Mitchell Richters
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6fa3e3fc23
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- Blood: Swap around POSTURE::xOffset and POSTURE::zOffset given how they're used.
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2022-10-20 00:48:09 +02:00 |
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Mitchell Richters
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3b5f4b9222
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- Blood: Floatify POSTURE accel values.
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2022-10-20 00:48:08 +02:00 |
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Mitchell Richters
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bbb0cf73f2
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- Blood: Floatify POSTURE::normalJumpZ and POSTURE::pwupJumpZ .
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2022-10-20 00:48:08 +02:00 |
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Mitchell Richters
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0a4ee4ac07
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- Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted.
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2022-10-18 19:52:02 +02:00 |
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Mitchell Richters
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f56cb7de48
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- Blood: Floatify QAV's x/y coordinates.
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2022-10-18 19:52:02 +02:00 |
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Mitchell Richters
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b127c37939
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- Blood: Floatify all the bobbing/swaying code.
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2022-10-18 19:52:02 +02:00 |
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Christoph Oelckers
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eaf8a8ccca
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- some minor random changes.
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2022-10-18 19:31:11 +02:00 |
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Christoph Oelckers
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f7fdbcaa59
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- handle the only two occurences of add_int_ang in Blood.
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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0e1a566d62
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- added mapangle function for converting angles from map data.
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
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2022-10-18 19:01:45 +02:00 |
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Mitchell Richters
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8f0e020e21
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- Blood: Floatify POSTURE::eyeAboveZ and POSTURE::weaponAboveZ .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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954b394baa
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- Blood: Floatify PLAYER::zWeaponVel .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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0019b5ee02
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- Blood: Floatify PLAYER::zWeapon .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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2d98c532eb
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- Blood: Floatify PLAYER::zViewVel .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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f35fffdf3d
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- Blood: Floatify PLAYER::zView .
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2022-10-18 18:30:37 +02:00 |
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Mitchell Richters
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9eec69d810
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- Blood: Floatify position drawing code and clean up now-unused wrappers.
* Still work to be done on bob/sway/zView variables.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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dd23b60810
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- Blood: Clean up as much Q16.16 smoothratio usage as possible.
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2022-10-18 18:29:09 +02:00 |
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Christoph Oelckers
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96a5954c80
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- fixed: gView references gViewIndex, not myconnectindex.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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59bee2f9f6
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
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Christoph Oelckers
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560bf3e8df
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- add missing null pointer checks
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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6356aeafc2
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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3c39174a22
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- Blood: Eliminate VIEW structure entirely.
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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b4af1a4600
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- Blood: Eliminate VIEW::look_ang and VIEW::rotscrnang .
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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d7b91df06e
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- Blood: Eliminate VIEW bobbing/swaying members.
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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9a41145a8a
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- Blood: Eliminate VIEW::slope .
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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326da6d495
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- Blood: Eliminate VIEW::horiz and VIEW::horizoff .
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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5b962e69ab
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- Blood: Eliminate VIEW::weaponZ .
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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fc71b39d22
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- Blood: Eliminate VIEW::viewz .
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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85412a39e6
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- Blood: Eliminate VIEW::pos .
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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80121f6021
|
- Blood: Eliminate VIEW::angle .
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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06d0d9b5fd
|
- Blood: Floatify player inertia correction code.
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2022-10-18 18:29:06 +02:00 |
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Christoph Oelckers
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8e48911723
|
- very simple replacements
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2022-10-17 17:25:58 +02:00 |
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Christoph Oelckers
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c6a0d30245
|
- wrapped most remaining clipdist access
Only modifying operators left
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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f777e84c75
|
- 2x copy_clipdist
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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28a3a8e314
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- wrapped all literal assignments to clipdist - part 1
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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3e36b5627b
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- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Mitchell Richters
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4f6aea576b
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- Blood: Delete unused prediction function that was never called anywhere.
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2022-10-16 10:59:05 +02:00 |
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Mitchell Richters
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b13a9e69eb
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- Blood: Floatify VIEW::pos and remove old union.
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2022-10-16 10:59:05 +02:00 |
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Mitchell Richters
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5c23e29c15
|
- Blood: Rename all remaining disassembly names for VIEW struct.
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2022-10-16 10:59:05 +02:00 |
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Mitchell Richters
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c7dab8a059
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- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
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2022-10-16 10:59:05 +02:00 |
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Christoph Oelckers
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b53e4b824e
|
- handle the portals in Duke and Blood.
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2022-10-16 09:40:29 +02:00 |
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Christoph Oelckers
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cd4d3ee2d2
|
- a handful more calls cleaned up
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2022-10-15 18:22:09 +02:00 |
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Mitchell Richters
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c9e33b92cc
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- Ensure all games consistently scale out for chase cam mode.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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3019f9effc
|
- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
|
01d185dc6b
|
- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
|
5e410ff738
|
- Eliminate most uses of DAngle::Buildfang() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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45d4d3e41a
|
- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
|
f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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