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- scriptified RR's bowling stuff.
This commit is contained in:
parent
9ad8f67ce9
commit
5a155730b4
17 changed files with 456 additions and 499 deletions
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@ -24,6 +24,7 @@ xx(DukeGlassPieces)
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xx(DukeGlassPieces1)
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xx(DukeGlassPieces2)
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xx(DukeNaturalLightning)
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xx(RedneckBowlingPin)
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xx(spawnstate)
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xx(brokenstate)
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@ -465,6 +465,15 @@ DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, getslopes, sector_getslopes)
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return min(numret, 2);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_sectortype, nextsectorneighborz, nextsectorneighborzptr)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sectortype);
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PARAM_FLOAT(z);
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PARAM_INT(find);
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ACTION_RETURN_POINTER(nextsectorneighborzptr(self, z, find));
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}
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//=============================================================================
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void wall_setxpan(walltype* wal, double val)
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@ -37,14 +37,6 @@ BEGIN_DUKE_NS
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void dojaildoor();
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void moveminecart();
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void ballreturn(DDukeActor* spr);
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void pinsectorresetdown(sectortype* sect);
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int pinsectorresetup(sectortype* sect);
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int checkpins(sectortype* sect);
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void resetpins(sectortype* sect);
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void resetlanepics(void);
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//---------------------------------------------------------------------------
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//
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//
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@ -1191,34 +1183,9 @@ void rr_specialstats()
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tickstat(STAT_CHICKENPLANT);
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}
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DukeStatIterator it(STAT_BOWLING);
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while (auto act = it.Next())
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{
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if (act->spr.picnum == BOWLINGPINSPOT)
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if (act->spr.lotag == 100)
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{
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auto pst = pinsectorresetup(act->sector());
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if (pst)
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{
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act->spr.lotag = 0;
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if (act->spr.extra == 1)
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{
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pst = checkpins(act->sector());
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if (!pst)
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{
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act->spr.extra = 2;
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}
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}
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if (act->spr.extra == 2)
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{
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act->spr.extra = 0;
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resetpins(act->sector());
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}
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}
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}
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}
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tickstat(STAT_BOWLING);
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it.Reset(STAT_TELEPORT);
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DukeStatIterator it(STAT_TELEPORT);
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while (auto act = it.Next())
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{
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if (act->spr.picnum == RRTELEPORT)
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@ -1254,91 +1221,6 @@ void rr_specialstats()
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//
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//---------------------------------------------------------------------------
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static int henstand(DDukeActor *actor)
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{
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if (actor->spr.picnum == HENSTAND || actor->spr.picnum == HENSTAND + 1)
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{
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actor->spr.lotag--;
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if (actor->spr.lotag == 0)
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{
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spawn(actor, HEN);
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actor->spr.scale.Zero();
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ChangeActorStat(actor, STAT_MISC);
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return 1;
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}
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}
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if (actor->sector()->lotag == 900)
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actor->vel.X = 0;
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if(actor->vel.X != 0)
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{
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makeitfall(actor);
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Collision coll;
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movesprite_ex(actor, DVector3(actor->spr.Angles.Yaw.ToVector() * actor->vel.X, actor->vel.Z), CLIPMASK0, coll);
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if (coll.type)
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{
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if (coll.type == kHitWall)
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{
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DAngle k = coll.hitWall->delta().Angle();
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actor->spr.Angles.Yaw = k * 2 - actor->spr.Angles.Yaw;
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}
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else if (coll.type == kHitSprite)
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{
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auto hitact = coll.actor();
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fi.checkhitsprite(actor, hitact);
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if (hitact->spr.picnum == HEN)
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{
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auto ns = spawn(hitact, HENSTAND);
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hitact->spr.scale.Zero();
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ChangeActorStat(hitact, STAT_MISC);
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if (ns)
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{
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ns->vel.X = 2;
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ns->spr.lotag = 40;
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ns->spr.Angles.Yaw = actor->spr.Angles.Yaw;
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}
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}
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}
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}
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actor->vel.X -= 1/16.;
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if(actor->vel.X < 0) actor->vel.X = 0;
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actor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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if (actor->spr.picnum == BOWLINGPIN)
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{
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actor->spr.cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(int(actor->vel.X * 16));
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actor->spr.cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(int(actor->vel.X * 16));
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if (krand() & 1)
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actor->spr.picnum = BOWLINGPIN + 1;
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}
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else if (actor->spr.picnum == HENSTAND)
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{
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actor->spr.cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(int(actor->vel.X * 16));
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actor->spr.cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(int(actor->vel.X * 16));
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if (krand() & 1)
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actor->spr.picnum = HENSTAND + 1;
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if (actor->vel.X == 0)
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return 2;//actor->Destroy(); still needs to run a script but should not do on a deleted object
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}
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if (actor->spr.picnum == BOWLINGPIN || (actor->spr.picnum == BOWLINGPIN + 1 && actor->vel.X == 0))
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{
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return 2;//actor->Destroy(); still needs to run a script but should not do on a deleted object
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}
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}
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else if (actor->sector()->lotag == 900)
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{
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if (actor->spr.picnum == BOWLINGBALL)
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ballreturn(actor);
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actor->Destroy();
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return 1;
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}
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void moveactors_r(void)
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{
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double xx;
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@ -1374,34 +1256,6 @@ void moveactors_r(void)
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}
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else switch(act->spr.picnum)
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{
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case BOWLINGBALL:
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if (act->vel.X != 0)
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{
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if(!S_CheckSoundPlaying(356))
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S_PlayActorSound(356,act);
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}
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else
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{
