Commit graph

2011 commits

Author SHA1 Message Date
Christoph Oelckers
1e1188ae73 - use gs.playerheight consistently.
There were still several cases using the game specific constants.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
564ec9e518 - renamed player_struct::opos 2022-10-02 20:46:58 +02:00
Christoph Oelckers
5f4c35e9aa - renamed player_struct::pos 2022-10-02 20:46:58 +02:00
Christoph Oelckers
6bd854da88 - floatified player_struct::truecz/truefz. 2022-10-02 20:46:58 +02:00
Christoph Oelckers
7fce0ed7ae - renamed truefz and truecz 2022-10-02 20:46:57 +02:00
Christoph Oelckers
8f64518637 - Duke: cleanup on z-checks, part 4. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
665ee69eba - Duke: cleanup on z-checks, part 3. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
6eabe4e152 - Duke: cleanup on z-checks, part 2. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
b853e9caa0 - Duke: cleanup on z-checks, part 1. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
4506b5cb08 - cleaned up the remaining uses of the integer floorz/ceilingz variables.
This concerns two particularly ugly blocks of code in the move functions - these were fully redone with pure floating point math.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
89c0e4234c - remapped all copy assignments to DDukeActor::ceilingz/floorz.
This commit does not work! It was split for clarity.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
4787bddddd - Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
793e9b7623 - renamed DDukeActor::floorz, ceilingz. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
6816e32d23 - call float 'interpolated' functions for setting tsprite's pos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
7745701d4b - floatified opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
5df4caa82f - renamed interpolate functions as preparation for floatifying opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
1482052c8a - fixed: chickens in RRRA did not autoaim in hitscan-only mode.
since these are homing missiles they always need to acquire a target, regardless of autoaim mode.
2022-10-01 14:34:55 +02:00
Christoph Oelckers
9627f00f32 - Duke: added emulation for a sound system bug that prevents certain duplicate sounds from playing.
Since our sound system does not reject this case, the calling code must check for the relevant condition.
2022-10-01 12:59:43 +02:00
Christoph Oelckers
64a96e1b94 - fixed: RR: save the current track for the "8-track player"
This way a saved game can properly resume the loop.
2022-10-01 09:16:47 +02:00
Christoph Oelckers
044929ad06 - replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers. 2022-08-27 10:13:15 +02:00
Christoph Oelckers
8325e7369f - removed floorzptr and ceilingzptr.
These were obstacles for further changes.
2022-08-27 10:01:01 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
b1cbecf268 - Duke/RR: do not spawn sprites with invalid picnums.
RRRA E1L7 has a respawner that will spawn an invalid sprite crashing the game.
2022-08-26 20:05:28 +02:00
Christoph Oelckers
4c6976baca - looks I missed one last place... 2022-08-26 19:53:10 +02:00
Christoph Oelckers
1231f6025d - handle the last remaining uses of __int_pos that can be done with the function interface. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
8ccaa0ab8c - more tsprite position stuff 2022-08-26 19:53:10 +02:00
Christoph Oelckers
170387ab26 - tspritetype::pos access wrappers, part 1. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b - renaming spritetype::pos 2022-08-26 19:53:10 +02:00
Christoph Oelckers
204d6018f4 - Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
f629ec1916 - Duke: full pos assignments 2022-08-26 19:53:06 +02:00
Christoph Oelckers
0ad571b72d - Duke: wrapped remaining write access to spr.pos 2022-08-26 19:53:06 +02:00
Christoph Oelckers
f4ed59ccb7 - Duke: ninth batch. 2022-08-26 19:53:06 +02:00
Christoph Oelckers
9bf94cbc1c - Duke: eighth batch 2022-08-26 19:53:06 +02:00
Christoph Oelckers
f97bae8d23 - Duke: refactored sound API to receive its position by reference. 2022-08-26 19:53:06 +02:00
Christoph Oelckers
b4e18e8255 - Duke: seventh batch of refactoring writes to spr.pos. 2022-08-26 19:53:06 +02:00
Christoph Oelckers
99b9b01d6a - Duke: sixth batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
5c31568184 - Duke: fifth batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
82095b435f - Duke: fourth batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
236b1cf4e0 - Duke: third batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
6d21552d6c - Duke: second batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
378d126114 - Duke: first batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
ca1171187f - hack to fix bad door definition in RR E2L7. 2022-08-25 21:45:03 +02:00
Christoph Oelckers
4d423004e9 - unlimited the displayable sprites.
Now with Polymost gone this can finally be done properly.
2022-08-07 10:25:15 +02:00
Christoph Oelckers
83c0ad55f2 - rewrote nextsectorneighborzptr with a better parameter interface 2022-08-05 18:43:48 +02:00
Christoph Oelckers
c2fc7577db - cleanup of 3D viewport code.
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
8d423fdc6f - toned down the fov change a bit.
With real projection math it was a bit extreme.
2022-08-03 19:59:46 +02:00
Christoph Oelckers
e6ca0f4817 - made fov change for RRRA's drug mode work. 2022-08-03 19:41:30 +02:00
Christoph Oelckers
291726cc55 - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
Christoph Oelckers
1df66f4971 - clear all collision flags from generic controller sprites
Taken from EDuke32 - there seem to be a few maps which need this.
Also consolidate a bit of setup code between Duke and RR.
2022-07-26 00:13:11 +02:00