Christoph Oelckers
|
4043cd6f83
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- TestMissileSetPos
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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ab89708c80
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- the last int_vel's.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
|
54acf530e7
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- another portion of z-velocity awfulness.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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44803c1109
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- lots of z-velocity crap.
The math for this is atrocious...
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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5a3d4a4b42
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- set_int_ang, add_int_ang in SW
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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37b8b63dac
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- handle all remaining int_ang in weapon.cpp.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
|
b2b1522185
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- fixed a few bad length calculations
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
|
0e57a9f3c7
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- some more angles.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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dd22e812a6
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- handle several angle assignments
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
|
276960ac08
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- handle PlayerFacingRange
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
|
2fd918674d
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- floatify FacingRange
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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8b70326da5
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- handle PlayerDamageSlide and ActorDamageSlide.
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2022-10-17 17:03:11 +02:00 |
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Christoph Oelckers
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16cc147173
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- fixed bad distance check.
This originally was 18000, not 10000
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2022-10-17 07:12:38 +02:00 |
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Christoph Oelckers
|
2f1cda39fa
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- floatified DoBloodWorm
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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f6a21216ee
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- floatified InitEnemyFireball
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
|
a1993bbde4
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- floatified InitTurretMgun
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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a75531a5b8
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- floatified InitSobjMachineGun
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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622dea3ebf
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- floatify InitTurretMicro
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
|
fdabd75422
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- got rid of DistanceI.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
|
9a464e81e7
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- deal with distances and CloseRangeDist.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
|
b7b5e34fb6
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- floatified WeaponAutoAimHitscan
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
|
150202d782
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- third batch
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
|
2932cb81b2
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- floatify TraverseBreakableWalls.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
|
5f5b7d90f1
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- second batch of weapon.cpp floatification
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
|
8cd65bf5d9
|
- first round of weapon.cpp floatification
|
2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
|
75476d84dd
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- add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
|
2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
|
a441e01363
|
- several DISTANCE calls in weapon.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
|
ab8fbb0f35
|
3 x DISTANCE in weapon.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
|
73998f556f
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- 4x DISTANCE in skull.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
|
f683f89580
|
- comment cleanup
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
|
f47540dd3f
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- floatified warp.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
|
620613b088
|
- floatified wallmove.
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
|
cc73e90ce5
|
- function separators and dead code removal in weapon.cpp and wallmove.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
|
da664b9964
|
- deal with the last remaining bits of integer math in track.cpp.
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
|
e4b0be9f1d
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- pass a vector to JS_CameraParms
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2022-10-16 23:54:17 +02:00 |
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Christoph Oelckers
|
ca7488672f
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- floatified angle assignments in skull.cpp
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2022-10-16 23:54:17 +02:00 |
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Christoph Oelckers
|
3e3e3714dc
|
- function separators in 6 files
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2022-10-16 10:59:05 +02:00 |
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Christoph Oelckers
|
05af0c81d5
|
- floatified the remaining parts of draw.cpp
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2022-10-16 10:59:05 +02:00 |
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Christoph Oelckers
|
e737551b64
|
- moved setuo of opbob_pos to the correct place.
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2022-10-16 10:59:04 +02:00 |
|
Mitchell Richters
|
8fec35b278
|
- SW: Interpolate player's pbob_amt .
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
|
baa6516e8c
|
- floatified more of SW's draw.cpp
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
|
4dedda91c5
|
- floatified motion blur
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
|
5b8af8ff04
|
- removed useless line of code.
|
2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
|
3df3676468
|
- got rid of int_ppos()
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
|
9103f4dbe8
|
- missed 2 vel in skull.cpp
|
2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
|
b3a3f89f50
|
- silenced some warnings
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
|
4b2dd2136b
|
- got rid of some leftovers
|
2022-10-16 10:58:34 +02:00 |
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Christoph Oelckers
|
c0cc2b0760
|
- some remaining angle stuff in ripper code
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2022-10-16 10:58:34 +02:00 |
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Christoph Oelckers
|
68608b081b
|
- function separators
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2022-10-16 10:58:34 +02:00 |
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Christoph Oelckers
|
5628590c7c
|
- eliminated move_sprite wrapper
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2022-10-16 10:58:34 +02:00 |
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Christoph Oelckers
|
efe7f7c90e
|
- floatified more of sprite.cpp
|
2022-10-16 10:57:45 +02:00 |
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Christoph Oelckers
|
30d4d5ddfe
|
- a bit more of sprite.cpp
|
2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
|
1433253ca9
|
- floatified SpriteSetup
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
|
64b5ba8c68
|
- pass floating point velocities to SpawnActor
Also remove the fixed point variant
|
2022-10-16 10:31:12 +02:00 |
|
Christoph Oelckers
|
b03f3bbc1e
|
- function separators again
|
2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
|
327161de9f
|
- floatified SpawnSplashXY
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
|
2e31e9d97c
|
- floatified SpawnShotgunSparks, SpawnBoatSparks and ContinueHitscan
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
b73809c90c
|
- floatified SpawnSwordSparks
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
|
9486d39360
|
- floatiified SW PlaySound
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
|
50668e45dd
|
- had to partially revert the math for panning to integers.