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spawn(act,BOWLINGBALLSPRITE);
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act->Destroy();
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continue;
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}
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if (act->sector()->lotag == 900)
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{
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S_StopSound(356, nullptr);
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}
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[[fallthrough]];
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case BOWLINGPIN:
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case BOWLINGPIN+1:
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case HENSTAND:
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case HENSTAND+1:
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{
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int todo = henstand(act);
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if (todo == 2) deleteafterexecute = true;
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if (todo == 1) continue;
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break;
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}
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case EMPTYBIKE:
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if (!isRRRA()) break;
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makeitfall(act);
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@ -2175,7 +2029,7 @@ static int fallspecial(DDukeActor *actor, int playernum)
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}
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if (actor->sector()->lotag == 800)
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{
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if (actor->spr.picnum == 40)
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if (actor->spr.picnum == AMMO)
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{
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addspritetodelete();
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return 0;
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@ -34,275 +34,29 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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BEGIN_DUKE_NS
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void ballreturn(DDukeActor *ball)
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void updatepindisplay(int tag, int pins)
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{
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DukeStatIterator it(STAT_BOWLING);
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while (auto act = it.Next())
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static const uint8_t pinx[] = { 64, 56, 72, 48, 64, 80, 40, 56, 72, 88 };
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static const uint8_t piny[] = { 48, 40, 40, 32, 32, 32, 24, 24, 24, 24 };
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if (tag < 1 || tag > 4) return;
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tag += BOWLINGLANE1 - 1;
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if (TileFiles.tileMakeWritable(tag))
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{
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if (act->spr.picnum == RRTILE281 && ball->sector() == act->sector())
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{
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DukeStatIterator it2(STAT_BOWLING);
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while (auto act2 = it2.Next())
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{
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if (act2->spr.picnum == BOWLINGBALLSPOT && act->spr.hitag == act2->spr.hitag)
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spawn(act2, BOWLINGBALLSPRITE);
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if (act2->spr.picnum == BOWLINGPINSPOT && act->spr.hitag == act2->spr.hitag && act2->spr.lotag == 0)
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{
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act2->spr.lotag = 100;
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act2->spr.extra++;
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pinsectorresetdown(act2->sector());
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}
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}
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}
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}
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}
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void pinsectorresetdown(sectortype* sec)
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{
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int j = getanimationindex(anim_ceilingz, sec);
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if (j == -1)
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{
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setanimation(sec, anim_ceilingz, sec, sec->floorz, 0.25);
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}
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}
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int pinsectorresetup(sectortype* sec)
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{
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int j = getanimationindex(anim_ceilingz, sec);
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if (j == -1)
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{
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double z = nextsectorneighborzptr(sec, sec->ceilingz, Find_CeilingUp | Find_Safe)->ceilingz;
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setanimation(sec, anim_ceilingz, sec, z, 0.25);
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return 1;
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}
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return 0;
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}
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int checkpins(sectortype* sect)
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{
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int x, y;
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bool pins[10] = {};
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int tag = 0;
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int pin = 0;
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DukeSectIterator it(sect);
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while (auto a2 = it.Next())
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{
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if (a2->spr.picnum == BOWLINGPIN)
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{
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pin++;
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pins[a2->spr.lotag] = true;
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}
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if (a2->spr.picnum == BOWLINGPINSPOT)
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{
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tag = a2->spr.hitag;
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}
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}
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if (tag)
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{
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tag += LANEPICS + 1;
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TileFiles.tileMakeWritable(tag);
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tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0);
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for (int i = 0; i < 10; i++)
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{
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if (pins[i])
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{
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switch (i)
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{
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default:
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case 0:
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x = 64;
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y = 48;
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break;
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case 1:
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x = 56;
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y = 40;
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break;
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case 2:
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x = 72;
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y = 40;
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break;
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case 3:
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x = 48;
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y = 32;
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break;
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case 4:
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x = 64;
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y = 32;
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break;
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case 5:
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x = 80;
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y = 32;
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break;
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case 6:
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x = 40;
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y = 24;
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break;
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case 7:
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x = 56;
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y = 24;
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break;
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case 8:
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x = 72;
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y = 24;
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break;
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case 9:
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x = 88;
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y = 24;
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break;
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}
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tileCopySection(LANEPICS, 0, 0, 8, 8, tag, x - 4, y - 10);
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}
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}
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}
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return pin;
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}
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void resetpins(sectortype* sect)
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{
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int i, tag = 0;
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int x, y;
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DukeSectIterator it(sect);
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while (auto a2 = it.Next())
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{
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if (a2->spr.picnum == BOWLINGPIN)
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a2->Destroy();
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}
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it.Reset(sect);
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while (auto a2 = it.Next())
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{
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if (a2->spr.picnum == 283)
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{
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auto spawned = spawn(a2, BOWLINGPIN);
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if (spawned)
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{
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spawned->spr.lotag = a2->spr.lotag;
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spawned->clipdist = 12; // random formula here was bogus and always produced 48.
