raze/source/games
Christoph Oelckers 1a9e255265 - the angle in aiChooseDirection must be precisely what it was in Build.
60° may only be 1/3 Build angle unit off, but it is already too much.
2022-10-15 13:32:00 +02:00
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blood - the angle in aiChooseDirection must be precisely what it was in Build. 2022-10-15 13:32:00 +02:00
duke - don't use DAngle for calculating bobbing amplitudes. 2022-10-15 13:31:59 +02:00
exhumed - simple angle stuff. 2022-10-15 12:42:31 +02:00
sw - math cleanup of the rest of track.cpp. 2022-10-15 13:31:59 +02:00