Commit graph

185 commits

Author SHA1 Message Date
Christoph Oelckers
6948ed41a1 added ZWidget based game picker 2024-01-04 20:54:04 +01:00
Christoph Oelckers
6c79e35c25 Backend update from GZDoom. 2023-12-26 22:28:44 +01:00
Christoph Oelckers
36930d44bd filesystem update from GZDoom. 2023-12-17 12:48:03 +01:00
Christoph Oelckers
1e618d2fdb rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile. 2023-12-10 15:23:21 +01:00
Christoph Oelckers
c0d166c307 backend update from GZDoom. 2023-12-10 13:30:50 +01:00
Christoph Oelckers
c06e795703 use FTranslationID in the 2D drawer. 2023-12-05 22:40:57 +01:00
Christoph Oelckers
4cb3b96ddf migrate to FTranslationID support
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
6df1a14a92 gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
6c702847ff Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
Christoph Oelckers
90eb9ceafe Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
Christoph Oelckers
bbbb61f450 backend update from GZDoom
LZMA update plus several ZScript improvements.
2023-12-05 22:39:26 +01:00
Christoph Oelckers
4a87003408 - backend update from GZDoom.
* Vulkan backend updated.
* zlib replaced with miniz.
* FileReader is now 64 bit capable.
* jpeg replaced with stb-image.
* CMake project warnings fixed.
2023-09-23 09:56:27 +02:00
Christoph Oelckers
f749f4cc33 - copied equal_epsilon from GZDoom. 2023-09-07 22:12:31 +02:00
Christoph Oelckers
82057bcd5a - Backend update from GZDoom-
This compiles but doesn't run.
2023-08-23 20:36:19 +02:00
Christoph Oelckers
b95a5a4b2b - yet another backend update. 2023-08-20 02:15:57 +02:00
Christoph Oelckers
6355671480 - second backend update from GZDoom. 2023-08-19 19:32:17 +02:00
Christoph Oelckers
cf19d75242 - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
Christoph Oelckers
5eee7b80b1 - backend update from GZDoom.
* controller handling improvements
* use stb_sprintf.
* various smaller fixes.
2023-08-09 12:17:17 +02:00
Christoph Oelckers
6aa61e72b5 - backend update from GZDoom.
* cleanup on the sound init code.
* added #pragma once in several headers.
* macOS version detection overhaul.
2023-07-22 09:54:00 +02:00
Christoph Oelckers
ddfb485424 - added a serializer for VMFunction pointers. 2023-05-28 11:19:34 +02:00
Christoph Oelckers
f3ea1e312a - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
Christoph Oelckers
a3da3a4c43 - added a large bunch of script exports. 2023-04-16 17:35:15 +02:00
Christoph Oelckers
b191491bbb - backend update from GZDoom. 2023-04-15 11:51:31 +02:00
Christoph Oelckers
da0b429751 - migrated attackertype to class objects. 2023-04-09 09:46:09 +02:00
Mitchell Richters
d454455d22 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 20:01:21 +10:00
Christoph Oelckers
8c99d7b034 - Backend update from GZDoom
* scriptable CVARs.
* GLES update
* various ZScript improvements.
2023-02-11 12:06:58 +01:00
Christoph Oelckers
8e5e52f80e - enable Spanish for Duke and related games.
Nam/WW2GI was completed by machine translated texts, this was all simple stuff like item names.
2023-01-20 17:13:18 +01:00
Christoph Oelckers
905a9bfeae - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
Christoph Oelckers
b1e2b2addf - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00
Christoph Oelckers
be2112a507 - fixed ESC pressing on Duke's monitors.
This got busted by an update from GZDoom.
2022-12-18 13:06:09 +01:00
Christoph Oelckers
bea6834f8e - code cleanup. 2022-12-11 19:45:38 +01:00
Christoph Oelckers
630276f7e0 - migrated texture flags parsing from .def to RMAPINFO.
This was the final piece of non-tile-related data to be in there.
.def should be restricted to existing use cases concerning setup of render data, not for game content.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
1061e3e2ca - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
Christoph Oelckers
9219d24535 - removed unneeded WantEscape function from backend interface. 2022-11-24 17:57:40 +01:00
Christoph Oelckers
ed4f49ac86 - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
Christoph Oelckers
2ffdf3d0e1 - backend update from GZDoom.
Mainly quaternion math and sound system cleanup.
2022-11-24 16:56:46 +01:00
Christoph Oelckers
c6b3cf3e0a - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
Christoph Oelckers
6b3e57fd2c - added 'foreach' loop to ZScript.
Syntax:

foreach(variable : array)
{
}

the variable's type is automatically deducted.
2022-11-15 21:29:04 +01:00
Christoph Oelckers
6e49f0bf8f - Backend update from GZDoom.
Bone model support in GLES and ZScript quaternions.
2022-11-14 19:46:25 +01:00
Christoph Oelckers
cbf47b4dee - added a 'Sum()' intrinsic to the vectors. 2022-11-14 12:07:51 +01:00
Christoph Oelckers
e62b79c7c9 - allow 'nullptr' in ZScript.
This makes it a lot easier to port C++ code.
2022-11-13 12:20:00 +01:00
Christoph Oelckers
166235027c - Backend update from GZDoom
adding some intrinsics to ZScript.
2022-11-13 08:32:09 +01:00
Christoph Oelckers
8806fb930b - Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
2022-11-12 10:45:39 +01:00
Christoph Oelckers
41fc5660e5 - Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
2022-11-06 11:46:26 +01:00
Christoph Oelckers
1111251887 type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
Mitchell Richters
3f9a2a2103 - Don't copy delayed events in D_ProcessEvents(), instead store the current pointer. 2022-10-22 13:51:23 +11:00
Christoph Oelckers
479616a80f - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
Christoph Oelckers
31eb2e5f10 - fixed: Arrays serialized as array elements may not skip their serialization if their content are all zero. 2022-10-16 23:47:18 +02:00
Christoph Oelckers
c1d603e1e9 - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
Christoph Oelckers
111dbd7a7d - backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
2022-08-26 18:28:22 +02:00