Christoph Oelckers
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42389133d3
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- function separators.
Also removing some dead code.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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e2a6353182
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- eliminated AngleDiff.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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e3e11300ac
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- floatify nPlayerD
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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3709b61fd1
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- floatified PlotCourseToSprite's return
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2022-10-18 18:55:22 +02:00 |
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Christoph Oelckers
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7b8b4a48f7
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- floatified all of movesprite.
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2022-10-18 18:34:30 +02:00 |
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Christoph Oelckers
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6854e8030d
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- floatify half the movesprite calls.
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2022-10-18 18:34:30 +02:00 |
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Christoph Oelckers
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ab3184eed8
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- set up proper scaling of the grenade's movement vector.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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1dff710a23
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- floatified ThrowGrenade
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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a043c7fa4d
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floatified body of movesprite and prepared the calls for adjustment.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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98eb4a169d
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- renamed movesprite functions as preparation
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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c41af213b4
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- another set of simple changes.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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efb538ba69
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- floatify AISnake::Tick
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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f393b7e917
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- floatified GetAngleToSprite
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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b5c315978c
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- rename GetActorHeightF
(no edits here, just one replace.)
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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c65c317665
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- eliminate GetActorHeight
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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55d01509fa
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- handle most of move.cpp.
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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dd152f6406
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- floatified BuildLavaLimb
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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58c2af168f
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- floatified most of gun.cpp.
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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dc6745b935
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- Set's movesprite.
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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31fcdd9e41
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- sprite rotation angle math
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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18ade5e9bd
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- extremely trivial angle stuff
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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c7d7ecb692
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- floatified grenade vector.
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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d381b51fac
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- trivial int_ang removals.
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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489f45ef99
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- floatified AddFlow
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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029e0f6fa4
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- floatified most of the grenade code and GetWallNormal
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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54a55b3d09
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- floatified bobbing and a few other minor checks.
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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0fbddd8a2b
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- floatified standHeight
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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8aec43a915
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- bugfix for floor movement builder
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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1eb1eabb75
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- floatified SnapSectors
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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a7965b1d98
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- floatified LongSeek and all calling code.
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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01624bf340
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- renamed two variables
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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51733df1d7
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- int_pos is all gone from Exhumed.
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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1a7671a2b7
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- snake cleanup
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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bbabe298ba
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- floatified analyzeSprites
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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1e87ff8699
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- floatified QueenAngleChase.
This was mostly copy/paste from AngleChase.
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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4e3c2d98d4
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- angular stuff
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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e7f581a4fd
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- floatified AngleChase.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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f8c789fdcb
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- floatified DExhumedActor::angle2
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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b777517789
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- floatified MoveSector's API.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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03c183d827
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- clean up DoMovingSects.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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52b2d1cd7d
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- split out CheckMovingBlocks from AIPlayer::Tick.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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9d8f06612f
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- floatified MoveSector
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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c4a8cda95f
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- decrypted some leftover raw disassembly code in MoveSector
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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559fe495fb
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- floatified movesprite and the thrust vector.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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5365066c05
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- renamed variable to match its main purpose.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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8137718133
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- floatified movespritez
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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a62dcac514
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- floatified BelowNear and deleted unused GetActorExtents.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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48b34ad84d
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- floatified BuildBullet
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2022-10-18 18:34:24 +02:00 |
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Mitchell Richters
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72e71cdc42
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- Exhumed: Use minAngle in a place where -1 was previously.
* Setup I did in "- Exhumed: Change `inita` into a DAngle." was less than what we consider the epsilon value for angles.
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2022-10-18 18:29:07 +02:00 |
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Christoph Oelckers
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eb0fbf4b34
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- BuildElev
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2022-10-17 17:26:00 +02:00 |
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