Commit graph

8207 commits

Author SHA1 Message Date
helixhorned
f9e61ce37e Lunatic: fix up Makefiles, split dynsymlists.
The Makefile now has separate {GAME,EDITOR}LDFLAGS, so the correct
dynamic symbol list can be specified.

git-svn-id: https://svn.eduke32.com/eduke32@3057 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:25:58 +00:00
helixhorned
851c6b081d Lunatic: prototypical editor binding.
git-svn-id: https://svn.eduke32.com/eduke32@3056 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:25:52 +00:00
terminx
fb5d920408 Remove polymer-perf related lines from .gitignore
git-svn-id: https://svn.eduke32.com/eduke32@3055 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-05 22:37:26 +00:00
terminx
902f4fb0ea Remove dead "polymer-perf" branch
git-svn-id: https://svn.eduke32.com/eduke32@3054 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-05 22:32:48 +00:00
terminx
9120696e86 Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user.
git-svn-id: https://svn.eduke32.com/eduke32@3053 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-05 20:48:10 +00:00
helixhorned
f8480d00f9 In savegames, store dummy constant-length block instead of a _prlight array.
sizeof(_prlight) differs across compilers, and besides, Polymer lights were
not loaded anyway (they're restored live in-game later).  The savegame version
was not bumped, but only savegames made with builds where sizeof(_prlight)==261
(like synthesis) will stay compatible!
Report and helpful debugging information by LeoD.

git-svn-id: https://svn.eduke32.com/eduke32@3052 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-03 15:29:12 +00:00
helixhorned
30856c3949 In DNCOORDS display, add spritebridge and sbs.
git-svn-id: https://svn.eduke32.com/eduke32@3051 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-03 15:29:10 +00:00
helixhorned
04a542f1b3 On non-{Windows, OS X}, don't link to libpng when PNG support is not requested.
git-svn-id: https://svn.eduke32.com/eduke32@3050 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-03 15:29:07 +00:00
helixhorned
1ba5ec469b Add helper program profdemo.lua, running EDuke32's demo profiling N times.
... and displaying statistics afterwards.  It was easier to do it this way
than porting stat.lua to C and especially adding more logic to the already
spaghetti-like demo playback code.

git-svn-id: https://svn.eduke32.com/eduke32@3049 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:52 +00:00
helixhorned
b6db86ef0a In Load Game menu, show 32- or 64-bitness of save game on mismatch.
git-svn-id: https://svn.eduke32.com/eduke32@3048 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:49 +00:00
helixhorned
57348c1fdc Mapster32: make 'corruptcheck_noalreadyrefd' a separate OSD command.
Instead of having 'noalreadyrefd' as a 'corruptcheck' subcommand.
This way, TAB completion can be had.

git-svn-id: https://svn.eduke32.com/eduke32@3047 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:47 +00:00
helixhorned
9d0bffebde Mapster32: factor out some code (3x) into GetSaveBoardFilename().
git-svn-id: https://svn.eduke32.com/eduke32@3046 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:44 +00:00
helixhorned
13599f56b8 In -d command line arg, allow specifying demo number in addition to file name.
git-svn-id: https://svn.eduke32.com/eduke32@3045 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:40 +00:00
helixhorned
54167d4c7e Factor out prepare/finish parts from load{old,}board(), misc. cleanup.
This means that loadoldboard() now should also initialize Polymer map
info after loading a v5/v6 map.  Make the variables holding a file descriptor
an int32_t instead of int16_t.

git-svn-id: https://svn.eduke32.com/eduke32@3044 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:37 +00:00
helixhorned
7efc08a919 Rip out v5/v6 map definitions and routines into src/engine_oldmap.h.
git-svn-id: https://svn.eduke32.com/eduke32@3043 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:34 +00:00
helixhorned
9128e8af04 For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
git-svn-id: https://svn.eduke32.com/eduke32@3042 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:30 +00:00
helixhorned
f10bfb6774 A bit stylistic Polymost code cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3041 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:25 +00:00
helixhorned
b3daea46d6 Add compilation switch MODEL_OCCLUSION_CHECKING to polymost.h, leave it enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3040 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:22 +00:00
helixhorned
735d1ed77e Remove last argument from yax_getneighborsect(), make radarang[] engine.c-local.
git-svn-id: https://svn.eduke32.com/eduke32@3039 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:18 +00:00
helixhorned
2ab247b68a A couple of inside()-related cleanups.
- make inside_editor() static in build.c
- replace comparisons of inside()'s return values with 0 by ones with 1
  (since a returned 0 can mean -1 or 1, i.e. oob sector or is really inside)
- prevent a theoretically possible oob access in correct_ornamented_sprite()