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spawned->spr.Angles.Yaw -= DAngle22_5 * 0.125 * (((krand() & 32) - (krand() & 64)) >> 5); // weird formula to preserve number of krand calls.
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}
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}
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if (a2->spr.picnum == 280)
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tag = a2->spr.hitag;
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}
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if (tag)
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{
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tag += LANEPICS + 1;
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TileFiles.tileMakeWritable(tag);
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tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0);
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for (i = 0; i < 10; i++)
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{
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switch (i)
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{
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default:
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case 0:
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x = 64;
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y = 48;
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break;
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case 1:
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x = 56;
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y = 40;
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break;
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case 2:
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x = 72;
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y = 40;
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break;
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case 3:
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x = 48;
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y = 32;
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break;
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case 4:
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x = 64;
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y = 32;
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break;
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case 5:
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x = 80;
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y = 32;
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break;
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case 6:
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x = 40;
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y = 24;
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break;
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case 7:
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x = 56;
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y = 24;
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break;
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case 8:
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x = 72;
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y = 24;
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break;
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case 9:
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x = 88;
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y = 24;
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break;
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}
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tileCopySection(LANEPICS, 0, 0, 8, 8, tag, x - 4, y - 10);
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}
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tileCopySection(LANEPICBG, 0, 0, 128, 64, tag, 0, 0);
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for (int i = 0; i < 10; i++) if (pins & (1 << i))
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tileCopySection(LANEPICS, 0, 0, 8, 8, tag, pinx[i] - 4, piny[i] - 10);
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}
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}
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void resetlanepics(void)
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{
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if (!isRR()) return;
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int x, y;
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for (int tag = 0; tag < 4; tag++)
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{
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int pic = tag + 1;
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if (pic == 0) continue;
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pic += LANEPICS + 1;
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TileFiles.tileMakeWritable(pic);
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tileCopySection(LANEPICS + 1, 0, 0, 128, 64, pic, 0, 0);
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for (int i = 0; i < 10; i++)
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{
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switch (i)
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{
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default:
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case 0:
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x = 64;
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y = 48;
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break;
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case 1:
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x = 56;
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y = 40;
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break;
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case 2:
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x = 72;
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y = 40;
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break;
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case 3:
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x = 48;
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y = 32;
