Commit graph

312 commits

Author SHA1 Message Date
Christoph Oelckers
2fba557a3d - fixed menu loop 2020-07-04 22:30:18 +02:00
Christoph Oelckers
7688390b2d - I hate it when MSVC doesn't recompile altered files... :( 2020-07-04 21:50:16 +02:00
Christoph Oelckers
7872b701ce - CCMD cleanup. 2020-07-04 21:36:27 +02:00
Christoph Oelckers
39185300e7 - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
Christoph Oelckers
c9d3a383a4 more 2020-07-04 00:32:09 +02:00
Christoph Oelckers
f5d363d914 - cleaned out demo code. 2020-07-04 00:12:24 +02:00
Christoph Oelckers
d13b2dc130 - got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers
f1a2836877 - it continues.
cameratext and the last 3 __STATICs.
2020-07-03 23:16:12 +02:00
Christoph Oelckers
d6e021a63d - statistics output 2020-07-03 21:44:57 +02:00
Christoph Oelckers
a3a8286857 - cleanup 2020-07-03 20:17:24 +02:00
Christoph Oelckers
1e24c4a22c - vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
2020-07-03 16:59:53 +02:00
Christoph Oelckers
7f96d182b7 - palette stuff, input functions corrected. 2020-07-03 16:17:37 +02:00
Christoph Oelckers
4fbd476b17 - refactored all text output to use DrawText.
No more screentext mess.
2020-07-03 10:53:35 +02:00
Christoph Oelckers
5144e8c355 - ported the 'entering level' screen. 2020-07-03 09:59:24 +02:00
Christoph Oelckers
d2595582d4 - fixed coordinates. 2020-07-03 00:32:10 +02:00
Christoph Oelckers
e833360b65 - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
Christoph Oelckers
21da0816c5 - removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
2020-07-02 21:28:09 +02:00
Christoph Oelckers
8d6278f845 - be gone, rotatesprite! 2020-07-02 21:12:02 +02:00
Christoph Oelckers
aaa8ae7306 - took care of the automap code.
This was virtually unchanged from JFDuke except for better formatting.
2020-07-02 20:58:56 +02:00
Christoph Oelckers
17c9513c98 - statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
2020-07-02 20:17:29 +02:00
Christoph Oelckers
6172978f13 - the menu code is clean. 2020-07-02 10:59:22 +02:00
Christoph Oelckers
68d7d57b3b - fixed menu registration. 2020-07-02 01:24:46 +02:00
Christoph Oelckers
247c9fb786 - transitioned most parts of the menu to the backend's draw functionality. 2020-07-02 01:17:45 +02:00
Christoph Oelckers
193260680f - a bit more 2020-07-01 22:55:27 +02:00
Christoph Oelckers
54c29258d8 - removed a large bunch of unused dynamic tile names. 2020-07-01 22:44:09 +02:00
Christoph Oelckers
b281c34357 - some final fixes. 2020-07-01 22:27:38 +02:00
Christoph Oelckers
c09b4896a6 - made RR summary screens work. 2020-07-01 22:14:11 +02:00
Christoph Oelckers
bb303c6469 - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
Christoph Oelckers
197a35291a - added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
2020-07-01 12:55:32 +02:00
Christoph Oelckers
4baf065370 - decrappification 2020-06-30 22:59:20 +02:00
Christoph Oelckers
2e98b2f8da - quote cleanup. 2020-06-30 22:53:15 +02:00
Christoph Oelckers
8aaadfad1b - fixed the notification display. 2020-06-30 22:01:43 +02:00
Christoph Oelckers
e0bd85935a - replaced user quotes with GZDoom's notification display entirely. 2020-06-30 20:59:24 +02:00
Christoph Oelckers
e04c5e5fad - removed some demo control code. 2020-06-30 20:07:58 +02:00
Christoph Oelckers
1cc692284b - removed remaining YAX code 2020-06-30 19:48:10 +02:00
Christoph Oelckers
a491b88074 - removed most of the demo code. 2020-06-30 19:34:58 +02:00
Christoph Oelckers
51ac1019d2 - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
Christoph Oelckers
fc11447e59 - interpolations transitioned. 2020-06-30 11:55:01 +02:00
Christoph Oelckers
e92ca71fe5 - shareware screens 2020-06-30 00:15:48 +02:00
Christoph Oelckers
7253b4eb74 - added a serializer for the flamethrower's fire map. 2020-06-29 23:36:06 +02:00
Christoph Oelckers
0656beeb2b - remove a bit more code. 2020-06-29 22:07:19 +02:00
Christoph Oelckers
9f33638804 - RR multiplayer screen. 2020-06-29 22:00:38 +02:00
Christoph Oelckers
ea59efd091 - Duke's multiplayer statistics screen. 2020-06-29 20:50:18 +02:00
Christoph Oelckers
e7da8e4bcf - fixed red font for use with DrawText. 2020-06-29 13:19:36 +02:00
Christoph Oelckers
8cb8f85569 - deleted the old anim player. 2020-06-29 00:00:51 +02:00
Christoph Oelckers
726ebec9ec - RR bonus screens. 2020-06-28 22:17:27 +02:00
Christoph Oelckers
69d9a98ead - Duke end of episode animations ported 2020-06-28 21:38:25 +02:00
Christoph Oelckers
6767b383e7 - safety commit. 2020-06-28 14:42:31 +02:00
Christoph Oelckers
7b7c64fc17 - FileStream cleanup 2020-06-28 14:42:06 +02:00
Christoph Oelckers
924816ac8d - Inlined most of libsmackerdec's FileStream.
