..
console
- Initial conversion of game input into class GameInput
.
2023-04-03 18:46:36 +10:00
menu
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
models
- use texture IDs in the model interface.
2023-04-23 09:52:56 +02:00
music
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
r_data
- silenced lots of warnings for deliberate type conversions.
2022-10-30 16:51:35 +01:00
rendering
- fixed flat debug helper.
2023-09-23 14:03:59 +02:00
textures
- fix altered virtuals and gave them an override qualifier.
2023-08-23 21:26:42 +02:00
actorinfo.cpp
- backend update from GZDoom.
2023-07-22 09:54:00 +02:00
actorinfo.h
- added GZDoom's state manager.
2023-05-21 09:59:22 +02:00
actorlist.cpp
- fixed incomplete statnum setup.
2023-01-09 23:39:20 +01:00
automap.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
automap.h
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
cheathandler.cpp
- allow 'sw...' cheats from the chat in Shadow Warrior.
2022-10-24 23:30:16 +02:00
cheathandler.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
cheats.cpp
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
2022-10-01 09:10:13 +02:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
codegen_raze.cpp
- added compile time validation for SetAction, SetAI and SetMove.
2023-04-29 10:09:36 +02:00
codegen_raze.h
- added compile time validation for SetAction, SetAI and SetMove.
2023-04-29 10:09:36 +02:00
coreactor.h
- added GZDoom's state manager.
2023-05-21 09:59:22 +02:00
ct_chat.cpp
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
d_net.cpp
- Allow roll input through the packet system, giving us 6DOF for VR usage, etc.
2023-04-24 21:31:21 +10:00
d_net.h
- Make playercmds[]
non-global and pass through as pointer.
2023-09-28 22:16:30 +10:00
d_protocol.cpp
- Allow roll input through the packet system, giving us 6DOF for VR usage, etc.
2023-04-24 21:31:21 +10:00
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
defparser.cpp
- adapted game code.
2023-08-20 02:25:12 +02:00
g_mapinfo.cpp
- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
2023-04-29 09:51:51 +02:00
g_mapinfo.h
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
gameconfigfile.cpp
Fixed Mac default wad/grp search paths.
2023-03-19 20:41:46 +01:00
gameconfigfile.h
- removed obsolete forward declarations
2023-09-07 12:44:51 +03:00
gamecontrol.cpp
Blood: cleanup of INI loading
2023-09-30 22:34:09 +02:00
gamecontrol.h
- made the is*** checkers compiler intrinsics.
2023-04-29 10:09:36 +02:00
gamecvars.cpp
- Exhumed: Set up cl_viewbob
so its disabled by default since the game never had it.
2023-09-28 22:16:30 +10:00
gamecvars.h
- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
2023-04-21 21:13:19 +10:00
gamefuncs.cpp
- Remove some debug leftovers.
2023-05-21 20:01:17 +10:00
gamefuncs.h
- backend update from GZDoom.
2023-07-22 09:54:00 +02:00
gamehud.cpp
- got rid of the tilenum variant of hud_drawsprite.
2023-05-30 19:08:26 +02:00
gamehud.h
- got rid of the tilenum variant of hud_drawsprite.
2023-05-30 19:08:26 +02:00
gameinput.cpp
- Move I_GetEvent()
call into GameInput::getInput()
.
2023-09-28 22:16:31 +10:00
gameinput.h
- Do a memset()
in PlayerAngles::initialize()
instead of value initialisation.
2023-09-29 08:31:48 +10:00
gamestruct.h
Blood: cleanup of INI loading
2023-09-30 22:34:09 +02:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- moved all indirect precaching info to external definition files.
2023-04-23 17:43:22 +02:00
initfs.cpp
- consider swvoxfil.txt a known name for SW mods.
2023-09-23 14:51:18 +02:00
inputstate.cpp
- Add initial support for up/down movement within the game, either by key or joystick axis.
2023-04-23 19:53:45 +10:00
inputstate.h
- Add initial support for up/down movement within the game, either by key or joystick axis.