git-svn-id: https://svn.eduke32.com/eduke32@3038 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:13 +00:00
helixhorned
d4ff4c4595 Clean up updatesector* family, no functional changes.
- factor out the "is inside" predicates
- rename updatesector_onlynextwalls() -> updatesectorbreadth()
- add ATTRIBUTE((nonnull(4))) to the bitmap arg of updatesectorexclude().

git-svn-id: https://svn.eduke32.com/eduke32@3037 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:09 +00:00
terminx
6019e86010 Update ENet with the latest changes from github
git-svn-id: https://svn.eduke32.com/eduke32@3036 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 05:37:31 +00:00
terminx
ead8204e1e Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
Note: CLASSIC_NONPOW2_YSIZE_WALLS is still not enabled in svn.


git-svn-id: https://svn.eduke32.com/eduke32@3035 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-30 14:40:42 +00:00
helixhorned
ede713af62 engine.c: Split CLASSIC_NONPOW2_YSIZE into _WALLS and _SPRITES, enable the second
git-svn-id: https://svn.eduke32.com/eduke32@3034 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:13 +00:00
helixhorned
beb47f47b5 Port non-pow2 ysize texture mapping routines to MASM, untested.
It's mostly taking over the NASM code, with a couple of changes:
- declarations for externals and globals are slightly different
- the masm seems to have e.g. "dword ptr [...]" where the nasm has only
  "dword [...]", though the masm also has a couple of the latter. The "ptr"
  modifier seems kinda redundant to me, but I added it to every indirection
  anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3033 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:10 +00:00
helixhorned
ddc22ee395 a.nasm: add 'dword' to some stores in the nonpow2 routines for consistency.
git-svn-id: https://svn.eduke32.com/eduke32@3032 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:07 +00:00
helixhorned
52ed3e1a66 engine.c: add compilation switches for non-pow2 ysize functions, disable for now.
Previously, we used them in our builds for sprites, but MSVC builds don't have
the ASM ported to MASM, and thus the workaround of ignoring the linking errors
was not safe.

git-svn-id: https://svn.eduke32.com/eduke32@3031 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:03 +00:00
helixhorned
99f9cfca7f foreachmap.lua: add option of only printing matching file names (like grep -l)
Also, add convenience wrapper script findmaps.sh for quickly searching for
sprites/walls/sectors satisfying a certain condition in all map files under
a given directory.

git-svn-id: https://svn.eduke32.com/eduke32@3030 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-26 22:54:01 +00:00
helixhorned
599a2049e6 Mapster32: add check for sprites being out of the maximal grid range (+-524288).
Requested auto-correction will place such sprites at their sector's first point.

git-svn-id: https://svn.eduke32.com/eduke32@3029 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-26 22:53:57 +00:00
helixhorned
5957e0f143 Revert "Abyss crash prevention code", but make the overflow explicit.
git-svn-id: https://svn.eduke32.com/eduke32@3028 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-26 22:53:53 +00:00
helixhorned
aba1ce9e7f Disable spot lights on ATI cards, fixing the recent crashes with Catalyst 12.8.
git-svn-id: https://svn.eduke32.com/eduke32@3027 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:37 +00:00
helixhorned
2d3fe5083d Fix compilation on Debian 6.0 (Squeeze).
git-svn-id: https://svn.eduke32.com/eduke32@3026 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:34 +00:00
helixhorned
94ebe8211b Revert r2223's removing of bit 1 making it to setbrightness(), now a noop.
Hendricks found a bug caused by that commit, so this one enables exprimentation
with setbrightness() bit 1 behavior.

