nukeykt
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200cfa45f5
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Fix torch palette remapping
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2019-11-21 23:52:33 +01:00 |
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sirlemonhead
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1a01ee6130
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Fix (most) issues with status bar. Health markers and animations should now work. Air gauge still needs to be fixed.
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2019-11-21 23:52:32 +01:00 |
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sirlemonhead
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5acd37d3ee
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Fix crash when pressing enter in Holly mode without typing anything (empty string buffer)
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2019-11-21 23:52:31 +01:00 |
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nukeykt
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c2f30de350
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Use correct formula for bullet hitscan
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2019-11-21 23:52:29 +01:00 |
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nukeykt
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d85c5d8dd8
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This should be unsigned
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2019-11-21 23:52:28 +01:00 |
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nukeykt
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e948d78fd0
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Backport horiz correction code for polymost
# Conflicts:
# source/build/include/polymost.h
# source/build/src/polymost.cpp
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2019-11-21 23:27:12 +01:00 |
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nukeykt
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ff6820aa92
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Rework green palette and torch effects to not modify palookup array
In other words make these effects polymost friendly
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2019-11-21 23:22:41 +01:00 |
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sirlemonhead
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e0255789da
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Set Queen health to correct values. Had been lowered for testing purposes.
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2019-11-21 23:22:39 +01:00 |
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sirlemonhead
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c06526f24b
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Fix typo in RefreshBackground(), for viewable area resizing
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2019-11-21 23:22:38 +01:00 |
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nukeykt
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aa4bf2bb26
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Fix palette corruption
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2019-11-21 23:22:37 +01:00 |
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sirlemonhead
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11845bb247
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World map code fixes and tidying. Should now work correctly. Fixes issue #4
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2019-11-21 23:21:38 +01:00 |
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nukeykt
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57ae890140
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More gl related palette fixes
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2019-11-21 23:21:37 +01:00 |
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nukeykt
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aa922dcd25
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Implement tint in gl modes
# Conflicts:
# source/build/include/palette.h
# source/build/src/palette.cpp
# source/build/src/sdlayer.cpp
# source/build/src/sdlayer12.cpp
# source/build/src/winlayer.cpp
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2019-11-21 23:21:35 +01:00 |
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nukeykt
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2ef835fcb8
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Rework palette related code. This fixes black screen issue with polymost
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2019-11-21 23:19:38 +01:00 |
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nukeykt
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89552466d3
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Fix sprite shading, cleanup analyzesprites
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2019-11-21 23:19:37 +01:00 |
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nukeykt
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54621d20d2
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Add widescreen aspect correction
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2019-11-21 23:19:36 +01:00 |
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sirlemonhead
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1dda8027ab
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Fix Sector effect Lotag 24 not working. Fixes issue #5
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2019-11-21 23:19:35 +01:00 |
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sirlemonhead
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0f383cbe5c
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Revert "Fix Issue #5"
This reverts commit 800a900958ce66c7f16c2381e0612f4aaa0ff9af.
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2019-11-21 23:19:34 +01:00 |
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sirlemonhead
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14fc2a76cf
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Fix Issue #5
Was incorrectly passing floorz instead of ceilingz to BuildElevC()
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2019-11-21 23:19:32 +01:00 |
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nukeykt
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d4bdf01958
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Fix bullets
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2019-11-21 23:19:31 +01:00 |
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nukeykt
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83a4485140
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Clean up bullet code a bit
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2019-11-21 23:19:30 +01:00 |
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nukeykt
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a1ce0830db
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Clipmask fix
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2019-11-21 23:18:14 +01:00 |
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nukeykt
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e9d2a25f7f
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Add exhumed collision emulation
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2019-11-21 23:14:42 +01:00 |
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nukeykt
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721ab04da1
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Fix sound pitch shifting
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2019-11-21 23:10:19 +01:00 |
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nukeykt
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bda7eb58f2
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Uncomment sound calls
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2019-11-21 23:10:18 +01:00 |
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nukeykt
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fe7cbf87b7
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Sound code fixes
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2019-11-21 23:10:17 +01:00 |
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sirlemonhead
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213437deea
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Fixed incorrect code flow in menu_NewGameMenu() function.
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2019-11-21 23:10:16 +01:00 |
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sirlemonhead
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b97c9d119c
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Revert "Fixed incorrect code flow in menu_NewGameMenu() function."
This reverts commit e3926772d1f80ea64450d6bda0bd281345a21b2f.
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2019-11-21 23:10:14 +01:00 |
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sirlemonhead
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df4d4cc009
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Fixed incorrect code flow in menu_NewGameMenu() function.
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2019-11-21 23:10:13 +01:00 |
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sirlemonhead
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9d5a6ac807
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Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3
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2019-11-21 23:10:12 +01:00 |
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nukeykt
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bf07930b8c
|
wip
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2019-11-21 23:10:11 +01:00 |
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nukeykt
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6c9e6a3bfc
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Sound wip
# Conflicts:
# source/audiolib/include/fx_man.h
# source/audiolib/include/multivoc.h
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2019-11-21 23:09:04 +01:00 |
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nukeykt
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6f0163af45
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Add reverse engineered sound code
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2019-11-21 23:06:53 +01:00 |
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nukeykt
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67f370f17c
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Fix compile error
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2019-11-21 23:05:08 +01:00 |
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nukeykt
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48d95eee00
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Fix skies
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2019-11-21 23:01:38 +01:00 |
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nukeykt
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3b40420b84
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Hopefully fix overwritesprite issues
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2019-11-21 23:01:37 +01:00 |
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nukeykt
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664596e369
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clean up GetLocalInput
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2019-11-21 23:01:35 +01:00 |
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nukeykt
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a00d0f5986
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Fix level restart
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2019-11-21 23:01:34 +01:00 |
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nukeykt
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0023ae625d
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Make status bar code polymost friendly
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2019-11-21 23:01:33 +01:00 |
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nukeykt
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48b9ca7f7f
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Minor fixes
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2019-11-21 23:01:32 +01:00 |
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nukeykt
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b13e57efa4
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Clean up game loop function
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2019-11-21 23:01:31 +01:00 |
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nukeykt
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6b2ebdd444
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Fix input, fix menu crash
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2019-11-21 23:01:29 +01:00 |
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nukeykt
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c458223f9d
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Fix level loading
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2019-11-21 23:01:28 +01:00 |
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nukeykt
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708483ca78
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wip
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2019-11-21 22:59:46 +01:00 |
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nukeykt
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e0858d501c
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Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
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nukeykt
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50349a6b3d
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
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2019-11-21 22:59:33 +01:00 |
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nukeykt
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738aca5fe9
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wip
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2019-11-21 22:54:42 +01:00 |
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nukeykt
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936ce5a866
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:52:46 +01:00 |
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Christoph Oelckers
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5f9b57519a
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- hooked up the menu code so that it can receive events.
Nothing pretty yet but a start is made.
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2019-11-21 22:31:46 +01:00 |
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Christoph Oelckers
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2740913c60
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- added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer.
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2019-11-21 19:30:27 +01:00 |
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