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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
beb47f47b5
It's mostly taking over the NASM code, with a couple of changes: - declarations for externals and globals are slightly different - the masm seems to have e.g. "dword ptr [...]" where the nasm has only "dword [...]", though the masm also has a couple of the latter. The "ptr" modifier seems kinda redundant to me, but I added it to every indirection anyway. git-svn-id: https://svn.eduke32.com/eduke32@3033 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer | ||
polymer-perf | ||
.gitignore |