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- fixed: Reverb must be fully disabled when starting the SW intermission.
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@ -2243,7 +2243,9 @@ void StatScreen(PLAYERp mpp)
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//ResetPalette(mpp);
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COVER_SetReverb(0); // Reset reverb
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mpp->Reverb = 0;
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StopSound();
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soundEngine->UpdateSounds((int)totalclock);
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if (FinishAnim)
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{
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