- fixed: Reverb must be fully disabled when starting the SW intermission.

This commit is contained in:
Christoph Oelckers 2020-02-05 20:25:18 +01:00
parent dbc958baeb
commit 803e57c3b3

View file

@ -2243,7 +2243,9 @@ void StatScreen(PLAYERp mpp)
//ResetPalette(mpp);
COVER_SetReverb(0); // Reset reverb
mpp->Reverb = 0;
StopSound();
soundEngine->UpdateSounds((int)totalclock);
if (FinishAnim)
{