This should probably be removed altogether and use FileReader directly.
2020-06-28 10:59:11 +02:00
Christoph Oelckers
9aaf6b416d - RR intro movies. 2020-06-28 10:14:42 +02:00
Christoph Oelckers
6be1a9a9e4 - copyright 2020-06-28 09:03:31 +02:00
Christoph Oelckers
67fa7f8275 - work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
2020-06-28 00:32:28 +02:00
Christoph Oelckers
8a06a09d05 anm adjustment 2020-06-27 11:48:44 +02:00
Christoph Oelckers
60cb8281cd - more 2D screen adjustment 2020-06-27 11:48:32 +02:00
Christoph Oelckers
34c3838e62 - logo. 2020-06-26 22:49:56 +02:00
Christoph Oelckers
7490d6cd18 - 2d stuff 2020-06-25 21:51:44 +02:00
Christoph Oelckers
2bd4173716 - renamed a few headers. 2020-06-24 21:21:02 +02:00
Christoph Oelckers
28b2bcb444 - removed unused header. 2020-06-24 01:02:11 +02:00
Christoph Oelckers
e146e73345 - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
2020-06-24 00:40:22 +02:00
Christoph Oelckers
4b743b4063 - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
Christoph Oelckers
22e4141395 - removed duplicate header. 2020-06-23 22:01:58 +02:00
Christoph Oelckers
18b272412a - command line stuff can be traced back to JFDuke. 2020-06-23 21:56:42 +02:00
Christoph Oelckers
99067f3bd6 - a small bit more is gone. 2020-06-23 21:12:15 +02:00
Christoph Oelckers
73e436730d - fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
2020-06-22 21:07:20 +02:00
Christoph Oelckers
1993642ce8 - fixed precacher. 2020-06-22 01:07:19 +02:00
Christoph Oelckers
e113851a39 OnMotorcycle etc. 2020-06-22 00:40:16 +02:00
Christoph Oelckers
d6f1c76c9d cleanup 2020-06-22 00:40:15 +02:00
Christoph Oelckers
92c5d73407 - removed sooundsdyn - this isn't needed because no sounds get remapped. 2020-06-22 00:40:05 +02:00
Christoph Oelckers
6a0e7c14ee - fixed compile. 2020-06-22 00:37:32 +02:00
Christoph Oelckers
72e7bde578 - deleted old version.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-22 00:27:12 +02:00
Christoph Oelckers
a343ceb5bc animatesprites 2020-06-22 00:27:12 +02:00
Christoph Oelckers
17a548fc00 - cleanup 2020-06-22 00:27:11 +02:00
Christoph Oelckers
98fad20dd2 - removed old code. 2020-06-22 00:27:11 +02:00
Christoph Oelckers
9e08d81a6b - prelevel 2020-06-22 00:27:11 +02:00
Christoph Oelckers
adaaea2951 - displayflamethrower 2020-06-22 00:16:22 +02:00
Christoph Oelckers
19b6064129 -resetpspritevars 2020-06-22 00:16:22 +02:00
Christoph Oelckers
913253bb0c next... 2020-06-22 00:07:26 +02:00
Christoph Oelckers
42bbc1e6ce resetprestat 2020-06-22 00:07:26 +02:00
Christoph Oelckers
4af227fec6 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers
fe49d0d2d9 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers
4c00e4cf7c - got rid of the old precaching code.
