- command line stuff can be traced back to JFDuke.

This commit is contained in:
Christoph Oelckers 2020-06-23 21:56:42 +02:00
parent 99067f3bd6
commit 18b272412a
7 changed files with 29 additions and 52 deletions

View file

@ -1,5 +1,6 @@
set( PCH_SOURCES
src/game_main.cpp
src/actors.cpp
src/actors_r.cpp
src/actors_d.cpp
@ -33,7 +34,6 @@ set( PCH_SOURCES
src/zz_actors.cpp
src/zz_anim.cpp
src/zz_cheats.cpp
src/zz_cmdline.cpp
src/zz_common.cpp
src/zz_d_menu.cpp
src/zz_demo.cpp

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@ -1,38 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef cmdline_h__
#define cmdline_h__
#include "compat.h"
BEGIN_DUKE_NS
extern void G_CheckCommandLine();
extern void G_ShowParameterHelp(void);
extern void G_ShowDebugHelp(void);
extern int32_t g_fakeMultiMode;
END_DUKE_NS
#endif // cmdline_h__

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@ -37,6 +37,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_DUKE_NS
extern int32_t g_fakeMultiMode;
#define VOLUMEALL (g_Shareware == 0)
#define PLUTOPAK (true)//g_scriptVersion >= 14)
#define VOLUMEONE (g_Shareware == 1)

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@ -1,12 +1,13 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of EDuke32.
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -16,9 +17,13 @@ See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
@ -31,17 +36,23 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_DUKE_NS
int32_t g_fakeMultiMode = 0;
//---------------------------------------------------------------------------
//
// game specific command line args go here.
//
//---------------------------------------------------------------------------
void G_CheckCommandLine()
void checkcommandline()
{
auto val = Args->CheckValue("-skill");
if (!val) val = Args->CheckValue("-s");
if (val)
{
ud.m_player_skill = ud.player_skill = clamp((int)strtol(val, nullptr, 0), 0, 5);
if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1;
}
val = Args->CheckValue("-respawn");
if (!val) val = Args->CheckValue("-t");
if (val)
{
if (*val == '1') ud.m_respawn_monsters = 1;
@ -56,4 +67,6 @@ void G_CheckCommandLine()
Printf("Respawn on.\n");
}
}
END_DUKE_NS

View file

@ -37,7 +37,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cheats.h"
#include "sbar.h"
#include "screens.h"
#include "cmdline.h"
#include "palette.h"
#include "gamecvars.h"
#include "gameconfigfile.h"
@ -60,7 +59,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_DUKE_NS
void SetDispatcher();
void checkcommandline();
int32_t g_fakeMultiMode = 0;
int32_t g_quitDeadline = 0;
int32_t g_cameraDistance = 0, g_cameraClock = 0;
@ -2375,7 +2376,7 @@ int GameInterface::app_main()
// accesses g_player[0].
G_MaybeAllocPlayer(0);
G_CheckCommandLine();
checkcommandline();
SetDefaults();

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@ -20,10 +20,10 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "cheats.h"
#include "cmdline.h"
#include "demo.h" // g_firstDemoFile[]
#include "duke3d.h"
#include "menus.h"

View file

@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "menus.h"
#include "demo.h"
#include "savegame.h"
#include "cmdline.h"
#include "statistics.h"
#include "menu/menu.h"
#include "mapinfo.h"