Commit graph

14965 commits

Author SHA1 Message Date
Mitch Richters
a1570c185f - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
Mitch Richters
6ca6d5639b - SW: Fix horizon of camera screens originating from changes in 09a05f354c. 2021-10-31 11:06:13 +11:00
Mitch Richters
9495b9e6d0 - SW: Interpolate the player's weapon recoil.
* Reported as missing by @nashmuhandes.
2021-10-31 08:53:26 +11:00
Christoph Oelckers
e8f9afb174 - DoScaleSprite. 2021-10-30 17:30:03 +02:00
Christoph Oelckers
e84d61e80a - redid the iterators in _polymost.cpp. 2021-10-30 17:30:03 +02:00
Christoph Oelckers
d6bdc735d6 - patch up Blood's GetZRange to compile with getzrange_old being gone. 2021-10-30 17:30:03 +02:00
Mitch Richters
f0a347263a - SW: Replace use of getzrange_old() inline wrapper with getzrange() and remove inline wrappers. 2021-10-30 17:30:02 +02:00
Mitch Richters
1d39bb371e - Exhumed: Replace use of getzrange_old() inline wrapper with getzrange(). 2021-10-30 17:30:02 +02:00
Mitch Richters
add3481e40 - SW: Replace use of pushmove_old() inline wrapper with pushmove() and remove inline wrappers. 2021-10-30 17:30:02 +02:00
Mitch Richters
bdbe57a6b6 - Exhumed: Replace use of pushmove_old() inline wrapper with pushmove(). 2021-10-30 17:30:02 +02:00
Mitch Richters
0ee3b5af1c - Blood: Replace use of pushmove_old() inline wrapper with pushmove(). 2021-10-30 17:30:02 +02:00
Mitch Richters
adcdbdc931 - SW: Replace use of clipmove_old() inline wrapper with clipmove() and remove inline wrappers. 2021-10-30 17:30:02 +02:00
Mitch Richters
0ac63fd663 - Exhumed: Replace use of clipmove_old() inline wrapper with clipmove(). 2021-10-30 17:30:01 +02:00
Mitch Richters
b793bc8327 - Blood: Replace use of clipmove_old() inline wrapper with clipmove(). 2021-10-30 17:30:01 +02:00
Mitch Richters
0fe5ac6a56 - gameinput.h: Correctly use targetset() in PlayerHorizon and PlayerAngle structs. 2021-10-30 17:30:01 +02:00
Mitch Richters
15c4d38694 - gameinput.h: Add initial structure for PlayerPosition as companion to PlayerAngle and PlayerHorizon structs. 2021-10-30 17:30:01 +02:00
Mitch Richters
7ee4f49649 - gameinput.h: Remove some of the verticality from the PlayerHorizon and PlayerAngle structs. 2021-10-30 17:30:01 +02:00
alexey.lysiuk
9d310c7d6a - fixed compilation on Linux with glibc
source/glbackend/glbackend.h:201:22: error: use of undeclared identifier 'SHRT_MIN'
source/glbackend/pm_renderstate.h:93:15: error: use of undeclared identifier 'SHRT_MIN'
2021-10-30 16:26:16 +03:00
Christoph Oelckers
c7da8ca9d4 - fixed compilation on non-Windows.
In this header we must explicitly use the std:: namespace for min/max.
2021-10-30 11:38:55 +02:00
Christoph Oelckers
6e0fbb2043 - removed templates.h includes. 2021-10-30 10:51:03 +02:00
Mitch Richters
b02a6a3ec9 - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
Mitch Richters
9894729fc2 - Replace MAX() from templates.h with version provided in STL.
# Conflicts:
#	source/common/textures/hw_ihwtexture.cpp
#	source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
57b638f26f - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
Mitch Richters
059a99f7c8 - Blood: Remove costable[]. 2021-10-30 10:24:16 +02:00
Mitch Richters
5a57beb343 - Blood: Replace remaining uses of costable[] with Sin() inlines. 2021-10-30 10:24:16 +02:00
Mitch Richters
ad183b5a3e - Blood: Replace internals of Cos() to use sintable[] array instead of costable[] array. 2021-10-30 10:24:16 +02:00
Mitch Richters
79b3e10f2a - Blood: Replace internals of Sin() to use sintable[] array instead of costable[] array. 2021-10-30 10:24:15 +02:00
Mitch Richters
ead877450d - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Mitch Richters
3ec1767791 - Blood: Replace SinScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Mitch Richters
879e2f3ce4 - Build: Promote sintable[] array values to precision Blood uses in prep for replacing Blood's costable[]. 2021-10-30 10:24:15 +02:00
Mitch Richters
9d3d8e747c - Fix up bsin() usage within ZScript files. 2021-10-30 10:24:15 +02:00
Mitch Richters
e699c264f0 - Blood: Fix missed change integer to enum change for StartQAV() call missed from 77704d54d9. 2021-10-30 10:24:15 +02:00
Mitch Richters
98d3850b95 - Blood: Fix horizon adjustment for death camera to avoid Fixed > Float > Fixed conversion. 2021-10-30 10:24:14 +02:00
Mitch Richters
20d958e0a9 - Exhumed: Don't run through the slopetilting math if the view is locked. 2021-10-30 10:24:14 +02:00
Mitch Richters
738491d9e5 - Exhumed: Repair player look/aim code. 2021-10-30 10:24:14 +02:00
Mitch Richters
8f679ecf61 - Exhumed: Repair math for chase camp gi functions. 2021-10-30 10:24:14 +02:00
Mitch Richters
3663c4c742 - Split out sine/cosine scaling from bsinf() and bcosf() into its own inline. 2021-10-30 10:24:14 +02:00
Mitch Richters
07fc3b77b1 - Privatise tosigned() method in binangle class. 2021-10-30 10:24:14 +02:00
Mitch Richters
156b796e0b - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
Christoph Oelckers
9071949a46 - backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
2021-10-30 09:34:38 +02:00
Christoph Oelckers
509124c1dd - redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
2021-10-29 20:55:31 +02:00
Christoph Oelckers
8bad95c7c6 - reinstated deleted saveable_code entries with dummy pointers.
This is to preserve savegame compatibility for now.
Later the code pointer saving needs a thorough cleanup.
2021-10-29 09:16:07 +02:00
Christoph Oelckers
e241e7dc52 - SW: changed Animator interface to use USERp parameters. 2021-10-28 23:37:07 +02:00
Christoph Oelckers
bb3a141c42 - fixed last commit. 2021-10-28 23:16:03 +02:00
Christoph Oelckers
7e191fb29b - fixed damage amount in the runlist dispatcher. 2021-10-28 23:04:50 +02:00
Christoph Oelckers
f1b40b7878 - bumped savegame version for Exhumed. 2021-10-28 18:59:40 +02:00
Christoph Oelckers
91ecda2fcb - cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
2021-10-28 18:57:50 +02:00
Christoph Oelckers
791240786d - use a wrapper function to check for the radial damage event. 2021-10-28 18:43:54 +02:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
3842936012 - feebtag. 2021-10-28 14:25:28 +02:00