Commit graph

2820 commits

Author SHA1 Message Date
Mitchell Richters
7ba5d22d5d - Bump MAXVOXELS from 1024 to 2048. 2023-12-05 22:39:26 +01:00
Mitchell Richters
d3811c7816 - Add getTicrateAngle() to reduce the amount of times DAngle::fromDeg() needs to be called in input code. 2023-12-05 22:39:26 +01:00
Mitchell Richters
2ddd15b932 - Slight clean-up in gameinput.cpp. 2023-12-05 22:39:25 +01:00
Mitchell Richters
ddd39775e6 - Re-add lost paused check in GameInput::GetInput(). 2023-12-05 22:39:25 +01:00
Mitchell Richters
1e6ee7ee61 - Remove unnecessary clamp in PlayerAngles::doViewPitch(). 2023-12-05 22:39:24 +01:00
Mitchell Richters
52b20e1f59 - Move syncinput mechanism into GameInput object. 2023-12-05 22:39:24 +01:00
Mitchell Richters
0f1f3d804f - Use DCorePlayer::GetActor() inside of CCMD(warptocoords). 2023-12-05 22:39:23 +01:00
Mitchell Richters
0c13d4fe3a - Fix most GCC warnings in the backend/common code code.
* Most of them were just signedness issues. Hopefully I got everything right here.
* 3rd party stuff deliberately not touched.
2023-12-05 22:39:23 +01:00
Mitchell Richters
084be1a45c - Store scaleAdjust directly inside the GameInput object. 2023-12-05 22:39:23 +01:00
Mitchell Richters
bdf566b348 - Remove GameInput friendships inside PlayerAngles in lieu of a local inline function. 2023-12-05 22:39:23 +01:00
Mitchell Richters
18f362d68e - Add player's view angles to stat coord. 2023-12-05 22:39:19 +01:00
Mitchell Richters
561d756baa - Duke: Repair SB_CENTERVIEW not re-applying on the first tic. 2023-12-05 22:39:18 +01:00
Mitchell Richters
a6396cb491 - Centralise input clamping to occur centrally when the engine requests a packet. 2023-12-05 22:39:18 +01:00
Christoph Oelckers
60a36f4902 fix Vectoe3 clamp for real. 2023-12-05 22:39:17 +01:00
Mitchell Richters
e8451d3ddb - Take better advantage of InputPacket::ang's FRotator status.
* Change it to a DRotator as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:13 +01:00
Mitchell Richters
af8f3139ed - Change InputPacket angles to an FRotator. 2023-12-05 22:39:12 +01:00
Mitchell Richters
3eaf7d2b87 - Make the last commit compile. 2023-12-05 22:39:12 +01:00
Mitchell Richters
e2a949949c - Take better advantage of InputPacket::vel's FVector3 status.
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:12 +01:00
Mitchell Richters
8c1e392afc - Remove the TVector2 (const TVector3<vec_t> &other) constructor.
* This narrowing constructor was causing a problem with a `clamp()` overload in the next commit.
* Believe this is a product of a by-gone time before we had the `XY()` method on `TVector3<T>` objects.
2023-12-05 22:39:12 +01:00
Mitchell Richters
592d416485 - Change InputPacket velocities to an FVector3. 2023-12-05 22:39:12 +01:00
Mitchell Richters
19c64e55c4 - SW: Consistently apply SOP angle scaling to pitch as well as yaw. 2023-12-05 22:39:11 +01:00
Mitchell Richters
ae0de2d6aa - Clean up serialisers in savegamehelp.cpp. 2023-12-05 22:39:09 +01:00
Christoph Oelckers
a6467d2c9a use a TArray for the screenshot buffer. 2023-12-05 22:39:09 +01:00
Christoph Oelckers
3e47edb677 Revert "fixed CollisionData export."
This reverts commit fe02190604.
2023-12-05 22:39:09 +01:00
Mitchell Richters
8bed6c9241 - Centralise the saving of player actions within DCorePlayer's serialiser. 2023-12-05 22:39:08 +01:00
Christoph Oelckers
c02cff1e48 fix saving. 2023-12-05 22:39:07 +01:00
Christoph Oelckers
5448f6ec2c turn players into DObjects and fix several bugs with bad memory access.
* DObjects may not be memset to 0.