# Conflicts:
#	source/games/duke/src/zz_premap.cpp
2020-06-22 00:07:25 +02:00
Christoph Oelckers
4664d9f970 - deleted old version. 2020-06-22 00:06:52 +02:00
Christoph Oelckers
16bad04da8 - premap stuff.
# Conflicts:
#	source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00
Christoph Oelckers
ed9b418db7 - deleted a bit more unused code.
# Conflicts:
#	source/games/duke/src/zz_config.cpp
2020-06-22 00:06:34 +02:00
Christoph Oelckers
10976e3865 - removed unused code. 2020-06-22 00:06:28 +02:00
Christoph Oelckers
f437015350 - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
Christoph Oelckers
603afdde87 - weapon draw code tested and old version removed.
# Conflicts:
#	source/games/duke/src/zz_player.cpp
2020-06-22 00:06:27 +02:00
Christoph Oelckers
e827e7a59b - be gone 2020-06-22 00:05:08 +02:00
Christoph Oelckers
e3153f143d hudweapon
# Conflicts:
#	source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00
Christoph Oelckers
4dee181405 - still needed 2020-06-22 00:00:57 +02:00
Christoph Oelckers
df545d34eb haskeys 2020-06-21 23:46:30 +02:00
Christoph Oelckers
7ec3232a3a - removed old process input code. 2020-06-21 23:46:30 +02:00
Christoph Oelckers
a966e34caa - broken palette checks fixed - the new input routine mostly works. 2020-06-21 23:46:29 +02:00
Christoph Oelckers
ed81022d71 - RRRA weapons work again. 2020-06-21 23:46:29 +02:00
Christoph Oelckers
960e656be6 - more gone 2020-06-21 23:46:29 +02:00
Christoph Oelckers
4ecee598af - P_ProcessWeapon transitioned. 2020-06-21 23:46:29 +02:00
Christoph Oelckers
244826cfa0 processinput_r 2020-06-21 23:46:28 +02:00
Christoph Oelckers
fadbe61b9c -processinput_d 2020-06-21 23:46:28 +02:00
Christoph Oelckers
df41875aa6 - weapon code cleaned up 2020-06-21 23:46:28 +02:00
Christoph Oelckers
1c29a44d3e - use access functions to change horizon. 2020-06-21 23:46:28 +02:00
Christoph Oelckers
2085167703 - safety commit, weapon code incompletely ported. 2020-06-21 23:46:27 +02:00
Christoph Oelckers
4acc10b99e 4 more pieces 2020-06-21 23:46:27 +02:00
Christoph Oelckers
c2d9f86832 - safety commit. 2020-06-21 23:46:27 +02:00
Christoph Oelckers
dbc84798c7 - deleted old version 2020-06-21 23:46:27 +02:00
Christoph Oelckers
dbbc5e0790 - doincrements
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:46:26 +02:00
Christoph Oelckers
cb14555ef6 - world tour weapon code added and redundancy reduction. 2020-06-21 23:46:26 +02:00
Christoph Oelckers
eb6aac4c43 - fixed compile 2020-06-21 23:46:17 +02:00
Christoph Oelckers
d49c5f7e4c - removed RRDH code due to licensing conflicts.
# Conflicts:
#	source/games/duke/src/zz_d_menu.cpp
#	source/games/duke/src/zz_rrdh.cpp
2020-06-21 23:29:33 +02:00
Christoph Oelckers
a39f6062ce - fixed new input code and delete the old one. 2020-06-21 23:28:47 +02:00
Christoph Oelckers
2e15cec17a - safety commit 2020-06-21 23:28:47 +02:00
Christoph Oelckers
985fa2a159 - cheat and chat code from ZDoom.
Not active yet because it does not integrate with the current input code, but at least it's there now.

# Conflicts:
#	source/build/include/baselayer.h
2020-06-21 23:28:45 +02:00
Christoph Oelckers
732905c3d1 - removed the old shoot function and all its subfunctions. 2020-06-21 23:24:49 +02:00
Christoph Oelckers
990cb2acb8 -'shoot' replaced.
