Christoph Oelckers
0480a5e992
- fixed language menu selection.
2023-09-23 14:10:42 +02:00
Rachael Alexanderson
fc45636215
- remove vid_gpuswitch
and all associated handling
2023-04-30 10:57:28 -04:00
Mitchell Richters
6d2e114dec
- Duke: Move moto tilt scaling into main tilt function, not within the draw code.
2023-04-25 08:37:38 +10:00
Mitchell Richters
fd1c3dffe8
- Duke: Allow view tilting for RRRA vehicles on separate CVAR.
...
* Tilts at the same angle as the HUD.
2023-04-24 23:20:14 +10:00
Mitchell Richters
83365a9a14
- Fix typo in menu and clean up leftover variable in Exhumed's doPlayerCameraEffects()
.
2023-04-23 10:20:10 +10:00
Mitchell Richters
71d833f9ea
- Make Exhumed's new view tilting features accessible for all games.
2023-04-22 19:34:53 +10:00
Mitchell Richters
faaffa0d40
- Exhumed: Change formula for cl_exviewtilting 2
.
...
* Makes this proper strafe rolling based on the actual strafe velocity.
* Implement movement rolling as `cl_exviewtilting 3` as well.
2023-04-22 14:10:10 +10:00
Mitchell Richters
80df9dca2c
- Exhumed: Add all the new goodies to the menu.
2023-04-21 21:13:19 +10:00
Christoph Oelckers
f58d45dbe0
- text update.
2023-04-15 11:59:02 +02:00
Christoph Oelckers
49c23eb4e5
fixed swapped language IDs for Norwegian and Dutch.
2023-04-05 18:15:09 +02:00
Christoph Oelckers
65fcab71c3
- language update
2023-04-02 08:49:57 +02:00
Mitchell Richters
a5a9882d9a
- Duke: Add a myriad of pitch recentering CVARs.
...
* Needs to be reworked into some kind of MP-safe flagging once we have demos/MP going. This will do for now.
* Fixes #853 .
2023-03-26 12:46:14 +11:00
Hugo Locurcio
4cb311a4c1
Increase slider precision for mouse sensitivity settings
...
On mice with high DPI settings, low values such as 0.1-0.3 typically
need to be used to get a comfortable effective mouse sensitivity.
2023-02-04 17:05:20 +11:00
Christoph Oelckers
6864e1a9a8
- Text update
2023-01-22 20:24:00 +01:00
Christoph Oelckers
8ce61255e9
- fixed menudef.txt
2023-01-21 09:50:49 +01:00
Christoph Oelckers
8e5e52f80e
- enable Spanish for Duke and related games.
...
Nam/WW2GI was completed by machine translated texts, this was all simple stuff like item names.
2023-01-20 17:13:18 +01:00
Christoph Oelckers
d7d4bfe04b
- Blood: use a 3D unit vector to set Blood's projectile velocity.
2023-01-08 19:16:58 +01:00
Mitchell Richters
4bf8ea140c
- Fix IWADBoxCallback()
and MENUDEF setup for GLES backend.
2022-12-11 19:45:07 +11:00
Mitchell Richters
36c38dab9a
- Make crosshairscale
slider match GZDoom, including allowing it to slide down to 0 for unscaled.
2022-12-11 19:31:52 +11:00
Mitchell Richters
2c966e35ae
- Add Kevin Caccamo (Talon1024) to Raze QA credits.
...
We really appreciate all your continued bug reports! 🤘
2022-11-30 18:11:10 +11:00
Mitchell Richters
9fbe564327
- Fix bad if statement guarding cl_clampedpitch
in menu and make non-global.
2022-11-07 15:43:26 +11:00
Mitchell Richters
2357cc5c36
- Add option to (experimentally) unclamp the view pitch for the Duke family of games.
2022-11-06 22:03:42 +11:00
Christoph Oelckers
b202cf7a12
- added option to show the level stats on the automap.
2022-10-15 17:14:34 +02:00
Christoph Oelckers
b60181eed5
- variable cleanup.
2022-08-03 15:58:18 +02:00
Mitchell Richters
add86d8cdb
- Remove m_filter
option from the menu. The remainder of the removal will come from a backend sync with GZDoom.
2022-05-30 21:42:25 +10:00
Mitchell Richters
515bd54512
- Exhumed: Add save game option to in-game menu.
2022-01-24 21:51:28 +11:00
Christoph Oelckers
2022de845a
- did some reshuffling on Exhumed's menu.
...
To allow adding a "User map" item and prevent accidental reset of ongoing games, both the items for starting the campaign and the training map are now in a submenu.
This allows the game to go through the regular startup procedure common to all games, which in turn allows adding the "User map" item to the episode selection.
2022-01-24 01:00:05 +01:00
Mitchell Richters
a20a56d9e7
- Add missing SSAOModes
option value array to menudef.txt
.
2022-01-16 22:42:22 +11:00
Christoph Oelckers
8d777892e0
- enable Bloom and SSAO menu options.
2022-01-16 12:18:00 +01:00
Christoph Oelckers
e5dad53f6d
- menu entries for light modes, plus handling of overbright shades.
2022-01-11 00:19:15 +01:00
Christoph Oelckers
a3162f6ccf
- renamed testnewrenderer CVAR.
2022-01-07 12:49:41 +01:00
Mitchell Richters
a65e2e8448
- Don't do an animated transition for Duke's credits menu and don't redraw the background for RR/RRRA's credits menu.
2022-01-06 10:32:33 +11:00
Mitchell Richters
77da0b9278
- Exhumed: Mark in-game menu as animated so its interpolation works properly.
2022-01-05 08:13:57 +11:00
sinisterseed
734e670e30
- added menu entries to toggle between the classic Polymost renderer and the new polygonal one.
2022-01-02 16:46:44 +02:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
25f4f49e9a
- added render precision menu option and updated texts.
...
Also enabled Czech for the language option because the translation is complete.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
ffd23c23ca
- implemented user map browser.
2021-12-30 09:58:08 +01:00
Mitchell Richters
6c1632a744
- Add hud_showmapname
to the HUD Options menu to allow easy disabling of it if its not desired.
2021-12-16 11:48:55 +11:00
Mitchell Richters
a9d7eb06c7
- Add OpenGL ES to the backend options in the menu.
2021-12-12 11:22:43 +11:00
Christoph Oelckers
d042472ef6
- Exhumed: flag the main menu as animated.
...
This is needed for the plasma display to animate properly.
2021-11-07 22:06:01 +01:00
Mitch Richters
c424f7c8dd
- processMovement()
. Remove cl_exhumedoldturn
CVAR and tidy up numeric literals in use.
...
* In our older codebase before the input code was refactored, Exhumed's turning was broken and was only applying the base factor of 12, significantly slower than the other games.
* Upon doing some testing in PCExhumed, I noticed their turning was faster as when the counter meets its target, the turn value is shifted left by 2, effectively making it 48: b90417ed8e/source/exhumed/src/player.cpp (L336-L337)
* Removed this CVAR because of this.
* Reworked turning code so that pressing left+right together cancel each other out and that pressing both doesn't call `updateTurnHeldAmt(scaleAdjust)` twice.
* Redid turn averages factoring in Exhumed's speeds, rounded off values and stored in an enum for clarity.
2021-11-06 09:28:47 +11:00
Christoph Oelckers
957db8e2b6
- activated Polish translation.
2021-10-15 19:16:50 +02:00
Hugo Locurcio
91ce22931d
Add cvars to control automap line alpha and thickness
...
This can be used to improve automap readability on high-resolution
displays.
2021-10-11 22:30:39 +02:00
Mitchell Richters
ddc7b3d730
Merge branch 'master' into master
2021-08-23 11:40:05 +10:00
Mitchell Richters
1ee6fd76c4
Merge branch 'blood-qavrework'
...
# Conflicts:
# source/core/gamecvars.cpp
# source/core/gamecvars.h
# source/games/blood/src/weapon.cpp
2021-08-23 11:02:09 +10:00
Mitchell Richters
d7450e12f0
- Blood: Re-add interpolated weapon QAVs in an externalised, disabled-by-default fashion.
2021-08-23 10:55:08 +10:00
carnivoroussociety
9ba9acf39e
Added cl_bloodvanillaenemies to menu
2021-08-19 17:02:58 +10:00
carnivoroussociety
6606f0bc5a
Improved GetClosestSpriteSectors() detection
...
Enables/disables new sector searching behavior for dude owned explosions
Added new CVAR cl_bloodvanillaexplosions
Swap ExplosBehavior menu settings
2021-08-18 15:52:15 +02:00
Mitchell Richters
0d9afc1aaf
- Extend menu's ImageScroller
ZScript class with mAnimated
and use with Blood for the help and credits menu.
2021-08-05 14:52:51 +10:00
Mitchell Richters
1ed1222e10
- Extend menu's ListMenu
ZScript class with mAnimated
already natively available, and use with Blood where BloodDripDrawer
is defined.
...
* Finalises the interpolated blood dripping code changes from 9884d5f396
.
2021-08-04 10:31:45 +10:00