Christoph Oelckers
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4e3c2d98d4
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- angular stuff
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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e7f581a4fd
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- floatified AngleChase.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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f8c789fdcb
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- floatified DExhumedActor::angle2
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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b777517789
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- floatified MoveSector's API.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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03c183d827
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- clean up DoMovingSects.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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52b2d1cd7d
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- split out CheckMovingBlocks from AIPlayer::Tick.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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9d8f06612f
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- floatified MoveSector
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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a3fadff0e6
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- simplified getangle call.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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c4a8cda95f
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- decrypted some leftover raw disassembly code in MoveSector
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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559fe495fb
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- floatified movesprite and the thrust vector.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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5365066c05
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- renamed variable to match its main purpose.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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8137718133
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- floatified movespritez
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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a62dcac514
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- floatified BelowNear and deleted unused GetActorExtents.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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48b34ad84d
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- floatified BuildBullet
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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f4df9a25da
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- pass index and angle to movesector as arguments.
This allows refactoring the multiple SEs using this function individually.
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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8f0e020e21
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- Blood: Floatify POSTURE::eyeAboveZ and POSTURE::weaponAboveZ .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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954b394baa
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- Blood: Floatify PLAYER::zWeaponVel .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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0019b5ee02
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- Blood: Floatify PLAYER::zWeapon .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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2d98c532eb
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- Blood: Floatify PLAYER::zViewVel .
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2022-10-18 18:30:38 +02:00 |
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Mitchell Richters
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f35fffdf3d
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- Blood: Floatify PLAYER::zView .
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2022-10-18 18:30:37 +02:00 |
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Mitchell Richters
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9eec69d810
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- Blood: Floatify position drawing code and clean up now-unused wrappers.
* Still work to be done on bob/sway/zView variables.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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dd23b60810
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- Blood: Clean up as much Q16.16 smoothratio usage as possible.
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2022-10-18 18:29:09 +02:00 |
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Christoph Oelckers
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96a5954c80
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- fixed: gView references gViewIndex, not myconnectindex.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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59bee2f9f6
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
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Christoph Oelckers
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560bf3e8df
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- add missing null pointer checks
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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6356aeafc2
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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3c39174a22
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- Blood: Eliminate VIEW structure entirely.
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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b4af1a4600
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- Blood: Eliminate VIEW::look_ang and VIEW::rotscrnang .
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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d7b91df06e
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- Blood: Eliminate VIEW bobbing/swaying members.
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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9a41145a8a
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- Blood: Eliminate VIEW::slope .
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2022-10-18 18:29:08 +02:00 |
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Mitchell Richters
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326da6d495
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- Blood: Eliminate VIEW::horiz and VIEW::horizoff .
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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5b962e69ab
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- Blood: Eliminate VIEW::weaponZ .
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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fc71b39d22
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- Blood: Eliminate VIEW::viewz .
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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85412a39e6
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- Blood: Eliminate VIEW::pos .
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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80121f6021
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- Blood: Eliminate VIEW::angle .
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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72e71cdc42
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- Exhumed: Use minAngle in a place where -1 was previously.
* Setup I did in "- Exhumed: Change `inita` into a DAngle." was less than what we consider the epsilon value for angles.
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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06d0d9b5fd
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- Blood: Floatify player inertia correction code.
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2022-10-18 18:29:06 +02:00 |
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Christoph Oelckers
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32d49cf199
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- Duke: fixed bad crusher speed in SE 25.
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2022-10-18 07:10:43 +02:00 |
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Christoph Oelckers
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db810250c3
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- full floatification of handle_se31.
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2022-10-17 17:26:00 +02:00 |
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Christoph Oelckers
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eb0fbf4b34
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- BuildElev
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2022-10-17 17:26:00 +02:00 |
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Christoph Oelckers
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9850c791e3
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- lots of set_int_vel.
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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cea437df98
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- lots of set_int_vel.
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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c811a4a6dc
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- all of add_int_ang
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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fdc6a49a97
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- another movesprite wrapper to get rid of int_yvel and int_xvel
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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47ad4fccdc
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- convert all set/add_int_x/yvel calls
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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39d8591ffc
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- handle vel from angle assignments
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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44ff4a19c9
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- handle some sound code fudging
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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6c44728d4a
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- deleted GetUpAngle
The only caller of this function did not even use its result so it all went to waste
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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6caec39afa
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- floatified feebtag
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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f62b9ac118
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- eliminated int_hitpos in Exhumed
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2022-10-17 17:25:58 +02:00 |
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