Christoph Oelckers
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9783b8c402
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- scriptified World Tour's flamethrowerflame.
The first of 3 mixed native/CON items which are the last things remaining in the main thinker loops.
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2023-01-28 16:31:45 +01:00 |
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Christoph Oelckers
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8dfbbc8220
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- migrated floorpicnum and ceilingpicnum to FTextures.
The sky code still needs some work.
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2022-12-18 14:32:52 +01:00 |
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Christoph Oelckers
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ee8b685fe2
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- adapted the breakable stuff interface in Duke to Texture IDs.
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2022-12-18 13:52:03 +01:00 |
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Christoph Oelckers
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20edd800f9
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- big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
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2022-12-18 13:05:58 +01:00 |
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Christoph Oelckers
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58db09969c
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- moved tileForName out of BuildTiles.
Just pulling one change out of the big upcoming refactor commit.
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2022-12-11 19:45:18 +01:00 |
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Christoph Oelckers
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868fece7f6
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- using texture IDs in a few more places where it is simple.
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2022-12-11 19:43:59 +01:00 |
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Christoph Oelckers
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ede5b017ab
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
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Christoph Oelckers
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c1a09196f0
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- implemented breakable walls with external definitions.
The scripted case does not work yet due to bad loading order of files.
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2022-12-11 19:43:57 +01:00 |
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Christoph Oelckers
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e6c466fcba
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- scriptified several of Duke's destructible items.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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dc06a93a4f
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- scriptified RR's UFO teleporter.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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5a155730b4
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- scriptified RR's bowling stuff.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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be6ead173a
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- scriptified several smaller actors
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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0dc526899b
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- scriptified FrameEffect
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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ff6a9b89ac
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- scriptified the green slimer.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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15fb7dab35
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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9d1384449c
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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6d9a8bfaa5
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- scriptified the pool balls.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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1ef61c8588
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- exported a bunch of stuff we're going to need soon.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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3ac8bd02f5
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- scriptified the jibs
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2022-12-11 18:46:40 +01:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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797c122363
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fixed the sound controller's sound selection.
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
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2022-12-11 18:41:52 +01:00 |
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Mitchell Richters
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abd6275f17
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- Add new double DCoreActor::viewzoffset set in spawning code during level loads.
* Interpolated backup copy isn't needed for Duke, but will be for SW.
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2022-12-11 18:41:41 +01:00 |
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Christoph Oelckers
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b069904be1
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- scriptified the remaining controller sprites.
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2022-11-20 13:57:51 +01:00 |
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Christoph Oelckers
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f515939fde
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- scriptified the sound controller.
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2022-11-20 08:46:49 +01:00 |
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Christoph Oelckers
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8ce358fc24
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- scriptified the trip bombs.
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2022-11-17 18:38:25 +01:00 |
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Christoph Oelckers
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133cb3a02e
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- moved all CoreActor exports to vmexports.cpp.
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2022-11-17 08:46:08 +01:00 |
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Christoph Oelckers
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dc9451d584
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- renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
This avoids problems with name hiding.
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2022-11-15 20:09:36 +01:00 |
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Christoph Oelckers
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bfae5ce1bc
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- use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
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2022-11-15 14:53:39 +01:00 |
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Christoph Oelckers
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0e113dab79
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- added true level compatibility map processing and deleted all related map hack code.
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2022-10-31 10:45:47 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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3c6b64d621
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- renamed everything back
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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4aa765675e
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- use a float vector to store the scale.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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91c318b708
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
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2022-10-30 16:51:20 +01:00 |
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Mitchell Richters
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9dd27ee3a2
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- Remove old integer dragpoint() interface that was used by floats in lots of places.
* Cannot wait until all the narrowing warnings can be re-enabled...
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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ece8663f5e
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- floatified calcSlope and cleaned up the get*slope interface
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2022-10-22 12:17:00 +02:00 |
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Christoph Oelckers
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f8ba5bb660
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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05f488ce3c
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- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
This will avoid problems with search&replace later.
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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05a7fe8f36
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- renamed walltype::fdelta and fcenter
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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fe6fcdff1f
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- use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
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2022-10-05 00:36:29 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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a59a771209
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- use floats for ceilingz/floorz storage.
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2022-08-27 10:49:59 +02:00 |
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Christoph Oelckers
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367a998b40
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- removed the scripting wrappers for floorz and ceilingz.
These won't be needed anymore with floating point values
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2022-08-27 10:16:57 +02:00 |
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Christoph Oelckers
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044929ad06
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- replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers.
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2022-08-27 10:13:15 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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c15aeec9f7
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- late __int_pos additions
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2022-08-26 19:53:11 +02:00 |
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Christoph Oelckers
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dc94dedc6b
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- renaming spritetype::pos
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2022-08-26 19:53:10 +02:00 |
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Christoph Oelckers
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df7e6dfec8
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
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