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- RRRA weapons work again.
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1 changed files with 2 additions and 2 deletions
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@ -2659,7 +2659,7 @@ static void fireweapon(int snum)
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}
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else
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{
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if (isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
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if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
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switch (p->curr_weapon)
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{
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case DYNAMITE_WEAPON:
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@ -2781,7 +2781,7 @@ static void operateweapon(int snum, int sb_snum, int psect)
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int i, j, k;
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int psectlotag = sector[psect].lotag;
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if (!isRRRA() && p->curr_weapon > BOWLING_WEAPON) return;
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if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
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switch (p->curr_weapon)
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{
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case DYNAMITE_WEAPON:
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