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Assorted trivia.
Make some computer Duke opponent variables in player.c static. git-svn-id: https://svn.eduke32.com/eduke32@2501 1a8010ca-5511-0410-912e-c29ae57300e0
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359614df70
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4 changed files with 20 additions and 15 deletions
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@ -67,16 +67,17 @@ static void drawpixel_safe(void *s, char a)
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#ifdef DEBUGGINGAIDS
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else
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{
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static const char *const c = &editorcolors[15];
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drawpixel((intptr_t *)frameplace, *c);
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drawpixel((intptr_t *)frameplace+1, *c);
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drawpixel((intptr_t *)frameplace+2, *c);
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drawpixel((intptr_t *)frameplace+bytesperline, *c);
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drawpixel((intptr_t *)frameplace+bytesperline+1, *c);
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drawpixel((intptr_t *)frameplace+bytesperline+2, *c);
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drawpixel((intptr_t *)frameplace+2*bytesperline, *c);
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drawpixel((intptr_t *)frameplace+2*bytesperline+1, *c);
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drawpixel((intptr_t *)frameplace+2*bytesperline+2, *c);
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const char c = editorcolors[15];
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drawpixel((intptr_t *)frameplace, c);
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drawpixel((intptr_t *)frameplace+1, c);
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drawpixel((intptr_t *)frameplace+2, c);
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drawpixel((intptr_t *)frameplace+bytesperline, c);
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drawpixel((intptr_t *)frameplace+bytesperline+1, c);
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drawpixel((intptr_t *)frameplace+bytesperline+2, c);
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drawpixel((intptr_t *)frameplace+2*bytesperline, c);
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drawpixel((intptr_t *)frameplace+2*bytesperline+1, c);
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drawpixel((intptr_t *)frameplace+2*bytesperline+2, c);
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}
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#endif
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}
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@ -1693,7 +1693,9 @@ badindex:
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{
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M32_ERROR("Maximum number of sprites reached.");
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}
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if (vm.flags&VMFLAG_ERROR) continue;
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if (vm.flags&VMFLAG_ERROR)
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continue;
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if (tw==CON_DUPSPRITE)
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{
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@ -5739,8 +5739,10 @@ static int32_t fdmatrix[12][12] =
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static int32_t goalx[MAXPLAYERS], goaly[MAXPLAYERS], goalz[MAXPLAYERS];
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static int32_t goalsect[MAXPLAYERS], goalwall[MAXPLAYERS], goalsprite[MAXPLAYERS], goalspritescore[MAXPLAYERS];
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static int32_t goalplayer[MAXPLAYERS], clipmovecount[MAXPLAYERS];
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int16_t searchsect[MAXSECTORS], searchparent[MAXSECTORS];
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char dashow2dsector[(MAXSECTORS+7)>>3];
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static int16_t searchsect[MAXSECTORS], searchparent[MAXSECTORS];
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static char dashow2dsector[(MAXSECTORS+7)>>3];
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void computergetinput(int32_t snum, input_t *syn)
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{
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int32_t i, j, k, l, x1, y1, z1, x2, y2, z2, x3, y3, z3, dx, dy;
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@ -246,8 +246,8 @@ extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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extern playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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extern playerdata_t g_player[MAXPLAYERS];
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#pragma pack(pop)
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extern char dashow2dsector[(MAXSECTORS+7)>>3];
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extern int16_t searchsect[MAXSECTORS],searchparent[MAXSECTORS];
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//extern char dashow2dsector[(MAXSECTORS+7)>>3];
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//extern int16_t searchsect[MAXSECTORS],searchparent[MAXSECTORS];
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extern int16_t WeaponPickupSprites[MAX_WEAPONS];
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extern int32_t g_currentweapon;
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extern int32_t g_gs;
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