SW: Fix potential blank 3DR logo

From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f

git-svn-id: https://svn.eduke32.com/eduke32@8625 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
This commit is contained in:
hendricks266 2020-02-11 06:35:21 +00:00 committed by Christoph Oelckers
parent 8e0407a425
commit 0b23c14b9d

View file

@ -1464,14 +1464,15 @@ void LogoLevel(void)
DSPRINTF(ds,"About to display 3drealms pic...");
MONO_PRINT(ds);
twod->ClearScreen();
rotatesprite(0, 0, RS_SCALE, 0, THREED_REALMS_PIC, 0, 0, TITLE_ROT_FLAGS, 0, 0, xdim - 1, ydim - 1);
videoNextPage();
//FadeIn(0, 3);
inputState.ClearAllInput();
while (TRUE)
{
twod->ClearScreen();
rotatesprite(0, 0, RS_SCALE, 0, THREED_REALMS_PIC, 0, 0, TITLE_ROT_FLAGS, 0, 0, xdim - 1, ydim - 1);
videoNextPage();
handleevents();
// taken from top of faketimerhandler