Christoph Oelckers
b2af4c0957
- Duke: fixed handling for when a slimer's target gets destroyed after eating it.
...
temp_data[0] was renamed to counter some time ago, but this place seems to have missed this somehow so the slimer got stuck in the 'eating' state.
2023-06-03 10:16:18 +02:00
Christoph Oelckers
de6b5fec7b
- got rid of some 'picnum's that don't reference spritetype.
2023-05-20 10:59:03 +02:00
Christoph Oelckers
513de38723
- pass the spawner to Initialize as an explicit parameter.
...
Using ownerActor is not robust, for some actors this will have unwanted side effects.
2023-05-19 22:57:26 +02:00
Christoph Oelckers
bab432ed72
- refinement of aiming fix.
2023-05-19 22:53:15 +02:00
Christoph Oelckers
330cb9eacb
- fix two errors.
2023-04-29 11:31:05 +02:00
Christoph Oelckers
bf577916ec
- made the is*** checkers compiler intrinsics.
...
With the exception of isWorldTour, isPlutoPak and isShareware when playing Duke these are always constant and this way can be used to completely eliminate unneeded code.
2023-04-29 10:09:36 +02:00
Christoph Oelckers
1c7ca7b63a
- moved all indirect precaching info to external definition files.
2023-04-23 17:43:22 +02:00
Christoph Oelckers
125ea52e57
- handle special case for activation sounds when player bumps into other actors.
2023-04-23 17:33:35 +02:00
Christoph Oelckers
3d8e5787b1
- moved a few remaining files to their final places.
2023-04-23 17:33:35 +02:00
Christoph Oelckers
a33c5b8d14
- added a few constants.
2023-04-23 17:25:44 +02:00
Christoph Oelckers
665370c86d
- moved Duke's native classes to a subfolder.
2023-04-23 12:15:36 +02:00