# Conflicts:
#	source/build/src/palette.cpp
2020-06-21 23:24:49 +02:00
Christoph Oelckers
f56a8360b0 - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
Christoph Oelckers
1c4dcde743 - wall switch check turned into a flag. 2020-06-21 23:23:21 +02:00
Christoph Oelckers
8a0baf3aad - flag setter cleanup.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-21 23:23:20 +02:00
Christoph Oelckers
ebb226fdaf - be gone! 2020-06-21 23:21:11 +02:00
Christoph Oelckers
edff48ee37 EGS
.
2020-06-21 23:21:10 +02:00
Christoph Oelckers
d5e066b13f - fixed flipped parameters 2020-06-21 23:21:10 +02:00
Christoph Oelckers
26f3bc1857 - spawn function transitioned. 2020-06-21 23:21:10 +02:00
Christoph Oelckers
cd55c21a5e - removed a large bunch of Polymer code, which unfortunately is license poison. 2020-06-21 23:20:49 +02:00
Christoph Oelckers
95ba82b925 -sound cleanup 2020-06-21 23:17:51 +02:00
Christoph Oelckers
5c48d355f1 - reserved script space must be nulled. 2020-06-21 23:17:51 +02:00
Christoph Oelckers
693b15a556 - use 4 byte entries for the script.
We no longer store pointers in here.
2020-06-21 23:17:51 +02:00
Christoph Oelckers
cb1824ca25 - store script code in a dynamic array.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-21 23:17:50 +02:00
Christoph Oelckers
b2290cca3f - fixed compile 2020-06-21 23:17:39 +02:00
Christoph Oelckers
6b2fdf24fd - cleanup after removing EDukes's script code.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
#	source/games/duke/src/zz_gameexec.cpp
2020-06-21 23:07:46 +02:00
Christoph Oelckers
ed6262e0bf - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
Christoph Oelckers
b9deaba834 - all commands now get run by the original code. 2020-06-21 23:07:45 +02:00
Christoph Oelckers
1fd0c279d7 - fixed some bugs. 2020-06-21 23:07:45 +02:00
Christoph Oelckers
cba4f0616b - more 2020-06-21 23:07:45 +02:00
Christoph Oelckers
3651ab821e - fall command, also some safety work for npt deleting sprites prematurely. 2020-06-21 23:07:44 +02:00
Christoph Oelckers
1970101076 - MORE 2020-06-21 23:07:44 +02:00
Christoph Oelckers
d4b728dd88 - another block 2020-06-21 23:07:44 +02:00
Christoph Oelckers
89ae407fd5 - a few more. 2020-06-21 23:07:44 +02:00
Christoph Oelckers
ae47264c78 - fix3 2020-06-21 23:07:43 +02:00
Christoph Oelckers
53f1db9b85 - uninitialized local variable 2020-06-21 23:07:43 +02:00
Christoph Oelckers
44b8053404 - inverted logic. 2020-06-21 23:07:43 +02:00
Christoph Oelckers
5c780e5c5f - fixed mixed up tile numbers.
For consistency all shared numbers now use the TILE_ prefix.
2020-06-21 23:07:43 +02:00
Christoph Oelckers
1b135ecb0b - step 1. 2020-06-21 23:07:42 +02:00
Christoph Oelckers
18d6a8e65d - another safety commit.
# Conflicts:
#	source/games/duke/src/zz_actors.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers
e1c76e4c26 - safety commit.
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers
e007b9bceb - safety commit 2020-06-21 23:07:41 +02:00
Christoph Oelckers
15c744f3da - movement code of the VM transitioned 2020-06-21 23:07:41 +02:00
Christoph Oelckers
3c8c7acaf8 - gamevars should be working now, there was a bad case of out of bounds access in the implementation 2020-06-21 23:07:41 +02:00
Christoph Oelckers
d3652f0ed9 - fixed include 2020-06-21 23:07:30 +02:00
Christoph Oelckers
c59928c6ff - removed most of the old and very messy gamevar code.
# Conflicts:
#	source/games/duke/src/zz_gamevars.cpp
2020-06-21 22:59:22 +02:00
Christoph Oelckers
c9bb23ee42 - more gamevar cleanup. 2020-06-21 22:59:10 +02:00
Christoph Oelckers
d01d4bf44c - preparations for gamevar code replacement - thinning out of code that's to be removed 2020-06-21 22:59:09 +02:00