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break;
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case 4:
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x = 64;
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y = 32;
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break;
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case 5:
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x = 80;
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y = 32;
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break;
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case 6:
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x = 40;
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y = 24;
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break;
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case 7:
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x = 56;
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y = 24;
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break;
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case 8:
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x = 72;
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y = 24;
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break;
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case 9:
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x = 88;
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y = 24;
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break;
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}
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tileCopySection(LANEPICS, 0, 0, 8, 8, pic, x - 4, y - 10);
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}
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updatepindisplay(pic, 0xffff);
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}
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}
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@ -351,7 +351,7 @@ void displayweapon_r(int snum, double interpfrac)
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if (p->ammo_amount[BOWLING_WEAPON])
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{
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hud_drawpal(weapon_xoffset + 162 - look_anghalf,
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looking_arc + 214 - gun_pos + (*kb << 3), BOWLINGBALLH, shade, o, pal);
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looking_arc + 214 - gun_pos + (*kb << 3), BOWLINGBALLHUD, shade, o, pal);
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}
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else
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{
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@ -173,10 +173,10 @@ x(WALLLIGHTBUST2, 249)
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x(LIGHTSWITCH2, 250)
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x(LIGHTSWITCH2ON, 251)
|
||||
x(UFOBEAM, 252)
|
||||
y(BOWLINGPINSPOT, 280)
|
||||
y(RRTILE281, 281)
|
||||
y(BOWLINGPINCTRL, 280)
|
||||
y(BOWLINGSECTORLINK, 281)
|
||||
y(BOWLINGBALLSPOT, 282)
|
||||
y(RRTILE283, 283)
|
||||
y(BOWLINGPINSPOT, 283)
|
||||
x(CHICKENASPAWN, 285)
|
||||
x(CHICKENCSPAWN, 286)
|
||||
x(FEATHERSPAWN, 287)
|
||||
|
@ -664,10 +664,11 @@ y(RRTILE2005, 2005)
|
|||
x(POPCORN, 2021)
|
||||
y(RRTILE2022, 2022)
|
||||
x(LANEPICS, 2023)
|
||||
y(RRTILE2025, 2025)
|
||||
y(RRTILE2026, 2026)
|
||||
y(RRTILE2027, 2027)
|
||||
y(RRTILE2028, 2028)
|
||||
x(LANEPICBG, 2024)
|
||||
x(BOWLINGLANE1, 2025)
|
||||
x(BOWLINGLANE2, 2026)
|
||||
x(BOWLINGLANE3, 2027)
|
||||
x(BOWLINGLANE4, 2028)
|
||||
y(RRTILE2034, 2034)
|
||||
y(RRTILE2050, 2050)
|
||||
y(RRTILE2052, 2052)
|
||||
|
@ -1014,11 +1015,12 @@ x(FIRELASER3, 3422)
|
|||
x(FIRELASER4, 3423)
|
||||
x(FIRELASER5, 3424)
|
||||
x(FIRELASER6, 3425)
|
||||
x(BOWLINGBALLH, 3428)
|
||||
x(BOWLINGBALLHUD, 3428)
|
||||
x(BOWLINGBALL, 3430)
|
||||
x(BOWLINGBALLSPRITE, 3437)
|
||||
x(POWDERH, 3438)
|
||||
x(BOWLINGPIN, 3440)
|
||||
x(BOWLINGPIN1, 3441)
|
||||
x(DEVISTATOR, 3445)
|
||||
x(RPGGUN, 3452)
|
||||
y(RRTILE3462, 3462)
|
||||
|
@ -1452,6 +1454,7 @@ x(SBDIE, 4820)
|
|||
x(HEN, 4861)
|
||||
x(HENSTAYPUT, 4862)
|
||||
x(HENSTAND, 4897)
|
||||
x(HENSTAND1, 4898)
|
||||
x(PIG, 4945)
|
||||
x(PIGSTAYPUT, 4946)
|
||||
x(PIGEAT, 4983)
|
||||
|
|
|
@ -838,17 +838,6 @@ void shoot_r(DDukeActor* actor, int atwith, PClass* cls)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case BOWLINGBALL:
|
||||
{
|
||||
auto j = spawn(actor, atwith);
|
||||
if (j)
|
||||
{
|
||||
j->vel.X = 250 / 16.;
|
||||
j->spr.Angles.Yaw = actor->spr.Angles.Yaw;
|
||||
j->spr.pos.Z -= 15;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OWHIP:
|
||||
case UWHIP:
|
||||
shootwhip(actor, p, spos, sang, atwith);
|
||||
|
|
|
@ -1448,40 +1448,6 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
|
|||
if (spawned) spawned->spriteextra = Scrap6 + (krand() & 15);
|
||||
}
|
||||
break;
|
||||
case BOWLINGBALL:
|
||||
proj->vel.X = targ->vel.X * 0.75;
|
||||
if (krand() & 16) proj->spr.Angles.Yaw -= DAngle22_5 / 8;
|
||||
S_PlayActorSound(355, targ);
|
||||
break;
|
||||
|
||||
case BOWLINGPIN:
|
||||
case BOWLINGPIN + 1:
|
||||
case HENSTAND:
|
||||
case HENSTAND + 1:
|
||||
if (proj->spr.picnum == BOWLINGPIN || proj->spr.picnum == BOWLINGPIN + 1)
|
||||
{
|
||||
proj->vel.X *= 0.75;
|
||||
proj->spr.Angles.Yaw -= targ->spr.Angles.Yaw * 2 + randomAngle(11.25);
|
||||
targ->spr.Angles.Yaw += randomAngle(22.5 / 8);
|
||||
S_PlayActorSound(355, targ);
|
||||
}
|
||||
else if (proj->spr.picnum == HENSTAND || proj->spr.picnum == HENSTAND + 1)
|
||||
{
|
||||
proj->vel.X *= 0.75;
|
||||
proj->spr.Angles.Yaw -= targ->spr.Angles.Yaw * 2 + randomAngle(22.5 / 8);
|
||||
targ->spr.Angles.Yaw += randomAngle(22.5 / 8);
|
||||
S_PlayActorSound(355, targ);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (krand() & 3)
|
||||
{
|
||||
targ->vel.X = 10.25;
|
||||
targ->spr.Angles.Yaw = proj->spr.Angles.Yaw;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case FANSPRITE:
|
||||
targ->spr.picnum = FANSPRITEBROKE;
|
||||
targ->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
|
|
@ -56,21 +56,6 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
default_case:
|
||||
spawninitdefault(actj, act);
|
||||
break;
|
||||
case BOWLINGPINSPOT:
|
||||
case RRTILE281:
