- Re-add lost paused check in GameInput::GetInput().

This commit is contained in:
Mitchell Richters 2023-10-05 15:08:24 +11:00 committed by Christoph Oelckers
parent b83f062037
commit ddd39775e6

View file

@ -367,7 +367,7 @@ void GameInput::getInput(InputPacket* packet)
{
I_GetEvent();
if (M_Active() || gamestate != GS_LEVEL)
if (paused || M_Active() || gamestate != GS_LEVEL)
{
inputBuffer = {};
return;