Christoph Oelckers
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6334b7d3b8
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- wrapped half of the remaining access to user.change
Strictly search and replace.
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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420636f7ee
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- a bit more lightening on change
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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10e08556c1
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- put more access to user.change behind wrappers
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2022-10-14 17:16:59 +02:00 |
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Christoph Oelckers
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f81aada041
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- lightened the number of references to user.change by 1/3rd
The less, the better for refactoring
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2022-10-14 17:16:31 +02:00 |
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Christoph Oelckers
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ab3e7df1b9
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- use UpdateChangeXY in a few more places
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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61fc57131f
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- eliminated a few calls to int_Actor* functions
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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b557e5b5db
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- eliminated int_upos wrapper
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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3ac4e7ed2d
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- eliminated player_int_ceiling_dist, player_int_floor_dist wrappers
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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8c5e52938d
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- deleted int_loz/hiz wrappers
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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c59b052d19
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- floatified PickJumpMaxSpeed
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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502994fb0a
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- floatified SpawnExpZadjust’s interface
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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f656d8b1a3
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- floatified SpawnExpZadjust
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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01bb7aa9f5
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removed player_set_int_z
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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f33ecbc14f
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- Duke/RR: floatified position stuff in unterwater()
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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bbdb3379d6
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- RR: partially floatified movement()
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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0dbe224ad1
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- Duke: floatified movement
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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4a486f5a10
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- deal with an extremely redundant code fragment
Consolidates almost 100 lines that still need work in a small subfunction. :)
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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28c8efd104
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- eliminated set_int_ppos_Z
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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785575604b
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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05a7fe8f36
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- renamed walltype::fdelta and fcenter
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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ee41cda31e
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- Duke: floatified pyoff
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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1d28ebec98
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- eliminated add_int_z and add_int_y wrappers
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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70d0b2ea93
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- Exhumed: floatified most of CreatePushBlock
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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32dab95c8d
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- DukeWT’ s Firefly shot
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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24f46771a1
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- floatified shootflamethrowerflame
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2022-10-13 22:52:51 +02:00 |
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Christoph Oelckers
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06e86735fc
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- use temp_pos instead of maintaining yet another variable for FIREBALL
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2022-10-13 20:58:13 +02:00 |
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Christoph Oelckers
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559c24fa92
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- 3 simple set_int_pos replacements
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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ac3302733f
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- floatified FindWallSprites
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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ffba7996b3
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- SW: floatified PLAYER::siang
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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634db656e7
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- SW: floatified PLAYER::si
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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94e198f9a9
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- SW: floatified DoPlayerTeleportToSprite
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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161153c783
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- variable replacements
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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f4d8ccf7b9
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- floatified WarpToCoords
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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38a2d31907
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- use floating point rotation in SE14.
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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55455ea4fa
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- use floating point for the last remaining rotation in TranslateSector
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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decaff78dc
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- floatified parts of useSeqSpawnerGen.
Also fixing a sprite size bug in here.
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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5fba68ffe1
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- floatified Blood’s kViewEffectTrail
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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b73314579a
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- floatified Blood’s kViewEffectAtom
This also gets rid of the rather pointless rotation functions that were just added for this.
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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ea9c88d952
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- floatified Blood’s MoveMissile function
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2022-10-13 20:56:38 +02:00 |
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Christoph Oelckers
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978c35fda1
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- mess reduction in Blood’s TranslateSector
We can also get rid of set_int_xy now.
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2022-10-13 20:42:29 +02:00 |
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Christoph Oelckers
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5f93ba9053
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- use temp_pos for TRIPBOMB and SE26
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2022-10-13 20:42:29 +02:00 |
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Christoph Oelckers
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bdeb056727
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- added temp_pos to DDukeActor
Same reasons as for temp_angle apply.
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2022-10-13 20:41:54 +02:00 |
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Christoph Oelckers
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cceecb4ab6
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- use ToVector where appropriate
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2022-10-13 20:41:54 +02:00 |
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Christoph Oelckers
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0c757ff96a
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- use temp_angle for TRIPBOMB’s saved angle
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2022-10-13 20:41:14 +02:00 |
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Christoph Oelckers
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a1b2f7d555
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- floatified initshell
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2022-10-13 20:23:52 +02:00 |
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Christoph Oelckers
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93fd94ecbb
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- partial floatification of movesprite
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2022-10-13 20:23:52 +02:00 |
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Christoph Oelckers
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33a3a36da1
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- floatify pos in movesprite_ex_r
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2022-10-13 20:23:52 +02:00 |
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Christoph Oelckers
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ae0640b1ca
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- floatify pos in movesprite_ex_d
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2022-10-13 20:23:52 +02:00 |
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Christoph Oelckers
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2895e8ac05
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- partial floatification of handle_se26
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2022-10-13 20:23:51 +02:00 |
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