|
||||
case BOWLINGBALLSPOT:
|
||||
case RRTILE283:
|
||||
case RRTILE2025:
|
||||
case RRTILE2026:
|
||||
case RRTILE2027:
|
||||
case RRTILE2028:
|
||||
act->spr.cstat = 0;
|
||||
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
|
||||
act->spr.scale = DVector2(0, 0);
|
||||
act->clipdist = 0;
|
||||
act->spr.extra = 0;
|
||||
ChangeActorStat(act, STAT_BOWLING);
|
||||
break;
|
||||
case RRTILE8450:
|
||||
if (!isRRRA()) goto default_case;
|
||||
act->spr.scale = DVector2(1, 1);
|
||||
|
@ -172,30 +157,12 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
act->clipdist = 8;
|
||||
ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
||||
break;
|
||||
case BOWLINGBALL:
|
||||
act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
|
||||
act->clipdist = 16;
|
||||
act->spr.scale = DVector2(0.171875, 0.140625);
|
||||
ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
||||
break;
|
||||
case HENSTAND:
|
||||
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
act->clipdist = 12;
|
||||
act->spr.scale = DVector2(0.328125, 0.234375);
|
||||
ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
||||
break;
|
||||
case RRTELEPORT:
|
||||
case RRTELEPORTDEST:
|
||||
act->spr.scale = DVector2(1, 1);
|
||||
act->clipdist = 16;
|
||||
ChangeActorStat(act, STAT_TELEPORT);
|
||||
break;
|
||||
case BOWLINGPIN:
|
||||
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
act->clipdist = 12;
|
||||
act->spr.scale = DVector2(0.359375, 0.359375);
|
||||
ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
||||
break;
|
||||
case DUKELYINGDEAD:
|
||||
if (actj && actj->isPlayer())
|
||||
{
|
||||
|
@ -420,7 +387,6 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
|||
break;
|
||||
case HEN:
|
||||
case HENSTAYPUT:
|
||||
case HENSTAND:
|
||||
if (act->spr.pal == 35)
|
||||
{
|
||||
act->spr.scale = DVector2(0.65625, 0.46875);
|
||||
|
|
|
@ -30,6 +30,7 @@ int PicForName(int intname)
|
|||
{"DukePigCop", "PIGCOP"},
|
||||
{"DukeSmallSmoke", "SMALLSMOKE"},
|
||||
{"DukeBurning", "BURNING"},
|
||||
{"RedneckBowlingBallSprite", "BOWLINGBALLSPRITE"},
|
||||
};
|
||||
|
||||
for (auto& p : classes)
|
||||
|
@ -176,6 +177,16 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Duke, badguyID, badguypic)
|
|||
ACTION_RETURN_INT(badguypic(p));
|
||||
}
|
||||
|
||||
void updatepindisplay(int tag, int pins);
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_Duke, updatepindisplay, updatepindisplay)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(tag);
|
||||
PARAM_INT(mask);
|
||||
updatepindisplay(tag, mask);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_GLOBAL_UNSIZED(dlevel)
|
||||
DEFINE_GLOBAL(camsprite)
|
||||
|
@ -728,6 +739,13 @@ DEFINE_ACTION_FUNCTION(DDukeActor, attackerflag2)
|
|||
ACTION_RETURN_BOOL(!!attackerflag(self, EDukeFlags2::FromInt(mask)));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DDukeActor, checktype) // for temporary checking of types that haven't been ported yet.
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DDukeActor);
|
||||
PARAM_STRING(name);
|
||||
ACTION_RETURN_BOOL(self->spr.picnum == TileFiles.tileForName(name));
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
|
@ -1363,6 +1381,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DukeLevel, LocateTheLocator, LocateTheLocator)
|
|||
ACTION_RETURN_POINTER(LocateTheLocator(tag, sect));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_DukeLevel, getanimationindex, getanimationindex)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(tag);
|
||||
PARAM_POINTER(sect, sectortype);
|
||||
ACTION_RETURN_INT(getanimationindex(tag, sect));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_DukeLevel, setanimation, static_cast<int(*)(sectortype*, int, sectortype*, double, double)>(setanimation))
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_POINTER(asect, sectortype);
|
||||
PARAM_INT(tag);
|
||||
PARAM_POINTER(sect, sectortype);
|
||||
PARAM_FLOAT(dest);
|
||||
PARAM_FLOAT(vel);
|
||||
ACTION_RETURN_INT(setanimation(asect, tag, sect, dest, vel));
|
||||
}
|
||||
|
||||
DEFINE_FIELD_X(DukeGameInfo, DukeGameInfo, max_ammo_amount);
|
||||
DEFINE_FIELD_X(DukeGameInfo, DukeGameInfo, playerfriction);
|
||||
|
|
|
@ -132,6 +132,13 @@ spawnclasses
|
|||
5602 = RedneckCootJibA
|
||||
5607 = RedneckCootJibB
|
||||
5616 = RedneckCootJibB
|
||||
280 = RedneckBowlingPinController
|
||||
281 = RedneckBowlingSectorLink
|
||||
282 = RedneckBowlingBallSpot
|
||||
283 = RedneckBowlingPinSpot
|
||||
3440 = RedneckBowlingPin
|
||||
3430 = RedneckBowlingBall
|
||||
4897 = RedneckHenstand
|
||||
|
||||
3114 = DukeGenericDestructible, "RRTILE3114", "RRTILE3117", "GLASS_BREAKING", spawnglass
|
||||
2876 = DukeGenericDestructible, "RRTILE2876", "RRTILE2990", "GLASS_BREAKING", spawnglass
|
||||
|
|
|
@ -101,6 +101,7 @@ version "4.10"
|
|||
|
||||
|
||||
#include "zscript/games/duke/actors/redneckmisc.zs"
|
||||
#include "zscript/games/duke/actors/bowling.zs"
|
||||
#include "zscript/games/duke/actors/rabbitspawner.zs"
|
||||
#include "zscript/games/duke/actors/chickenplant.zs"
|
||||
#include "zscript/games/duke/actors/lumberblade.zs"
|
||||
|
|
338
wadsrc/static/zscript/games/duke/actors/bowling.zs
Normal file
338
wadsrc/static/zscript/games/duke/actors/bowling.zs
Normal file
|
@ -0,0 +1,338 @@
|
|||
class RedneckBowlingPin : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
statnum STAT_ZOMBIEACTOR;
|
||||
clipdist 12;
|
||||
scaleX 0.359375;
|
||||
scaleY 0.359375;
|
||||
detail 0;
|
||||
spriteset "BOWLINGPIN", "BOWLINGPIN1";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
}
|
||||
|
||||
protected void DoTick(int type)
|
||||
{
|
||||
if (self.sector.lotag == 900)
|
||||
self.vel.X = 0;
|
||||
|
||||
if(self.vel.X != 0)
|
||||
{
|
||||
self.makeitfall();
|
||||
CollisionData coll;
|
||||
self.movesprite_ex((self.angle.ToVector() * self.vel.X, self.vel.Z), CLIPMASK0, coll);
|
||||
if (coll.type)
|
||||
{
|
||||
if (coll.type == kHitWall)
|
||||
{
|
||||
double k = coll.hitWall().delta().Angle();
|
||||
self.angle = k * 2 - self.angle;
|
||||
}
|
||||
else if (coll.type == kHitSprite)
|
||||
{
|
||||
let hitact = DukeActor(coll.hitActor());
|
||||
// avoid checkhitsprite here. The way this was handled was just wrong on all accounts
|
||||
self.collide(hitact);
|
||||
//if (hitact is "RedneckHen") // does not work yet - Hen is not scriptified.
