Commit graph

5052 commits

Author SHA1 Message Date
Mitchell Richters
5c23e29c15 - Blood: Rename all remaining disassembly names for VIEW struct. 2022-10-16 10:59:05 +02:00
Mitchell Richters
c7dab8a059 - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
Mitchell Richters
acd3304b7e - Duke: Give displayrooms() a slight tidy-up. 2022-10-16 10:59:05 +02:00
Mitchell Richters
2c6435377a - Duke: Change clamping of ceilz/floorz in draw code.
* Also repair potential bug between actor's cz/fz vs. player's truecz/truecz introduced in "- Duke: Floatify `displayrooms()` and flatten smoothratio back out to float.".
2022-10-16 10:59:04 +02:00
Mitchell Richters
ecd880ad6c - Duke: Floatify displayrooms() and flatten smoothratio back out to float. 2022-10-16 10:59:04 +02:00
Mitchell Richters
ea3ca4a4ea - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
Christoph Oelckers
e737551b64 - moved setuo of opbob_pos to the correct place. 2022-10-16 10:59:04 +02:00
Mitchell Richters
8fec35b278 - SW: Interpolate player's pbob_amt. 2022-10-16 10:59:04 +02:00
Christoph Oelckers
baa6516e8c - floatified more of SW's draw.cpp 2022-10-16 10:59:04 +02:00
Christoph Oelckers
4dedda91c5 - floatified motion blur 2022-10-16 10:59:03 +02:00
Christoph Oelckers
5b8af8ff04 - removed useless line of code. 2022-10-16 10:59:03 +02:00
Christoph Oelckers
3df3676468 - got rid of int_ppos() 2022-10-16 10:59:03 +02:00
Christoph Oelckers
9103f4dbe8 - missed 2 vel in skull.cpp 2022-10-16 10:59:03 +02:00
Christoph Oelckers
b3a3f89f50 - silenced some warnings 2022-10-16 10:59:03 +02:00
Christoph Oelckers
4b2dd2136b - got rid of some leftovers 2022-10-16 10:58:34 +02:00
Christoph Oelckers
c0cc2b0760 - some remaining angle stuff in ripper code 2022-10-16 10:58:34 +02:00
Christoph Oelckers
68608b081b - function separators 2022-10-16 10:58:34 +02:00
Christoph Oelckers
5628590c7c - eliminated move_sprite wrapper 2022-10-16 10:58:34 +02:00
Christoph Oelckers
efe7f7c90e - floatified more of sprite.cpp 2022-10-16 10:57:45 +02:00
Christoph Oelckers
30d4d5ddfe - a bit more of sprite.cpp 2022-10-16 10:31:12 +02:00
Christoph Oelckers
1433253ca9 - floatified SpriteSetup 2022-10-16 10:31:12 +02:00
Christoph Oelckers
64b5ba8c68 - pass floating point velocities to SpawnActor
Also remove the fixed point variant
2022-10-16 10:31:12 +02:00
Christoph Oelckers
b03f3bbc1e - function separators again 2022-10-16 10:26:30 +02:00
Christoph Oelckers
327161de9f - floatified SpawnSplashXY 2022-10-16 10:26:30 +02:00
Christoph Oelckers
2e31e9d97c - floatified SpawnShotgunSparks, SpawnBoatSparks and ContinueHitscan 2022-10-16 10:26:30 +02:00
Christoph Oelckers
b73809c90c - floatified SpawnSwordSparks 2022-10-16 10:26:30 +02:00
Christoph Oelckers
9486d39360 - floatiified SW PlaySound 2022-10-16 10:26:30 +02:00
Christoph Oelckers
50668e45dd - had to partially revert the math for panning to integers.
The higher precision causes panning speed differences that are visible.
2022-10-16 10:26:30 +02:00
Christoph Oelckers
78c6888973 - eliminated remaining int math in sector.cpp 2022-10-16 10:26:30 +02:00
Christoph Oelckers
4d8386af39 - floatified BuildNearTagList 2022-10-16 10:26:30 +02:00
Christoph Oelckers
dc22b2e0ae - smaller changes in sector.cpp 2022-10-16 10:21:43 +02:00
Christoph Oelckers
fce5f01f07 - floatified SINE_WAVE_FLOOR 2022-10-16 10:21:43 +02:00
Christoph Oelckers
af6f96caa4 - floatified SINE_WALL 2022-10-16 10:21:42 +02:00
Christoph Oelckers
3bd8a02c3f - floatified ROTATOR 2022-10-16 09:40:29 +02:00
Christoph Oelckers
b53e4b824e - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
Christoph Oelckers
0e628ed222 - floatified CollectPortals and its helpers 2022-10-16 09:40:28 +02:00
Christoph Oelckers
37e859c3b9 - floatified FAFgetzrange/point 2022-10-16 09:40:28 +02:00
Christoph Oelckers
211ee808eb - missed two lines. 2022-10-16 09:40:28 +02:00
Christoph Oelckers
5cda92b629 - partial floatification of FAFgetzrange/point 2022-10-16 09:40:28 +02:00
Christoph Oelckers
5b52af9b85 - renamed base FAFgetzrangepoint function 2022-10-16 09:40:28 +02:00
Christoph Oelckers
860dde17ca - floatified FAFcansee 2022-10-16 09:40:28 +02:00
Christoph Oelckers
8bedc1193b - floatified FAFhitscan 2022-10-16 09:40:28 +02:00
Christoph Oelckers
2936cb022c - migrated all FAFhitscan calls to the DVector3 variant.
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
2022-10-16 09:40:12 +02:00
Christoph Oelckers
2be5ea9f15 - function separators in 3 files. 2022-10-16 09:22:28 +02:00
Christoph Oelckers
735d82e8d3 - function separators and minor cleanup in ripper*.cpp 2022-10-16 09:22:27 +02:00
Christoph Oelckers
a55b7f950e - function separators in quake.cpp. 2022-10-16 09:21:20 +02:00
Christoph Oelckers
f9f26bbfe2 - cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp. 2022-10-16 09:21:20 +02:00
Christoph Oelckers
64e906d8fc - remaining wrappers in coolg.cpp and jweapon.cpp 2022-10-15 23:47:33 +02:00
Mitchell Richters
b81a465336 - SW: Fix bad setup for following killer actor upon death. 2022-10-15 18:22:10 +02:00
Christoph Oelckers
d68bd0d11d - player.cpp is done 2022-10-15 18:22:10 +02:00