Christoph Oelckers
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96297c95aa
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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010fedd049
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- 10 more AdjustVelocity calls.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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39109de22f
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- consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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b5c679f228
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- got a few more
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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4af3f6e731
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- comparison with zero replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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ac84e3f045
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- some simple replacements
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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18cc450889
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- more easy to replace vel assignments
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2022-10-15 11:35:36 +02:00 |
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Christoph Oelckers
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5cde04fee7
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- cleaned up assignments of random values to vel
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2022-10-15 10:33:03 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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b924569755
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- started removing trivial vel wrappers
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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f2d89b7609
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- refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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92532bb007
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- eliminated actFloorBounceVector wrapper
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2022-10-15 10:14:54 +02:00 |
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Christoph Oelckers
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9f235b56f3
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- rewrote actFloorBounceVector to avoid reference parameters
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2022-10-14 23:55:32 +02:00 |
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Christoph Oelckers
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fce956f83e
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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a69bdb3370
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- eliminated Blood’s RotatePoint function
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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3bac7af313
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- simple stuff in blood/actor.cpp
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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c45ecdae73
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- wrapped all velocity access in Blood, except the places where an address of vel is taken
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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7a7a2cdb39
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- various replacements of vel
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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f1d3126435
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- vel assignments
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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994cb47d36
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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9cbffc998e
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- set_int_bvel_y
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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761da2b06e
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- set_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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b78d5a95ac
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- more add_int_bvel_
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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1999340c8a
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- add_int_bvel_z
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49d280c665
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- add_int_bvel_y
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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12e5fd133c
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- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49f0e9c57d
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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193d20bb4d
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- wrapped more xvels
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e3758d6adc
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- started wrapping vel
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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a5a04b1123
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- moved Blood's velocity vector to DCoreActor.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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f8ba5bb660
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
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Mitchell Richters
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9e93b417b7
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- Blood: Some missed MaxSmoothRatio changes.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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5407de6924
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- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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0baaad7c23
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- Blood: Add seemingly forgotten call to MarkSectorSeen() .
* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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7d85acac13
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- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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56b0661f81
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- Blood: Floatify automap draw code.
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2022-10-14 18:13:50 +02:00 |
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Christoph Oelckers
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785575604b
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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05a7fe8f36
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- renamed walltype::fdelta and fcenter
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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1d28ebec98
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- eliminated add_int_z and add_int_y wrappers
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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f4d8ccf7b9
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- floatified WarpToCoords
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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55455ea4fa
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- use floating point for the last remaining rotation in TranslateSector
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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decaff78dc
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- floatified parts of useSeqSpawnerGen.
Also fixing a sprite size bug in here.
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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5fba68ffe1
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- floatified Blood’s kViewEffectTrail
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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b73314579a
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- floatified Blood’s kViewEffectAtom
This also gets rid of the rather pointless rotation functions that were just added for this.
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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ea9c88d952
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- floatified Blood’s MoveMissile function
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2022-10-13 20:56:38 +02:00 |
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Christoph Oelckers
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978c35fda1
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- mess reduction in Blood’s TranslateSector
We can also get rid of set_int_xy now.
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2022-10-13 20:42:29 +02:00 |
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Christoph Oelckers
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cceecb4ab6
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- use ToVector where appropriate
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2022-10-13 20:41:54 +02:00 |
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Christoph Oelckers
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07826c7791
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- eliminated DCoreActor::copyXY
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2022-10-13 00:59:05 +02:00 |
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Mitchell Richters
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4d04a4dd3a
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- Floatified automap's gZoom .
* Also use the global directly in automap functions instead of passing it around as function variables.
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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f5116dd787
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- Pass a DAngle through to all the automap code.
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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e970ed0f27
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- Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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1e36aa0e7f
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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d133839e2e
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- Fix a few uses of interpolatedvalue() with floating point numbers.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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92b16907d2
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
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Mitchell Richters
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a22300fe01
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- Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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d573ba4cad
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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40312d64c8
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-coordinates
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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0edd12bc11
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- set_int_ang(getangle
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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478672879e
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- partial HitScan parameter change
The really easy stuff…
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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54cf1aea6f
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- got rid of CGibPosition
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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f80b228a83
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- deal with int positions in approxdist calls
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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c53a2ac93a
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- one final batch of AI stuff
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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230913bad3
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- another large AI cleanup batch
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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ea04f5f800
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- more vector stuff in Blood AI
all the same pattern
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2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
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67d0e51919
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- migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
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2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
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2f896b859b
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- made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
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2022-10-12 22:12:30 +02:00 |
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Christoph Oelckers
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97e93004b1
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- quick’n easy replacements
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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f269ceff64
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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0499be0c26
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- getting rid of some int_pos calls.
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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18a445aee5
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- added ZeroVelocity function to DBloodActor.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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a5a3669238
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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00436bfdac
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- eliminated one UpdateActor pverload.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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f0769048ed
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- yet another bunch of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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a0c0894e41
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- aiSetTarget calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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db0ce36143
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- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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085839af32
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- CheckPickUp floatification
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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a808f04415
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- cansee refactoring part 4
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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3da68ab038
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- cansee refactoring, part 3
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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80412bdc51
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- cansee refactoring, part 2
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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781ffc9a43
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- cansee refactoring, part 1.
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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1c154a984d
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- floatified XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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d26a4e70c3
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- wrapped XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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4888b363e8
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- added vector variant of gFX.fxSpawnActor
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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139969d017
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- FindSector variants with vectors
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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f41c78d622
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- actDropObject
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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e7ec2c072a
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- floatified Blood’s startpos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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cb39a07580
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- position in actSpawnSprite
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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08c19cd2a4
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- floatified CheckProximity position parameter
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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12d54a8b5c
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- use vector math for distances in actRadiusDamage
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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9460239417
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- pass a vector to GetClosestSpriteSectors
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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64cf9a4ec6
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- pass vector position to actRadiusDamage
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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645c606e39
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- floatified ConcussSprite
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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45f37525e0
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- minor angle stuff in Blood
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2022-10-10 17:31:30 +02:00 |
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Christoph Oelckers
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209867e036
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- cleaned out some unnecessary inlines.
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2022-10-09 22:00:43 +02:00 |
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Christoph Oelckers
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ade20cbfe2
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- some angular stuff.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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766ddeb445
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- one more batch of trivial replacements
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2022-10-09 08:21:53 +02:00 |
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Christoph Oelckers
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f13d9892dc
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- trivial wrapper replacements in Duke
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2022-10-09 08:21:53 +02:00 |
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