git-svn-id: https://svn.eduke32.com/eduke32@3025 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:31 +00:00
helixhorned
2e36784575 Add the option of starting demo profiling from the command line.
EDuke32 will exit afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@3024 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:27 +00:00
helixhorned
c04f7cbb4c foreachmap.lua: add shortcut for quickly finding certain sectors/walls/sprites.
git-svn-id: https://svn.eduke32.com/eduke32@3023 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:22 +00:00
helixhorned
7e05f5884c With SDL 1.2 builds, make the profiling be cancelable by pressing any key.
git-svn-id: https://svn.eduke32.com/eduke32@3022 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:30 +00:00
helixhorned
95d11b9703 Add a profiling option to the 'demo' OSD command.
See the comment in source/osdcmds.c for instructions on its usage.

git-svn-id: https://svn.eduke32.com/eduke32@3021 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:26 +00:00
helixhorned
6389874b5d Fix aspect determination from showview in fullscreen mode.
This makes the splitscreen mod not have a ridiculous view distortion.
Such scenes will have no correction for non-square pixels, though.

git-svn-id: https://svn.eduke32.com/eduke32@3020 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:21 +00:00
hendricks266
f662911008 Remove old backtrace DLLs. For some time they have been unused and supplanted by ebacktrace1.dll.
git-svn-id: https://svn.eduke32.com/eduke32@3019 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:08:20 +00:00
hendricks266
8990017700 Add detection of Windows 8 and Server 2012 to win_printversion().
git-svn-id: https://svn.eduke32.com/eduke32@3018 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:07:54 +00:00
hendricks266
9f0824e79f Fix three (probably harmless) maybe-uninitialized warnings.
git-svn-id: https://svn.eduke32.com/eduke32@3017 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:07:21 +00:00
hendricks266
132aebf1c1 patch from jfmact: "added c++ trimming to header" mathutil.h
git-svn-id: https://svn.eduke32.com/eduke32@3016 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:06:47 +00:00
hendricks266
74c00dbbd6 Revise EVENT_CHANGEWEAPON so that RETURN has no effect except for two values. -1 will cancel the weapon switch. -2 will override the switch to whatever value p->curr_weapon is set in the course of the event.
While we're at it, factor out duplicate code into P_ChangeWeapon().

git-svn-id: https://svn.eduke32.com/eduke32@3015 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:06:11 +00:00
hendricks266
a7688523a1 Possible fix for saving the "Fav priority" autoswitch setting.
git-svn-id: https://svn.eduke32.com/eduke32@3014 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:02:56 +00:00
helixhorned
91e8613ae4 SE17 setup: when failing to find warp z height for lower level, use heuristic.
Specifically, use the elevator's own ceiling z height instead of searching
nextsectors with nextsectorneighborz().  This makes maps like L9.map (Spaceport
from N64) or DEMOUNT.MAP work.  [Note well: work at all, since if it happened
to work before, that was pure coincidence.]

git-svn-id: https://svn.eduke32.com/eduke32@3013 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:48:31 +00:00
helixhorned
22a4eaaf3d __fastcall int32_t getangle -> int32_t fastcall getangle. Might fix MSVC build.
git-svn-id: https://svn.eduke32.com/eduke32@3012 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:47:26 +00:00
helixhorned
011e2b714a Replace some literal statnums with the corrensponding STAT_...
git-svn-id: https://svn.eduke32.com/eduke32@3011 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:46:21 +00:00
helixhorned
8f6d9c0986 Replace some more literal SE numbers, rename a couple of functions.
git-svn-id: https://svn.eduke32.com/eduke32@3010 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:45:14 +00:00
helixhorned
15d1c94d03 STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other.
git-svn-id: https://svn.eduke32.com/eduke32@3009 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:47 +00:00
helixhorned
eb4848fe05 Replace most other literal SEs/STs by symbolic enumeration values.
Have fun researching Duke3D's hardcoded weirdness!!!

git-svn-id: https://svn.eduke32.com/eduke32@3008 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:44 +00:00