* There was still code trying to retrieve the player index with pointer artithmetic. With an array of pointers this does not work.
2023-12-05 22:38:34 +01:00
Christoph Oelckers
1ce8ceac5d fixed GC handling of players.
These were missing null checks, the player pointers also weren't nulled after deleting the objects.
2023-12-05 22:03:57 +01:00
Mitchell Richters
ac35e09d1c - Move each game's stored nPlayer/pnum value to CorePlayer. 2023-10-02 18:44:04 +11:00
Mitchell Richters
16189ff7f9 - Remove GameInterface::getConsoleActor() in place of direct access. 2023-10-02 18:11:53 +11:00
Mitchell Richters
6de8fc91d6 - Remove GameInterface::reapplyInputBits() and directly perform operation in GameTicker(). 2023-10-02 18:11:51 +11:00
Mitchell Richters
02bd017d07 - Directly set CorePlayer::ucmd rather than copying it to a temporary array. 2023-10-02 17:00:50 +11:00
Mitchell Richters
d90aca9640 - Directly store a ticcmd_t object within CorePlayer. 2023-10-02 17:00:50 +11:00
Mitchell Richters
7953fe7425 - Delete all players upon engine shutdown. 2023-10-02 17:00:50 +11:00
Mitchell Richters
23d4cbc3bd - Remove all game-side PlayerArray[] objects and store within common code. 2023-10-02 15:43:00 +11:00
Mitchell Richters
1604cf009c - Move the actor pointer for each game's player structures into CorePlayer.
* Something strange was going on here with Blood where the static_cast would not work... Moved the player structure into `bloodactor.h` for now to work around it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6beec5eed2 - Set up initial implementation of CorePlayer struct and make game-side player structs inherit from it. 2023-10-02 15:42:59 +11:00
Mitchell Richters
eeb9f48436 - Fix uncommitted change missed from 7fa5df934b. 2023-10-02 15:30:32 +11:00
Christoph Oelckers
ee07ae35aa retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
Christoph Oelckers
4dcf0fd3c4 get rid of the GetStats interface function.
Now that all data it retrieves is available in shared code it is no longer needed.
2023-10-01 11:48:32 +02:00
Christoph Oelckers
19dfd84320 use global stat manager in SW 2023-10-01 10:33:07 +02:00
Christoph Oelckers
3e821c5849 use global stat manager in Duke 2023-10-01 10:07:54 +02:00
Christoph Oelckers
4af7a649b6 move kill/secret management into the shared code
Implemented for Blood so far, this gets rid of gKillMgr and gSecretMgr
2023-10-01 10:07:45 +02:00
Christoph Oelckers
26ba62dc62 Blood: cleanup of INI loading
* use snprintf instead of sprintf
* keep the IniFile object local
* get rid of the FreeGameData interface function, it only existed to free the global INI object.
2023-09-30 22:34:09 +02:00
Mitchell Richters
88939a9c60 - Do a memset() in PlayerAngles::initialize() instead of value initialisation. 2023-09-29 08:31:48 +10:00
Mitchell Richters
092d8e7937 Revert "- Favour value initialisation in GameInput::Clear() instead of a memset()."
This reverts commit 59acdde9c9.

Apparently this can generate terrible code with MSVC for some reason.
2023-09-29 08:31:03 +10:00
Mitchell Richters
f8ee893529 - Move I_GetEvent() call into GameInput::getInput(). 2023-09-28 22:16:31 +10:00
Mitchell Richters
04ac4561a8 - Exhumed: Set up cl_viewbob so its disabled by default since the game never had it. 2023-09-28 22:16:30 +10:00
Mitchell Richters
8f9b413d38 - Always clear object in PlayerAngles::initialize() rather than expecting the caller to do it. 2023-09-28 22:16:30 +10:00
Mitchell Richters
59acdde9c9 - Favour value initialisation in GameInput::Clear() instead of a memset(). 2023-09-28 22:16:30 +10:00