Christoph Oelckers
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75d59196fc
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- WallBreakPosition (wall pointer only)
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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6e018bd056
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- DoSlidorMoveWalls
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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ac655abc42
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- search & replace only.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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82447233a7
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- several getangle(delta) blocks.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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0a0cc85407
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- renamed HITINFO fields.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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993d460420
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- another delta.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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fe3a02420a
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- major cleanup and condensing of DoSlidorInterp
The logic here still looks very weird but let's keep it to ensure proper functioning.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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a93dbaf5fe
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- SW: simplified rotation interpolation functions.
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2021-12-26 23:08:40 +01:00 |
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Christoph Oelckers
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33c707c708
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- Duke: getangle simplification
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2021-12-26 23:08:40 +01:00 |
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Christoph Oelckers
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5d78b228b7
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- the final bits and pieces in Blood
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2021-12-26 23:08:40 +01:00 |
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Christoph Oelckers
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41506f35db
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- calcviewpitch
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2021-12-26 23:08:40 +01:00 |
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Christoph Oelckers
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879407538e
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- several 'sectnum's.
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2021-12-26 23:08:40 +01:00 |
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Christoph Oelckers
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9388f839b6
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- main view render function and dependencies.
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2021-12-26 23:08:40 +01:00 |
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Christoph Oelckers
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0797e7ac90
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- trInit
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2021-12-26 23:08:39 +01:00 |
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Christoph Oelckers
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7442edc59f
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- more trigger stuff
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2021-12-26 23:08:39 +01:00 |
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Christoph Oelckers
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2967edf827
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- triggers.cpp subfunctions.
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2021-12-26 23:08:39 +01:00 |
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Christoph Oelckers
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8f3c97dde4
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- SetSectorState
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2021-12-26 23:08:39 +01:00 |
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Christoph Oelckers
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7f94eee9bb
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- busy interface + unlimiting.
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2021-12-26 23:08:00 +01:00 |
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Christoph Oelckers
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28840b3afa
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- pass sectors to AddBusy and ReverseBusy.
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2021-12-26 22:35:08 +01:00 |
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Christoph Oelckers
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9d423d19cd
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- partial transition of busy interface to sector pointers.
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2021-12-26 22:25:59 +01:00 |
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Christoph Oelckers
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9017fee74f
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- FindSector.
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2021-12-25 21:29:17 +01:00 |
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Christoph Oelckers
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b8953849ee
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- secnum in fx.cpp
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2021-12-25 21:29:17 +01:00 |
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Christoph Oelckers
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765ff7609d
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- all remaining ->sectnum in nnexts.cpp.
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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d0376e5485
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- nnext sound functions.
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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b7c4e4b9fa
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- useSlopeChanger
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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36d66f14b5
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- smaller stuff
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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4438c20cb4
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- fxProcess
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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f52a542fad
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- callback interface.
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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e4e5bd0966
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- CFX::fxSpawnActor
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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331a7654bf
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- actSpawnThing
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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443cfc991c
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- actSpawnSprite, ZONE, startsectnum and dbLoadMap
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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b187f3c028
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- CheckProximity
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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e172d0c138
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- actRadiusDamage
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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3d336c13ac
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- GetClosestSpriteSectors
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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f9b2b6311f
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- slope checks in sprite display code.
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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b063e19980
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- gFX.fxSpawnActor and a few other simple replacements.
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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d99542a678
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- get*slope and sfxPlay3DSound
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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9343e3f9c4
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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c8f4caf364
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- animatesprite.cpp.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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a34e89c8b7
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- debrisMove + getting rid of the index based ClipMove variant.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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94671c5b05
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- MoveMissile + GetZRangeXYZ
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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9a85ff9bad
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- MoveThing
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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611d35222e
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- MoveDude
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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6ee9ae7ec6
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- actFloorBounceVector
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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38c0bc915d
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- get rid of '.sectnum'.
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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669aa033e9
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- wrap the bit tests for GetClosestSpriteSectors's return.
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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368a21f75e
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- useDataChanger + setDataValueOfObject
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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a7fc5d2193
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- refactored most wall[] references.
What's left is in either setup code or the mirror setup.
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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dd1e7dd94f
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- use HITINFO to let ActionScan return its result.
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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6fcc652111
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- usePictureChanger + useIncDecGen
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-12-25 21:29:11 +01:00 |
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