mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-31 12:30:40 +00:00
- Fix bad if statement guarding cl_clampedpitch
in menu and make non-global.
This commit is contained in:
parent
c8114e7ed0
commit
9fbe564327
2 changed files with 2 additions and 2 deletions
|
@ -89,7 +89,7 @@ CVARD(Bool, cl_bloodqavinterp, true, CVAR_ARCHIVE, "enable/disable Blood's QAV i
|
|||
CVARD(Bool, cl_bloodweapinterp, false, CVAR_ARCHIVE, "enable/disable Blood's weapon interpolation. Depends on 'cl_bloodqavinterp'")
|
||||
CVARD(Bool, cl_bloodoldweapbalance, false, CVAR_ARCHIVE, "enable/disable legacy 1.0 weapon handling for Blood")
|
||||
CVARD(Bool, cl_loadingscreens, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable loading screens for games")
|
||||
CVARD(Bool, cl_clampedpitch, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "clamp the view pitch to original ranges")
|
||||
CVARD(Bool, cl_clampedpitch, true, CVAR_ARCHIVE, "clamp the view pitch to original ranges")
|
||||
|
||||
|
||||
CUSTOM_CVARD(Int, cl_autoaim, 1, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim")
|
||||
|
|
|
@ -1020,7 +1020,7 @@ OptionMenu GameplayOptions protected
|
|||
Option "$ENEMY_BEHAVIOR", "cl_bloodvanillaenemies", "EnemyBehavior"
|
||||
}
|
||||
StaticText ""
|
||||
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides, Blood, ShadowWarrior)
|
||||
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
|
||||
{
|
||||
Option "$PLRMNU_FULLVIEWPITCH", "cl_clampedpitch", "OffOn"
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue