Christoph Oelckers
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3f135cbdfe
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- final function separators
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2022-10-15 18:22:10 +02:00 |
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Christoph Oelckers
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856f82c97c
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- last FindDistance call in player.cpp
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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aba453dccf
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- lots of function separators
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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d1e29aad36
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- floatified GetOverlapSector and its callers
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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92b7ede649
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- floatified PlayerOnLadder
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
|
0222c69490
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- clean up DoPlayerWadeSuperJump
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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addda94ee5
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- floatified sop->crush_z
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
|
da8805ad69
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- another bunch of function separators
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
|
cd4d3ee2d2
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- a handful more calls cleaned up
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
|
bd4d539f27
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- cleaned up 3 function calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
|
7b05beeb75
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- floatified several Distance calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
|
79100eeb08
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- 4 angle assignments
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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603a213347
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- 4 updatesector calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
|
2840303e35
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- some function separators in player.cpp, panel.cpp and ninja.cpp
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
|
22bd451872
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- minor math cleanup
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
|
3c1e478325
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- function separators
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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5ed2cb67d9
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- handle the remaining velocity assignments in jweapon.cpp
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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bd79d544d6
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- UpdateChange
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2022-10-15 18:22:07 +02:00 |
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Christoph Oelckers
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c3510091b0
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- unwrapped PlayerDamageSlide and removed the wrappers.
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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a3dd506171
|
- DoPlayerClimb unwrapped
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
|
8efe6f638b
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- DoTankTreads and DoPlayerMoveVehicle unwrapped
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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a5f0788f15
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- PlayerSlide and PlayerMove unwrapped.
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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40ede3371f
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- unwrapped more of vect, plus some minor cleanup elsewhere.
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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608c964f02
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- unwrap all places where the vect vectors were just used in their native form.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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4f47472ef4
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- floatified the vect variables.
No change to the logic yet, only the copies have been transitioned.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
|
66474142a4
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- wrapped as much of _slide_vect as possible.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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6c5010835c
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- wrapped most of _ovect
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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8ce39f1922
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- wrapped most writes to _vect
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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4547372d4d
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- use access functions for reading _vect.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
|
9d101a4f73
|
- renamed player vector variables
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
|
77bc524950
|
- eliminated add_int_change
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
|
e42267f246
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- function separators plus one last change in coolg.cpp
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
|
3dcf7399cf
|
- these angles stored in Vis were never used
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
|
e81dba2ea9
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
|
dfabdff553
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- set_int_hitpos is not used anymore
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
|
3647eb6b09
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- minor cleanup
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
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7907589afe
|
- floatified SpawnRadiationCloud
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
|
9651a7f694
|
- minor code cleanup
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
|
5653793bdc
|
- floatified DoBloodSpray
|
2022-10-15 17:49:33 +02:00 |
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Christoph Oelckers
|
7c2fc9efea
|
- minor jweapon.cpp cleanup
|
2022-10-15 17:49:33 +02:00 |
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Christoph Oelckers
|
85945c7f27
|
- interpolate SO angles with full precision.
|
2022-10-15 17:49:33 +02:00 |
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Christoph Oelckers
|
dfd768d8d9
|
- hornet.cpp
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2022-10-15 17:16:58 +02:00 |
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Christoph Oelckers
|
a95e7a9527
|
- handle eel.cpp
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
|
fd5cf15e0e
|
- function separators
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
|
64e915868e
|
- use setfloorz
|
2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
|
e3d2e85760
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- floatified remaining parts of bunny.cpp
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
|
19e703aaed
|
- formatting the rest of break.cpp
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
|
0644add7be
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- floatified AutoBreakWall and WallBreakPosition
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
|
9cd3b3456a
|
- missed one last DistanceI call in ai.cpp
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
|
145b563736
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- floatified InitActorReposition
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2022-10-15 17:16:57 +02:00 |
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Christoph Oelckers
|
ac87016c3e
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- floatified FindNewAngle
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2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
6d3aaa0b6a
|
- lots of function separators
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
79b3223f9a
|
- a few distance checks
|
2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
|
fe14b5378b
|
- floatified DoActorPickClosePlayer
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
|
b18bbf248d
|
- function separators
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
|
f9fb48b930
|
- handle DoActorSetSpeed
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2022-10-15 17:16:56 +02:00 |
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Christoph Oelckers
|
0f5d66a4a7
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- one last change plus formatting of actor.cpp
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2022-10-15 17:11:33 +02:00 |
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Christoph Oelckers
|
7ba56bc6cc
|
- floatified USER slide variables.
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
|
2ab87ad18c
|
- renamed variables for refactoring.
|
2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
|
44e4367ee7
|
- function separators in the first half of actor.cpp
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
|
84eace7680
|
- handle all remaining wrappers in the first half of sw/actor.cpp
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
|
32289a51e9
|
- floatified DoPickTarget
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
|
11ff044d87
|
- floatified DoFlagRangeTest
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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e8e69abdf7
|
- floatified JS_DrawCameras
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
|
fe8a059726
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- floatified JS_ProcessEchoSpot
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
|
1501558139
|
- floatified USER::Dist
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
|
872833d6be
|
- floatified USER::targetDist and distCheck.
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2022-10-15 13:32:05 +02:00 |
|
Mitchell Richters
|
7c7eb038d8
|
- SW: Remove unused bool DrawScreen from draw screen code.
|
2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
|
c9e33b92cc
|
- Ensure all games consistently scale out for chase cam mode.
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2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
f776489f06
|
- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
1f7362c158
|
- SW: Delete all camera code guarded by CameraTestMode , which is never set true anywhere.
* At least I wasted my time floatifying it... 😏
|
2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
7a98e3e45b
|
- SW: Tidy up drawscreen() and floatify it. This includes the quake code as well.
|
2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
7f1fb3c024
|
- SW: Floatify CameraView() .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
|
427d4c1c1a
|
- SW: Floatify CircleCamera() .
|
2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
61ec3490e8
|
- SW: Remove extern'd smoothratio variable.
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
3019f9effc
|
- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
8f2d6f0779
|
- Floatify smoothratio for render_drawrooms() and `render_camtex().
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
01d185dc6b
|
- Floatify smoothratio for DrawOverheadMap() .
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
5e410ff738
|
- Eliminate most uses of DAngle::Buildfang() .
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
fc47cec222
|
- Exhumed: Change inita into a DAngle.
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
0625d4b65f
|
- Exhumed: Floatify smoothratio for analyzesprites() .
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
6716d0f2e9
|
- Floatify smoothratio for calcChaseCamPos() .
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
e84a0f3245
|
- Exhumed: Floatify nQuake[] array.
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
a71d0779e5
|
- SW: Add helper comment to some yet to be refactored code.
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
ee30e770f7
|
- Exhumed: Floatify eyelevel .
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
45d4d3e41a
|
- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
f02035b15a
|
- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
2c8cb8f052
|
- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
39ac3b44b0
|
- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
74167e1a7c
|
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
06e772b44b
|
- Rename interpolatedvalue() in preparation for replacement.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
8fd6452baf
|
- Rename interpolatedvaluef() in preparation for replacement.
|
2022-10-15 13:32:01 +02:00 |
|
Christoph Oelckers
|
f0fe6463a4
|
- fixed duplicate savegame key.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
dea34609cd
|
- Exhumed: nCamera -> nCamerapos .
|
2022-10-15 13:32:00 +02:00 |
|
Mitchell Richters
|
48c2b5d89a
|
- Exhumed: nCameraa -> nCameraang .
|
2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
312bc369ef
|
- floatified move_scan's return position
|
2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
1a9e255265
|
- the angle in aiChooseDirection must be precisely what it was in Build.
60° may only be 1/3 Build angle unit off, but it is already too much.
|
2022-10-15 13:32:00 +02:00 |
|
Mitchell Richters
|
a739928d29
|
- Blood: Fix lost accounting of target sprite angle in actCheckFlares() .
|
2022-10-15 13:32:00 +02:00 |
|
Mitchell Richters
|
a8f7b3f6fe
|
- Blood: Fix bad angle direction in aiChooseDirection() .
|
2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
2b5422cc53
|
- floatified USER::goalAng
|
2022-10-15 13:32:00 +02:00 |
|