Christoph Oelckers
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721efae0d3
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- fixed camera loop.
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2020-11-04 20:44:12 +01:00 |
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Christoph Oelckers
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083454986b
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- made camsprite an actor variable.
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2020-11-04 20:40:26 +01:00 |
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Christoph Oelckers
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25c93e65fc
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- more script ID wrappers for sectors.
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2020-11-04 20:40:26 +01:00 |
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Christoph Oelckers
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aac5ab55a3
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- movesprite cleanup.
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2020-11-04 20:40:25 +01:00 |
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Christoph Oelckers
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7a95c1661e
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- wrap actor index storage in sector in the script index API.
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2020-11-04 20:40:25 +01:00 |
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Christoph Oelckers
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471a25f819
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- operaterespawns.
# Conflicts:
# source/games/duke/src/sectors_d.cpp
# source/games/duke/src/sectors_r.cpp
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2020-11-04 20:40:25 +01:00 |
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Christoph Oelckers
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5cf288a05c
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- changed the trip bomb indexing to use a separate counter for robustness.
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2020-11-04 20:40:25 +01:00 |
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Christoph Oelckers
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0eb10f0313
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- newowner and related code.
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2020-11-04 20:40:25 +01:00 |
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Christoph Oelckers
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c90e7d9b5f
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- almost the last owners
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2020-11-04 20:40:08 +01:00 |
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Christoph Oelckers
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d0db810ab0
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- ud.camerasprite -> actor.
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2020-11-04 20:40:08 +01:00 |
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Christoph Oelckers
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212b99d0f3
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- use owner wrappers in spawn code.
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2020-11-04 20:40:08 +01:00 |
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Christoph Oelckers
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24cfd841f2
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- lotsofglass - final function in spawn.cpp
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2020-11-04 20:40:07 +01:00 |
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Christoph Oelckers
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4add2b5839
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- two more
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2020-11-04 20:40:07 +01:00 |
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Christoph Oelckers
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ac5ea2f1c9
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
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Christoph Oelckers
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8f754d163d
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- removed inline wrappers that are not needed anymore.
# Conflicts:
# source/games/duke/src/spawn_r.cpp
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2020-11-04 20:40:07 +01:00 |
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Christoph Oelckers
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f3f0fd0a3a
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- ported the sound code to actors and removed the inline helpers.
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2020-11-04 20:40:07 +01:00 |
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Christoph Oelckers
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4c3435bacf
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- moved some non-owner info out of the owner field.
This only handles items where both reading and writing can be located.
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2020-11-04 20:40:07 +01:00 |
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Christoph Oelckers
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15fc884909
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- owners in spawn.cpp
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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90511a97e7
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- initcrane and spawneffector.
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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e2e24fc508
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- spawn.cpp part 2.
(Beware of the crane! That one's hacky!)
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
|
edb991e47d
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- first part of spawn.cpp.
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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60977ef4dc
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- the spawn dispatcher is no longer used.
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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c54f17a6d5
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- hittype in spawn code.
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2020-11-04 20:40:05 +01:00 |
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Christoph Oelckers
|
e427668373
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- the remaining iterators in sectors_r.cpp
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2020-11-04 20:39:43 +01:00 |
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Christoph Oelckers
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6a8dc8217f
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- 6 simple loops in sectors_r.cpp.
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2020-11-04 20:39:43 +01:00 |
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Christoph Oelckers
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bb23d9131e
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- player.i, part 4.
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2020-11-04 20:39:43 +01:00 |
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Christoph Oelckers
|
d773601d81
|
- player.i, part 3
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2020-11-04 20:39:43 +01:00 |
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Christoph Oelckers
|
cc0a668da3
|
- player.i, part 2
# Conflicts:
# source/games/duke/src/sectors_r.cpp
|
2020-11-04 20:39:43 +01:00 |
|
Christoph Oelckers
|
770897b8b9
|
- player.i, part 1
|
2020-11-04 20:39:42 +01:00 |
|
Christoph Oelckers
|
d5a74e4290
|
- handled several GetIndex calls.
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2020-11-04 20:39:39 +01:00 |
|
Christoph Oelckers
|
64c83d166e
|
- fixed a few parameters
|
2020-11-04 20:39:39 +01:00 |
|
Christoph Oelckers
|
eb5cd98d9a
|
- fixed a few bad parameters.
|
2020-11-04 20:39:39 +01:00 |
|
Christoph Oelckers
|
a8212f0756
|
- crash fix in spawn and camera fix.
|
2020-11-04 20:25:02 +01:00 |
|
Christoph Oelckers
|
afd059d6a1
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- the remaining loops in sectors_d.cpp
|
2020-11-04 19:55:18 +01:00 |
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Christoph Oelckers
|
7c6ea9cff7
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- activatebysector.
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2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
7aca51a6c4
|
- 6 more loops.
|
2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
d8a7821b4f
|
- cleaned up a few more loops.
|
2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
618c739318
|
- spawninitdefault.
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2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
4d4cb2da9b
|
- handle the cheap-ass ROR code.
|
2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
10d4f92232
|
- use a dedicated variable to store the vehicle ammo for RRRA's bike and boat.
owner should be reserved for pointers.
|
2020-11-04 19:55:17 +01:00 |
|
Christoph Oelckers
|
803cf4aece
|
- the last two loops in premap_r.cpp
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
a63c62bf7c
|
- the geometry effect loop
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
9f3b74f4a2
|
- 3 loops in premap_r.cpp
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
8360ba99ff
|
- fixed cacheit_r sector loop.
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
68f9037883
|
- pointer replacements.
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
86909c9068
|
- fixed cacheit_d sector loop.
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
2b0f56a94c
|
- changed setsectinterpolate to receive a sector number, not a sprite number.
|
2020-11-04 19:55:16 +01:00 |
|
Christoph Oelckers
|
32fc9329de
|
- another iterator.
This one's for init code that needs to iterate sprites in spawn order.
|
2020-11-04 19:55:15 +01:00 |
|
Christoph Oelckers
|
12ef8c4543
|
This completes player_r.cpp
|
2020-11-04 19:55:15 +01:00 |
|
Christoph Oelckers
|
34d0219d06
|
- nullptr fixes
|
2020-11-04 19:55:15 +01:00 |
|