Christoph Oelckers
5ea03b339f
fixed problem with retrieving mass from a former dude actor in actFireVector.
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This was accessing undefined memory because the new metadata no longer had the field. Moved mass to BloodActor so that access remains safe and defined.
This seems to be the only place where this happened.
2023-10-09 16:58:09 +02:00
Christoph Oelckers
f61dc0467f
Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
2023-10-08 10:07:05 +02:00
Christoph Oelckers
495e236764
allow Blood to compile with NOONE_EXTENSIONS disabled.
2023-10-08 10:07:05 +02:00
Christoph Oelckers
24a3d91d0d
scriptified the things
2023-10-08 09:41:15 +02:00
Christoph Oelckers
6250906879
implemented proper handling of VM functions as identifiers.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
2c08ee0c5d
refactored SEQ callbacks as well.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
11f094c7fb
reference event callbacks by name, not by internal index.
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This is needed to allow writing new callbacks.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
47f09c61fc
WIP for event callback refactor
2023-10-08 09:41:14 +02:00
Christoph Oelckers
cb443d443c
Blood projectile scriptification.
2023-10-08 09:41:14 +02:00
Christoph Oelckers
93dde24ae1
added native script exports for all functions referenced b AISTATEs.
2023-10-08 09:41:13 +02:00
Christoph Oelckers
11caee7477
exported actGetRespawnTime as a first simple test case.
2023-10-08 09:41:13 +02:00
Christoph Oelckers
79ae66d5ec
exported gGameOptions.
2023-10-08 09:41:12 +02:00
Christoph Oelckers
64d8fd6072
Blood: scriptified item spawning
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This was merely a testbed with a limited amount of code, the biggest gain here is that the spawning no longer depends on item IDs but classes so new ones can be added later.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
762263671a
exported the main structures in Blood that make up a BloodActor.
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nnext stuff was omitted for now.
This also eliminates the DUDEEXTRA_STATS substructure and integrates its content directly into DUDEEXTRA.
2023-10-01 22:25:08 +02:00
Christoph Oelckers
7379288f4b
directory structure cleanup
2023-10-01 14:03:44 +02:00
Christoph Oelckers
43f2601bd6
- added script definitions for the base actor classes so that the engine can start up again.
2022-01-23 13:03:40 +01:00