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- deleted GetSpriteIndex.
It's not needed anymore.
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4 changed files with 2 additions and 13 deletions
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@ -465,7 +465,6 @@ void SetupActors(PClass* clstype)
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for (int i = 0; i < 16384; i++)
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{
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actorArray[i] = static_cast<DCoreActor*>(clstype->CreateNew());
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actorArray[i]->index = i;
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actorArray[i]->Release(); // no GC for this static array.
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}
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}
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@ -8,10 +8,6 @@ class DCoreActor : public DObject
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DECLARE_CLASS(DCoreActor, DObject)
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HAS_OBJECT_POINTERS
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// common part of the game actors
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//protected:
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public:
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int index; // this will go away very soon.
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public:
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// These two are needed because we cannot rely on the ones in the sprites for unlinking.
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@ -82,12 +78,6 @@ public:
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return s().time;
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}
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int GetSpriteIndex() const
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{
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// this is only here to mark places that need changing later! It will be removed once the sprite array goes.
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return index;
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}
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sectortype* sector() const
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{
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return s().sector();
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@ -75,7 +75,7 @@ size_t DBloodActor::PropagateMark()
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{
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condition[0].Mark();
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condition[1].Mark();
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return 2;
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return 2 + Super::PropagateMark();
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}
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void InitCheats();
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@ -752,7 +752,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case WATERBUBBLEMAKER:
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if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
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{ // JBF 20030913: Pisses off move(), eg. in bobsp2
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Printf(TEXTCOLOR_YELLOW "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", act->GetSpriteIndex(), sp->x, sp->y);
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Printf(TEXTCOLOR_YELLOW "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", act->GetIndex(), sp->x, sp->y);
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sp->hitag = 0;
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}
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sp->cstat |= 32768;
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