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- removed the scripting wrappers for floorz and ceilingz.
These won't be needed anymore with floating point values
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044929ad06
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2 changed files with 0 additions and 26 deletions
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@ -104,30 +104,6 @@ DEFINE_FIELD_X(tspritetype, tspritetype, time)
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DEFINE_GLOBAL(wall)
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DEFINE_GLOBAL(sector)
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double sector_floorz(sectortype* sect)
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{
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if (!sect) ThrowAbortException(X_READ_NIL, nullptr);
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return sect->int_floorz() * zinttoworld;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, floorz, sector_floorz)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sectortype);
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ACTION_RETURN_FLOAT(sector_floorz(self));
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}
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double sector_ceilingz(sectortype* sect)
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{
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if (!sect) ThrowAbortException(X_READ_NIL, nullptr);
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return sect->int_ceilingz() * zinttoworld;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, ceilingz, sector_ceilingz)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sectortype);
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ACTION_RETURN_FLOAT(sector_ceilingz(self));
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}
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void sector_setfloorz(sectortype* sect, double val)
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{
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if (!sect) ThrowAbortException(X_READ_NIL, nullptr);
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@ -188,8 +188,6 @@ struct sectortype native
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}
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*/
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native double floorz();
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native double ceilingz();
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native void setceilingz(double cc, bool temp = false);
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native void setfloorz(double cc, bool temp = false);
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native void addceilingz(double cc, bool temp = false);
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