hendricks266
9269295102
SW: Don't restart the music when loading a save playing the same track
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git-svn-id: https://svn.eduke32.com/eduke32@8627 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/save.cpp
2020-02-11 18:21:58 +01:00
hendricks266
5d475c2788
SW: Add handleevents to end credits
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From JFSW commit 0c651743f8371fade0231e9c3206ca25e6ae5269
git-svn-id: https://svn.eduke32.com/eduke32@8626 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:21:00 +01:00
hendricks266
0b23c14b9d
SW: Fix potential blank 3DR logo
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From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f
git-svn-id: https://svn.eduke32.com/eduke32@8625 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
2020-02-11 18:20:59 +01:00
hendricks266
8e0407a425
SW: Fix potential buffer overrun in colormap
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From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f
git-svn-id: https://svn.eduke32.com/eduke32@8624 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:20:22 +01:00
hendricks266
a2f507d044
CON: Add getarraysequence and setarraysequence
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@8623 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/game.h
2020-02-11 18:20:04 +01:00
hendricks266
8adb6be002
CON: Factor out implementations of setarray and resizearray commands
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@8622 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:19:12 +01:00
CommonLoon102
8d7d8cc930
Blood: Clear keys on new level, fixes #308
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# Conflicts:
# source/blood/src/player.h
2020-02-11 18:17:22 +01:00
Christoph Oelckers
37f3bb37d4
- re-added menu opening sound for Duke and RR.
2020-02-11 18:13:15 +01:00
Christoph Oelckers
f0039afa5e
- fixed: INI sections for game vars were never created.
2020-02-11 00:22:56 +01:00
Christoph Oelckers
41f2c62ed1
- use the original Build engine compatibility for Shadow Warrior.
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The 'modern' code causes problems with the tank in the fourth map and probably elsewhere, too.
2020-02-10 22:38:17 +01:00
Christoph Oelckers
e2457d104b
- fixed: Voxels did not explicitly set their palette and took the last one set.
2020-02-10 22:05:53 +01:00
Christoph Oelckers
39a9e3cd8b
- removed double detection of DN3D addons.
2020-02-10 20:38:38 +01:00
Christoph Oelckers
a32bc350f1
- allow all keys to open the menu in Blood's demo loop.
2020-02-10 20:35:21 +01:00
alexey.lysiuk
744e4161f7
- removed message about vintage build
2020-02-10 15:10:45 +02:00
alexey.lysiuk
508b019447
- removed useless call in SDL backend
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Its result wasn't used, and it may invoke function of DDummyFrameBuffer during initial sound precaching
2020-02-10 15:09:59 +02:00
Christoph Oelckers
8374b9e1b4
- fixed: The menu code should not reset the global input state when trying to close a menu with none open.
2020-02-09 22:57:04 +01:00
Christoph Oelckers
e3f8fca36e
- fixed two crash bugs I found while testing some mods.
2020-02-09 22:32:13 +01:00
Christoph Oelckers
4e58265d21
- disabled parts of EDuke commit 7829 because its side effects are worse than what it tries to fix.
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In particular this causes backwards sliding against walls.
2020-02-09 22:18:36 +01:00
Christoph Oelckers
c53d9cfc3a
- reworked voxel texture generation to use the backend's palette manager.
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The original code was not able to handle changing palettes and only worked if each palette change resulted in a full texture flush - which Raze does not perform.
2020-02-09 20:14:26 +01:00
Christoph Oelckers
6257994198
- fixed validation of hud_custom CVAR.
2020-02-09 18:42:14 +01:00
Christoph Oelckers
b87ee10a0a
- added missing string length check.
2020-02-09 18:37:24 +01:00
NoOneBlood
fa057282df
- Fix kModernTargetChanger wrong dudeInfo
2020-02-09 16:16:02 +01:00
Christoph Oelckers
7f58e8b6ca
0.4.1
2020-02-09 16:14:36 +01:00
Christoph Oelckers
91b9ce54e4
- use a dedicated flag for defined hightile tints so that the shader can use them.
2020-02-09 15:53:08 +01:00
Christoph Oelckers
a5fc374b59
- always recalculate the projection matrix.
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Trying to cache this is not useful, it barely saves time and was causing display errors.
# Conflicts:
# source/build/src/polymost.cpp
2020-02-09 15:53:07 +01:00
alexey.lysiuk
77403f3b85
- added handling of ZMusic to continuous integration
2020-02-09 16:49:28 +02:00
alexey.lysiuk
30204d6072
- made ZMusic library required for non-MSVC targets
2020-02-09 16:48:07 +02:00
Christoph Oelckers
9c1703aac6
- removed the Clang formatting template
2020-02-09 13:27:26 +01:00
Christoph Oelckers
6231cec7c1
- sound backend update.
