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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
This means that loadoldboard() now should also initialize Polymer map info after loading a v5/v6 map. Make the variables holding a file descriptor an int32_t instead of int16_t. git-svn-id: https://svn.eduke32.com/eduke32@3044 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer | ||
polymer-perf | ||
.gitignore |