Christoph Oelckers
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4f9718e8a8
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- added velocity checks when attempting to dive or surface.
This could misbehave at low velocities that could be misinterpreted as a boundary crossing due to the missing check for the movement direction.
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2022-10-18 19:59:07 +02:00 |
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Mitchell Richters
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0a4ee4ac07
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- Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted.
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2022-10-18 19:52:02 +02:00 |
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Mitchell Richters
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f56cb7de48
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- Blood: Floatify QAV's x/y coordinates.
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2022-10-18 19:52:02 +02:00 |
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Mitchell Richters
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b127c37939
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- Blood: Floatify all the bobbing/swaying code.
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2022-10-18 19:52:02 +02:00 |
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Mitchell Richters
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33def4bd6e
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- Duke: Clean up some long VecToAngle() calls.
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2022-10-18 19:52:02 +02:00 |
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Christoph Oelckers
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c84bf46611
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- eliminated add_int_ceilingz in handle_se32.
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2022-10-18 19:51:53 +02:00 |
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Christoph Oelckers
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b467e6c6cf
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- handled a few easy to change distance calculations and nearby assignments.
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2022-10-18 19:36:25 +02:00 |
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Christoph Oelckers
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4cb214f3ab
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- int_vel stuff with constants.
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2022-10-18 19:36:17 +02:00 |
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Christoph Oelckers
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901728d88f
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- int_vel stuff with constants.
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2022-10-18 19:31:11 +02:00 |
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Christoph Oelckers
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d34a423272
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- int_vel stuff with constants.
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2022-10-18 19:31:11 +02:00 |
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Christoph Oelckers
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eaf8a8ccca
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- some minor random changes.
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2022-10-18 19:31:11 +02:00 |
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Christoph Oelckers
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f7fdbcaa59
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- handle the only two occurences of add_int_ang in Blood.
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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0e1a566d62
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- added mapangle function for converting angles from map data.
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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fdeb060ccd
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- got rid of lPlayerVel
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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f16f9b302f
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- floatified player input velocity.
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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b14ab1bde3
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- use a lower value range for the xy factor in movespritevel.
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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59950062b7
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- removed useless utility function
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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42389133d3
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- function separators.
Also removing some dead code.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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e2a6353182
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- eliminated AngleDiff.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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e3e11300ac
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- floatify nPlayerD
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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3709b61fd1
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- floatified PlotCourseToSprite's return
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2022-10-18 18:55:22 +02:00 |
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Christoph Oelckers
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7b8b4a48f7
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- floatified all of movesprite.
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2022-10-18 18:34:30 +02:00 |
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Christoph Oelckers
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6854e8030d
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- floatify half the movesprite calls.
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2022-10-18 18:34:30 +02:00 |
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Christoph Oelckers
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ab3184eed8
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- set up proper scaling of the grenade's movement vector.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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1dff710a23
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- floatified ThrowGrenade
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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a043c7fa4d
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floatified body of movesprite and prepared the calls for adjustment.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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98eb4a169d
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- renamed movesprite functions as preparation
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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c41af213b4
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- another set of simple changes.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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efb538ba69
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- floatify AISnake::Tick
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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f393b7e917
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- floatified GetAngleToSprite
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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b5c315978c
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- rename GetActorHeightF
(no edits here, just one replace.)
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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c65c317665
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- eliminate GetActorHeight
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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55d01509fa
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- handle most of move.cpp.
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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dd152f6406
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- floatified BuildLavaLimb
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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58c2af168f
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- floatified most of gun.cpp.
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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dc6745b935
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- Set's movesprite.
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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31fcdd9e41
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- sprite rotation angle math
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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18ade5e9bd
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- extremely trivial angle stuff
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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c7d7ecb692
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- floatified grenade vector.
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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d381b51fac
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- trivial int_ang removals.
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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489f45ef99
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- floatified AddFlow
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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029e0f6fa4
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- floatified most of the grenade code and GetWallNormal
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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54a55b3d09
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- floatified bobbing and a few other minor checks.
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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0fbddd8a2b
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- floatified standHeight
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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8aec43a915
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- bugfix for floor movement builder
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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1eb1eabb75
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- floatified SnapSectors
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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a7965b1d98
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- floatified LongSeek and all calling code.
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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01624bf340
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- renamed two variables
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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51733df1d7
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- int_pos is all gone from Exhumed.
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2022-10-18 18:34:26 +02:00 |
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