|
||||
if (hitact.checkType("HEN")) // Temporary workaround
|
||||
{
|
||||
let ns = hitact.spawn("RedneckHenstand");
|
||||
hitact.scale = (0,0);
|
||||
hitact.ChangeStat(STAT_MISC);
|
||||
if (ns)
|
||||
{
|
||||
ns.vel.X = 2;
|
||||
ns.lotag = 40;
|
||||
ns.angle = self.angle;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.vel.X -= 1/16.;
|
||||
if(self.vel.X < 0) self.vel.X = 0;
|
||||
self.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
if (type < 2 && self.vel.X > 0)
|
||||
{
|
||||
self.cstat |= CSTAT_SPRITE_XFLIP & int(self.vel.X * 16);
|
||||
self.cstat |= CSTAT_SPRITE_YFLIP & int(self.vel.X * 16);
|
||||
if (random(0, 1)) self.setSpritesetImage(1);
|
||||
}
|
||||
if (type < 2 && self.vel.X == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (self.sector.lotag == 900 && type != 2)
|
||||
{
|
||||
self.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
{
|
||||
DoTick(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
virtual void collide(DukeActor targa)
|
||||
{
|
||||
let targ = RedneckBowlingPin(targa);
|
||||
if (!targ) return;
|
||||
|
||||
if (targ.detail == 0)
|
||||
{
|
||||
self.vel.X *= 0.75;
|
||||
self.angle -= targ.angle * 2 + frandom(0, 11.25);
|
||||
targ.angle += frandom(0, 22.5 / 8);
|
||||
targ.PlayActorSound("BOWLPIN");
|
||||
}
|
||||
else if (targ.detail == 1)
|
||||
{
|
||||
self.vel.X *= 0.75;
|
||||
self.angle -= targ.angle * 2 + frandom(0, 22.5 / 8);
|
||||
targ.angle += frandom(0, 22.5 / 8);
|
||||
targ.PlayActorSound("BOWLPIN");
|
||||
}
|
||||
}
|
||||
|
||||
override void onHit(DukeActor hitter)
|
||||
{
|
||||
if (random(0, 3))
|
||||
{
|
||||
self.vel.X = 10.25;
|
||||
self.angle = hitter.angle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// chickens on the bowling lane...
|
||||
class RedneckHenstand : RedneckBowlingPin
|
||||
{
|
||||
default
|
||||
{
|
||||
scaleY 0.234375;
|
||||
spriteset "HENSTAND", "HENSTAND1";
|
||||
detail 1;
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
{
|
||||
self.lotag--;
|
||||
if (self.lotag == 0)
|
||||
{
|
||||
self.spawn("RedneckHen");
|
||||
self.scale = (0,0);
|
||||
self.ChangeStat(STAT_MISC);
|
||||
return;
|
||||
}
|
||||
DoTick(1);
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckBowlingBall : RedneckBowlingPin
|
||||
{
|
||||
default
|
||||
{
|
||||
clipdist 17;
|
||||
scaleX 0.171875;
|
||||
scaleY 0.140625;
|
||||
statnum STAT_ACTOR;
|
||||
pic "BOWLINGBALL";
|
||||
detail 2;
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
{
|
||||
if (self.vel.X != 0)
|
||||
{
|
||||
if(!Duke.CheckSoundPlaying("BOWLLOOP"))
|
||||
self.PlayActorSound("BOWLLOOP");
|
||||
}
|
||||
else
|
||||
{
|
||||
self.spawn("RedneckBowlingBallSprite");
|
||||
self.Destroy();
|
||||
return;
|
||||
}
|
||||
if (self.sector.lotag == 900)
|
||||
{
|
||||
self.StopSound("BOWLLOOP");
|
||||
}
|
||||
DoTick(2);
|
||||
if (self.sector.lotag == 900)
|
||||
{
|
||||
self.ballreturn();
|
||||
self.Destroy();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void ballreturn()
|
||||
{
|
||||
DukeStatIterator it;
|
||||
for (let act1 = it.First(STAT_BOWLING); act1; act1 = it.Next())
|
||||
{
|
||||
if (act1.getClassName() == 'RedneckBowlingSectorLink' && self.sector == act1.sector)
|
||||
{
|
||||
DukeStatIterator it2;
|
||||
for (let act2 = it2.First(STAT_BOWLING); act2; act2 = it2.Next())
