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SW: Fix potential blank 3DR logo
From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f git-svn-id: https://svn.eduke32.com/eduke32@8625 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/sw/src/game.cpp
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1 changed files with 4 additions and 3 deletions
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@ -1464,14 +1464,15 @@ void LogoLevel(void)
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DSPRINTF(ds,"About to display 3drealms pic...");
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MONO_PRINT(ds);
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twod->ClearScreen();
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rotatesprite(0, 0, RS_SCALE, 0, THREED_REALMS_PIC, 0, 0, TITLE_ROT_FLAGS, 0, 0, xdim - 1, ydim - 1);
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videoNextPage();
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//FadeIn(0, 3);
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inputState.ClearAllInput();
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while (TRUE)
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{
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twod->ClearScreen();
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rotatesprite(0, 0, RS_SCALE, 0, THREED_REALMS_PIC, 0, 0, TITLE_ROT_FLAGS, 0, 0, xdim - 1, ydim - 1);
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videoNextPage();
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handleevents();
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// taken from top of faketimerhandler
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