The higher precision causes panning speed differences that are visible.
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
78c6888973
|
- eliminated remaining int math in sector.cpp
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
4d8386af39
|
- floatified BuildNearTagList
|
2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
|
dc22b2e0ae
|
- smaller changes in sector.cpp
|
2022-10-16 10:21:43 +02:00 |
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Christoph Oelckers
|
fce5f01f07
|
- floatified SINE_WAVE_FLOOR
|
2022-10-16 10:21:43 +02:00 |
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Christoph Oelckers
|
af6f96caa4
|
- floatified SINE_WALL
|
2022-10-16 10:21:42 +02:00 |
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Christoph Oelckers
|
3bd8a02c3f
|
- floatified ROTATOR
|
2022-10-16 09:40:29 +02:00 |
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Christoph Oelckers
|
0e628ed222
|
- floatified CollectPortals and its helpers
|
2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
|
37e859c3b9
|
- floatified FAFgetzrange/point
|
2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
|
211ee808eb
|
- missed two lines.
|
2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
|
5cda92b629
|
- partial floatification of FAFgetzrange/point
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2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
5b52af9b85
|
- renamed base FAFgetzrangepoint function
|
2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
860dde17ca
|
- floatified FAFcansee
|
2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
8bedc1193b
|
- floatified FAFhitscan
|
2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
2936cb022c
|
- migrated all FAFhitscan calls to the DVector3 variant.
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
|
2022-10-16 09:40:12 +02:00 |
|
Christoph Oelckers
|
2be5ea9f15
|
- function separators in 3 files.
|
2022-10-16 09:22:28 +02:00 |
|
Christoph Oelckers
|
735d82e8d3
|
- function separators and minor cleanup in ripper*.cpp
|
2022-10-16 09:22:27 +02:00 |
|
Christoph Oelckers
|
a55b7f950e
|
- function separators in quake.cpp.
|
2022-10-16 09:21:20 +02:00 |
|
Christoph Oelckers
|
f9f26bbfe2
|
- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
|
2022-10-16 09:21:20 +02:00 |
|
Christoph Oelckers
|
64e906d8fc
|
- remaining wrappers in coolg.cpp and jweapon.cpp
|
2022-10-15 23:47:33 +02:00 |
|
Mitchell Richters
|
b81a465336
|
- SW: Fix bad setup for following killer actor upon death.
|
2022-10-15 18:22:10 +02:00 |
|
Christoph Oelckers
|
d68bd0d11d
|
- player.cpp is done
|
2022-10-15 18:22:10 +02:00 |
|
Christoph Oelckers
|
3f135cbdfe
|
- final function separators
|
2022-10-15 18:22:10 +02:00 |
|
Christoph Oelckers
|
856f82c97c
|
- last FindDistance call in player.cpp
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
aba453dccf
|
- lots of function separators
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
d1e29aad36
|
- floatified GetOverlapSector and its callers
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
92b7ede649
|
- floatified PlayerOnLadder
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
0222c69490
|
- clean up DoPlayerWadeSuperJump
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
addda94ee5
|
- floatified sop->crush_z
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
da8805ad69
|
- another bunch of function separators
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
cd4d3ee2d2
|
- a handful more calls cleaned up
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
bd4d539f27
|
- cleaned up 3 function calls
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
7b05beeb75
|
- floatified several Distance calls
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
79100eeb08
|
- 4 angle assignments
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
603a213347
|
- 4 updatesector calls
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
2840303e35
|
- some function separators in player.cpp, panel.cpp and ninja.cpp
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
22bd451872
|
- minor math cleanup
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
3c1e478325
|
- function separators
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
5ed2cb67d9
|
- handle the remaining velocity assignments in jweapon.cpp
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
bd79d544d6
|
- UpdateChange
|
2022-10-15 18:22:07 +02:00 |
|
Christoph Oelckers
|
c3510091b0
|
- unwrapped PlayerDamageSlide and removed the wrappers.
|
2022-10-15 17:52:08 +02:00 |
|