|
||||
{
|
||||
if (act2.getClassName() == 'RedneckBowlingBallSpot' && act1.hitag == act2.hitag)
|
||||
{
|
||||
act2.spawn("RedneckBowlingBallSprite");
|
||||
}
|
||||
if (act2.getClassName() == 'RedneckBowlingPinController' && act1.hitag == act2.hitag && act2.lotag == 0)
|
||||
{
|
||||
let sec = act2.sector;
|
||||
act2.lotag = 100;
|
||||
act2.extra++;
|
||||
int j = dlevel.getanimationindex(dlevel.anim_ceilingz, sec);
|
||||
if (j == -1)
|
||||
dlevel.setanimation(sec, dlevel.anim_ceilingz, sec, sec.floorz, 0.25);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override void onHit(DukeActor hitter)
|
||||
{
|
||||
}
|
||||
|
||||
override void collide(DukeActor targ)
|
||||
{
|
||||
targ.vel.X = self.vel.X * 0.75;
|
||||
if (random(0, 32767) & 16) targ.angle -= 22.5 / 8;
|
||||
targ.PlayActorSound("BOWLPIN");
|
||||
}
|
||||
|
||||
override bool ShootThis(DukeActor actor, DukePlayer plr, Vector3 spos, double sang)
|
||||
{
|
||||
let j = actor.spawn(self.GetClassName());
|
||||
if (j)
|
||||
{
|
||||
j.vel.X = 250 / 16.;
|
||||
j.angle = self.angle;
|
||||
j.pos.Z -= 15;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckBowlingController : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
statnum STAT_BOWLING;
|
||||
scaleX 0;
|
||||
scaleY 0;
|
||||
clipdist 0;
|
||||
extra 0;
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
self.cstat = CSTAT_SPRITE_INVISIBLE;
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckBowlingPinController : RedneckBowlingController
|
||||
{
|
||||
override void Tick()
|
||||
{
|
||||
if (self.lotag == 100)
|
||||
{
|
||||
let pst = pinsectorresetup();
|
||||
if (pst)
|
||||
{
|
||||
self.lotag = 0;
|
||||
if (self.extra == 1)
|
||||
{
|
||||
pst = checkpins();
|
||||
if (!pst)
|
||||
{
|
||||
self.extra = 2;
|
||||
}
|
||||
}
|
||||
if (self.extra == 2)
|
||||
{
|
||||
self.extra = 0;
|
||||
resetpins();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int pinsectorresetup()
|
||||
{
|
||||
let sec = self.sector;
|
||||
int j = dlevel.getanimationindex(dlevel.anim_ceilingz, sec);
|
||||
|
||||
if (j == -1)
|
||||
{
|
||||
double z = sec.nextsectorneighborz(sec.ceilingz, sectortype.Find_CeilingUp | sectortype.Find_Safe).ceilingz;
|
||||
dlevel.setanimation(sec, dlevel.anim_ceilingz, sec, z, 0.25);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int checkpins()
|
||||
{
|
||||
int pins = 0;
|
||||
int pin = 0;
|
||||
|
||||
DukeSectIterator it;
|
||||
for (let a2 = it.First(self.sector); a2; a2 = it.Next())
|
||||
{
|
||||
if (a2.GetClassName() == 'RedneckBowlingPin' && a2.spritesetindex == 0)
|
||||
{
|
||||
pin++;
|
||||
pins |= 1 << a2.lotag;
|
||||
}
|
||||
}
|
||||
|
||||
Duke.updatepindisplay(self.hitag, pins);
|
||||
return pin;
|
||||
}
|
||||
|
||||
void resetpins()
|
||||
{
|
||||
int i, tag = 0;
|
||||
DukeSectIterator it;
|
||||
for (let a2 = it.First(self.sector); a2; a2 = it.Next())
|
||||
{
|
||||
if (a2.GetClassName() == 'RedneckBowlingPin')
|
||||
a2.Destroy();
|
||||
}
|
||||
for (let a2 = it.First(self.sector); a2; a2 = it.Next())
|
||||
{
|
||||
if (a2.GetClassName() == 'RedneckBowlingPinSpot')
|
||||
{
|
||||
let spawned = a2.spawn('RedneckBowlingPin');
|
||||
if (spawned)
|
||||
{
|
||||
spawned.lotag = a2.lotag;
|
||||
spawned.clipdist = 12; // random formula here was bogus and always produced 48.
