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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
sizeof(_prlight) differs across compilers, and besides, Polymer lights were not loaded anyway (they're restored live in-game later). The savegame version was not bumped, but only savegames made with builds where sizeof(_prlight)==261 (like synthesis) will stay compatible! Report and helpful debugging information by LeoD. git-svn-id: https://svn.eduke32.com/eduke32@3052 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer | ||
polymer-perf | ||
.gitignore |