2023-04-23 19:53:45 +10:00
interpolate.cpp
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
interpolate.h
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00
intvec.h
- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
2022-10-15 17:52:07 +02:00
mainloop.cpp
- Move I_GetEvent()
call into GameInput::getInput()
.
2023-09-28 22:16:31 +10:00
maphack.cpp
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
mapinfo.cpp
- Duke/RR: fixed: animates array must be cleared on map change.
2022-12-10 10:20:01 +01:00
mapinfo.h
- Exhumed: Restore more accurate pitch adjustment for Ramses.
2023-03-26 22:13:57 +11:00
maploader.cpp
- adapted to backend changes.
2023-08-19 18:08:27 +02:00
maptypes.h
- use texture IDs in the spawn records.
2023-04-23 17:33:50 +02:00
namedef_custom.h
- new names and SWActor properties.
2023-06-03 10:16:48 +02:00
ns.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
packet.h
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
2023-09-24 14:15:49 +10:00
palette.cpp
- fix incomplete palette generation for paletted rendering.
2023-09-22 21:26:40 +02:00
palette.h
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
postprocessor.cpp
- fixed incorrect sector in a few sprites of World Tour E5L1.
2023-01-14 13:18:53 +01:00
precache.cpp
- more HUD refactoring and fixed issues with badly named textures crashing the precacher.
2023-04-29 09:08:42 +02:00
precache.h
- replaced the sprite precaching code with one that scans the actual content.
2023-04-29 09:53:52 +02:00
psky.cpp
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
psky.h
- adapted sky code for using texture IDs.
2022-12-18 14:42:27 +01:00
quotemgr.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
code cleanup
2023-09-26 23:30:38 +02:00
raze_sound.h
code cleanup
2023-09-26 23:30:38 +02:00
razefont.cpp
- fixed compilation error
2023-02-21 10:30:44 +02:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
- consolidated the 4 ReadSound functions.
2023-08-19 18:11:19 +02:00
rts.h
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
savegamehelp.cpp
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
2023-09-24 14:15:49 +10:00
savegamehelp.h
- removed obsolete forward declarations
2023-09-07 12:44:51 +03:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- Fix CVAR comments from previous commit.
2023-04-05 17:59:04 +10:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
searchpaths.cpp
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
secrets.cpp
- fixed parsing issues in secret hint system.
2022-05-24 20:41:44 +02:00
secrets.h
- improved the secret hint management for Blood.
2022-03-20 12:47:23 +01:00
sectorgeometry.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
sectorgeometry.h
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
serializer_raze.cpp
- backend update from GZDoom.
2023-09-23 09:56:27 +02:00
serializer_raze.h
- Backend update from GZDoom.
2023-05-27 10:10:42 +02:00
shared_hud.cpp
- explicitly destroy the AltHUD when exiting.
2023-01-14 14:09:25 +01:00
states.cpp
- sprite init code.
2023-06-01 22:08:42 +02:00
states.h
- sprite init code.
2023-06-01 22:08:42 +02:00
statistics.cpp
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
statistics.h
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
statusbar.h
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
2022-12-18 14:47:38 +01:00
statusbar2.cpp
- Blood: display the charge meter for the dynamite also on the alternative HUD.
2023-04-15 09:33:46 +02:00
thingdef.h
- Duke: fixed animation lookup code.
2023-04-30 10:51:48 +02:00
thingdef_data.cpp
- Duke: fixed the explosion's lighting hackery.
2023-09-10 20:42:26 +02:00
thingdef_properties.cpp
- remove DCoreActor::picnum's script export.
2023-05-21 07:54:16 +02:00
uiinput.h
- allow entering cheats in the chat editor without using '#'.
2022-10-23 18:46:18 +02:00
updatesector.h
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
version.h
- Update version.h.
2023-04-02 20:11:51 +10:00
vmexports.cpp
code cleanup
2023-09-26 23:30:38 +02:00
zcc_compile_raze.cpp
- move the action default propeerties into FActorInfo
2023-04-30 08:07:10 +02:00
zcc_compile_raze.h
- hooked up the compiler extension and the static actor data setup.
2022-01-23 13:03:39 +01:00
zcompile.cpp
- adapted game code.
2023-08-20 02:25:12 +02:00