2020-02-09 13:26:51 +01:00
Christoph Oelckers
9310c25a7b
- -addon 0 seems to be a valid parameter...
2020-02-09 09:48:55 +01:00
Christoph Oelckers
598ce8a2ef
- increased amount of vertices to allow handling voxel packs.
...
This is merely a stopgap until the code can be properly refactored.
2020-02-09 08:32:40 +01:00
Christoph Oelckers
1054356cef
- fixed CD music playback in SW on maps with no MIDI defined.
2020-02-08 21:37:32 +01:00
alexey.lysiuk
67b5cd2cb3
- disabled progress bar on Cocoa start window
2020-02-08 16:56:52 +02:00
NoOneBlood
5d6ac932d3
Removed IsItemSprite, IsWeaponSprite, IsAmmoSprite function duplicates
2020-02-08 12:01:24 +01:00
Christoph Oelckers
681155de65
- fixed GOG path lookup.
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I was unable to verify the Steam paths so they may or may not work.
2020-02-07 22:23:33 +01:00
NoOneBlood
e79a693313
Refactor of NOONE_EXTESNIONS:
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All functions and definitions was moved to nnexts.h and nnexts.cpp files
to minimize ifdefs and generally make code more clear
# Conflicts:
# GNUmakefile
# platform/Windows/nblood.vcxproj
# platform/Windows/nblood.vcxproj.filters
# platform/Windows/props/build_common.props
# source/blood/src/actor.cpp
# source/blood/src/ai.h
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/db.cpp
# source/blood/src/eventq.cpp
# source/blood/src/gameutil.cpp
# source/blood/src/gameutil.h
# source/blood/src/loadsave.cpp
# source/blood/src/player.cpp
# source/blood/src/player.h
# source/blood/src/triggers.h
# source/blood/src/view.cpp
2020-02-07 22:23:33 +01:00
alexey.lysiuk
8ee516086b
- added default soundfont
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Using SC-55 Presets from https://www.vogons.org/viewtopic.php?f=9&t=45600
https://forum.zdoom.org/viewtopic.php?t=67284
2020-02-07 22:36:37 +02:00
terminx
b214a67853
Minor clipping fix
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git-svn-id: https://svn.eduke32.com/eduke32@8608 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-07 18:55:56 +01:00
terminx
ba7de01d7f
This should be ifndef NETCODE_DISABLE
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git-svn-id: https://svn.eduke32.com/eduke32@8604 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-07 18:55:56 +01:00
alexey.lysiuk
c54f813ea9
- fixed shifting of the current item in save/load menus
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Virtual <New save game> item wasn't taken into account
2020-02-07 08:06:09 +01:00
nukeykt
438fa1b267
Blood: prevent player struct OOB issues
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# Conflicts:
# source/blood/src/view.cpp
2020-02-06 18:48:23 +01:00
nukeykt
389ac695de
oops #2
2020-02-06 18:48:02 +01:00
nukeykt
8d99df7dec
oops
...
# Conflicts:
# source/blood/src/demo.cpp
2020-02-06 18:48:02 +01:00
nukeykt
9cc4d9f432
Blood: workaround dudeInfo OOB issue
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# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/demo.cpp
# source/blood/src/dude.cpp
# source/blood/src/dude.h
2020-02-06 18:47:26 +01:00
Christoph Oelckers
215cb14401
- use a non-0 depth bias for sprites.
...
Hopefully this helps fixing the z-fighting issue with wall sprites in some Blood maps.
2020-02-06 18:44:06 +01:00
alexey.lysiuk
1479e1feae
- unified demo path handling for all platforms
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The current game subdirectory is now created on all platforms
2020-02-06 12:04:51 +01:00
alexey.lysiuk
787211c9dc
- unified saved games path handling for all platforms
...
The current game subdirectory is now created on all platforms
Added support for -savedir command line switch for all platforms
Removed save_dir CVAR in favor of cl_savedir which was available on Windows only
Made cl_savedir CVAR global instead of different value per each game
2020-02-06 12:04:51 +01:00
Christoph Oelckers
67a2952ead
- fixed RR's music.
2020-02-05 22:03:42 +01:00
Christoph Oelckers
803e57c3b3
- fixed: Reverb must be fully disabled when starting the SW intermission.
2020-02-05 20:25:18 +01:00
Christoph Oelckers
dbc958baeb
- fixed swapped color channels in the tinting part of the shader.
2020-02-05 20:02:50 +01:00