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- deal with the last remaining bits of integer math in track.cpp.
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e4b0be9f1d
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1 changed files with 4 additions and 4 deletions
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@ -2634,7 +2634,7 @@ void DoTornadoObject(SECTOR_OBJECT* sop)
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auto vect = ang.ToVector() * sop->vel; // vel is still in Build coordinates.
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int xvect = vect.X * 16384;
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int yvect = vect.Y * 16384;
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clipmove(pos, &cursect, xvect, yvect, (int)sop->clipdist, Z(0), int(floor_dist * zworldtoint), CLIPMASK_ACTOR, coll);
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clipmove(pos, &cursect, xvect, yvect, (int)sop->clipdist, 0., floor_dist, CLIPMASK_ACTOR, coll);
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if (coll.type != kHitNone)
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{
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@ -3022,7 +3022,7 @@ bool ActorTrackDecide(TRACK_POINT* tpoint, DSWActor* actor)
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{
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neartag(DVector3(actor->spr.pos.XY(), zz), actor->sector(), actor->spr.angle, near, 1024, NTAG_SEARCH_LO_HI);
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if (near.actor() != nullptr && near.int_hitpos().X < 1024)
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if (near.actor() != nullptr && near.hitpos.X < 64)
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{
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if (OperateSprite(near.actor(), false))
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{
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@ -3036,7 +3036,7 @@ bool ActorTrackDecide(TRACK_POINT* tpoint, DSWActor* actor)
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}
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}
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if (near.hitSector != nullptr && near.int_hitpos().X < 1024)
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if (near.hitSector != nullptr && near.hitpos.X < 64)
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{
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if (OperateSector(near.hitSector, false))
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{
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@ -3278,7 +3278,7 @@ bool ActorTrackDecide(TRACK_POINT* tpoint, DSWActor* actor)
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actor->user.Flags |= (SPR_CLIMBING);
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NewStateGroup(actor, actor->user.ActorActionSet->Climb);
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actor->set_int_zvel(-Z(1));
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actor->vel.Z -= 1;
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}
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break;
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