Christoph Oelckers
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4cb214f3ab
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- int_vel stuff with constants.
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2022-10-18 19:36:17 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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a14c37f596
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- wrapped all literal assignments to clipdist - part 2
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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3e76d49b6e
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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9ba03ac53f
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- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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0740ccbef1
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- use PlayerIndex where appropriate.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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999cd16b24
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- use clear_zvel
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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6ddfd8e97a
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- set_int_zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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0c757ff96a
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- use temp_angle for TRIPBOMB’s saved angle
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2022-10-13 20:41:14 +02:00 |
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Christoph Oelckers
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e76dfa5d3c
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- GetActor pos replacement
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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6111b11359
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- trivial replacements in SW.
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2022-10-09 08:21:53 +02:00 |
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Christoph Oelckers
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9314d4c774
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- yet another batch of wrapper replacements
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2022-10-09 08:21:53 +02:00 |
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Christoph Oelckers
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b32c4444c4
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- replaced all add_int_z calls with constants.
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2022-10-08 19:28:57 +02:00 |
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Mitchell Richters
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d28d6cd4cf
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- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
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2022-10-05 00:36:30 +02:00 |
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Christoph Oelckers
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150ab95a3a
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- set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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b327f7f03a
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- some simple replacements.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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05d8cee911
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- more cleanup.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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591dcc995a
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- added a float version of gs.playerheight.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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1e1188ae73
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- use gs.playerheight consistently.
There were still several cases using the game specific constants.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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8f64518637
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- Duke: cleanup on z-checks, part 4.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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4787bddddd
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- Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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793e9b7623
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- renamed DDukeActor::floorz, ceilingz.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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204d6018f4
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- Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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b4e18e8255
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- Duke: seventh batch of refactoring writes to spr.pos.
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2022-08-26 19:53:06 +02:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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059412b75e
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- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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3adbed4826
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- t[] replacement in spawn code.
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2021-12-30 09:57:22 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Christoph Oelckers
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99507ed048
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- spawn_d.cpp
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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e02f4d8fd1
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- randomFlip stuff.
To avoid casting from int to flags.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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8f0f0e8816
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- manual sprite flag replacements in Duke.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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8e0b9f7ce6
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- some automatic, some manual sprite flag replacements
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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82fb03e399
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- another batch of search&replace, with smaller results.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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c5ae454207
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- another big batch of automatic replacements.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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5b65e214e0
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- global search & replace of the more frequent sprite flag patterns.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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98f0886b3d
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-Duke/RR: Automatic replacement for CSTAT_SPRITE_INVISIBLE and CSTAT_SPRITE_BLOCK_ALL
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2021-12-30 09:56:45 +01:00 |
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Christoph Oelckers
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42e4e9288f
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- deleted GetSpriteIndex.
It's not needed anymore.
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2021-12-26 23:09:58 +01:00 |
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Christoph Oelckers
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8c298de114
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- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
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2021-12-26 23:09:52 +01:00 |
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Christoph Oelckers
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b7a5ea8ef6
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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d115d90961
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- Duke: prefer calling the sector pointer variants of engine functions.
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2021-12-25 21:28:54 +01:00 |
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