|
||||
spawned.angle -= 22.5 * 0.125 * (((random(0, 32767) & 32) - (random(0, 32767) & 64)) >> 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
Duke.updatepindisplay(self.hitag, 0xffff);
|
||||
}
|
||||
}
|
||||
|
||||
class RedneckBowlingSectorLink : RedneckBowlingController
|
||||
{ }
|
||||
|
||||
class RedneckBowlingBallSpot : RedneckBowlingController
|
||||
{ }
|
||||
|
||||
class RedneckBowlingPinSpot : RedneckBowlingController
|
||||
{ }
|
||||
|
|
@ -44,7 +44,10 @@ class DukeQueball : DukeActor
|
|||
}
|
||||
else if (j == kHitSprite)
|
||||
{
|
||||
self.checkhitsprite(DukeActor(colli.hitactor()));
|
||||
// the logic here was inverted, so to set things right the type check had to be added.
|
||||
let targ = DukeActor(colli.hitactor());
|
||||
if (targ is 'DukeQueball')
|
||||
targ.checkhitsprite(self);
|
||||
}
|
||||
|
||||
self.vel.X -= 1/16.;
|
||||
|
@ -108,10 +111,10 @@ class DukeQueball : DukeActor
|
|||
{
|
||||
if (hitter is 'DukeQueball')
|
||||
{
|
||||
hitter.vel.X = self.vel.X * 0.75;
|
||||
hitter.angle -= Normalize180(self.angle) * 2 + 180;
|
||||
self.angle = (self.pos.XY - hitter.pos.XY).Angle() - 90;
|
||||
self.PlayActorSound("POOLBALLHIT");
|
||||
self.vel.X = hitter.vel.X * 0.75;
|
||||
self.angle -= Normalize180(hitter.angle) * 2 + 180;
|
||||
hitter.angle = (hitter.pos.XY - self.pos.XY).Angle() - 90;
|
||||
hitter.PlayActorSound("POOLBALLHIT");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -225,6 +225,7 @@ class DukeActor : CoreActor native
|
|||
native int actorflag3(int mask);
|
||||
native int attackerflag1(int mask);
|
||||
native int attackerflag2(int mask);
|
||||
deprecated("4.9") native bool checktype(String name); // this must not stay in the code, so mark it deprecated to keep the annoying warning at startup.
|
||||
|
||||
|
||||
void commonEnemySetup(bool countkill = true)
|
||||
|
@ -288,6 +289,14 @@ extend struct _
|
|||
// On the script side we do not really want scattered global data that is publicly accessible.
|
||||
struct DukeLevel
|
||||
{
|
||||
enum animtype_t
|
||||
{
|
||||
anim_floorz,
|
||||
anim_ceilingz,
|
||||
anim_vertexx,
|
||||
anim_vertexy,
|
||||
};
|
||||
|
||||
native DukeActor SpawnActor(sectortype sect, Vector3 pos, class<DukeActor> type, int shade, Vector2 scale, double angle, double vel, double zvel, DukeActor owner, int stat = -1);
|
||||
native static int check_activator_motion(int lotag);
|
||||
native static void operatemasterswitches(int lotag);
|
||||
|
@ -304,6 +313,8 @@ struct DukeLevel
|
|||
native static void checkhitwall(walltype wal, DukeActor hitter, Vector3 hitpos);
|
||||
native static void checkhitceiling(sectortype wal, DukeActor hitter);
|
||||
native static DukeActor LocateTheLocator(int n, sectortype sect);
|
||||
native static int getanimationindex(int type, sectortype sec);
|
||||
native static int setanimation(sectortype animsect, int type, sectortype sec, double target, double vel);
|
||||
}
|
||||
|
||||
struct DukeStatIterator
|
||||
|
|
|
@ -153,6 +153,7 @@ struct Duke native
|
|||
native static int global_random();
|
||||
native static int GetSoundFlags(Sound snd);
|
||||
native static int badguyID(int id);
|
||||
native static void updatepindisplay(int tag, int pinmask);
|
||||
static int rnd(int val)
|
||||
{
|
||||
return (random(0, 255) >= (255 - (val)));
|
||||
|
|
|
@ -118,6 +118,22 @@ enum ESectorExBits
|
|||
|
||||
struct sectortype native
|
||||
{
|
||||
enum EFindNextSector
|
||||
{
|
||||
Find_Floor = 0,
|
||||
Find_Ceiling = 1,
|
||||
|
||||
Find_Down = 0,
|
||||
Find_Up = 2,
|
||||
|
||||
Find_Safe = 4,
|
||||
|
||||
Find_CeilingUp = Find_Ceiling | Find_Up,
|
||||
Find_CeilingDown = Find_Ceiling | Find_Down,
|
||||
Find_FloorUp = Find_Floor | Find_Up,
|
||||
Find_FloorDown = Find_Floor | Find_Down,
|
||||
};
|
||||
|
||||
// panning byte fields were promoted to full floats to enable panning interpolation.
|
||||
native readonly float ceilingxpan;
|
||||
native readonly float ceilingypan;
|
||||
|
@ -218,6 +234,8 @@ struct sectortype native
|
|||
native int ceilingslope();
|
||||
native int floorslope();
|
||||
native double, double getslopes(Vector2 pos);
|
||||
native sectortype nextsectorneighborz(double refz, int find);
|
||||
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
|
Loading…
Reference in a new issue