Christoph Oelckers
|
1d48b0776e
|
- cleanup in Blood plus repeats in aiunicult.cpp
* removed the picWidth/Height functions because their one use can be easily inlined
* deleted the unused initvals in GENDUDEEXTRA
|
2022-10-30 16:51:23 +01:00 |
|
Christoph Oelckers
|
8a8ef22e53
|
- mostly '>' comparisons with scale values.
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
f5e1709c37
|
- renamed yet another bunch of repeat variables.
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
78bf99434e
|
- removed some pointless comments.
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
4a3ff0bd50
|
- fixed two bad scale checks in Blood's fat zombie.
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
91c318b708
|
- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
|
2022-10-30 16:51:20 +01:00 |
|
Christoph Oelckers
|
adb3cb888e
|
- manual repeats in Blood.
|
2022-10-30 16:51:20 +01:00 |
|
Christoph Oelckers
|
2589e7030c
|
- more repeats replaced by SetScale.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
71d61b26df
|
- 34 more uses of SetScale.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
e60fafec52
|
- got rid of most REPEAT_SCALE factors.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
8c308c8d3e
|
- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
|
2022-10-30 16:51:18 +01:00 |
|
Christoph Oelckers
|
d8fac32459
|
- more simple SetScale replacements.
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
86d6ba43d4
|
- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
c7c3b2a20c
|
- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
30112e1289
|
- deal with clipdist in nnexts
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
9f19a1315b
|
- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
|
2022-10-30 16:51:16 +01:00 |
|
Christoph Oelckers
|
84dfe98f17
|
- replaced all set_native_clipdist in Blood
|
2022-10-30 16:51:16 +01:00 |
|
Christoph Oelckers
|
d22c473c31
|
- manual set_const_clipdist replacements
|
2022-10-30 16:51:15 +01:00 |
|
Christoph Oelckers
|
03d6826fce
|
- first batch of set_const_clipdist replacements
|
2022-10-30 16:51:14 +01:00 |
|
Christoph Oelckers
|
4af4983d3e
|
- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
|
2022-10-30 16:51:14 +01:00 |
|
Christoph Oelckers
|
7cb2545f4b
|
- let TranslateSector update the player's angle if not in vanilla mode.
|
2022-10-30 16:51:13 +01:00 |
|
Mitchell Richters
|
cea2b6b428
|
- Rename PlayerHorizon::__horiz back to horiz .
|
2022-10-30 16:51:12 +01:00 |
|
Mitchell Richters
|
0600bf5860
|
- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
|
2022-10-30 16:51:11 +01:00 |
|
Mitchell Richters
|
619b8005ac
|
- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
|
2022-10-30 16:51:11 +01:00 |
|
Christoph Oelckers
|
4af1461ec3
|
- got rid of int_clipdist.
|
2022-10-30 16:51:09 +01:00 |
|
Christoph Oelckers
|
7d3babd678
|
- ported all pushmove calls to the float version.
|
2022-10-30 16:51:08 +01:00 |
|
Christoph Oelckers
|
69f27d42aa
|
- same for Blood's ClipMove
|
2022-10-30 16:51:08 +01:00 |
|
Christoph Oelckers
|
600c2a0243
|
- map all clipmove calls to the version with a full float interface.
|
2022-10-30 16:50:48 +01:00 |
|
Christoph Oelckers
|
a4dd5bb4ce
|
- rewrote the model storage code.
Using proper C++ containers now.
|
2022-10-27 16:55:54 +02:00 |
|
Mitchell Richters
|
8bc34f3dac
|
- Handle all remaining VecToAngle() calls.
|
2022-10-27 16:55:53 +02:00 |
|
Mitchell Richters
|
9b98388215
|
- VecToAngle() with XY() inside to .Angle() replacements.
|
2022-10-27 16:55:53 +02:00 |
|
Mitchell Richters
|
c00c8d196e
|
- Simple VecToAngle() > .Angle() replacements.
|
2022-10-27 16:55:52 +02:00 |
|
Mitchell Richters
|
75047b6ad5
|
- Eliminate MulScaleF() .
|
2022-10-27 16:55:52 +02:00 |
|
Mitchell Richters
|
355860f662
|
- Blood: Slightly cleaner view bobbing math.
|
2022-10-27 16:55:52 +02:00 |
|
Mitchell Richters
|
7eda11fa2c
|
- Blood: Move some effect code into viewUpdateShake() along with the other effect code.
|
2022-10-27 16:55:52 +02:00 |
|
Mitchell Richters
|
dbdcdb934f
|
- Blood: Clamp tangent applied as Z offset in view.
* Value of `1.171875` == 150 (value between 180/120 - old min/max) / 128 (Build to pure Tan).
|
2022-10-25 07:07:15 +02:00 |
|
Mitchell Richters
|
fc8c0b80aa
|
- Clean up chase cam backwards scaling since we're now using floats of the same scale.
|
2022-10-25 07:07:14 +02:00 |
|
Christoph Oelckers
|
22ccf33569
|
- floatified walldist parameter of getzrange
|
2022-10-25 07:07:14 +02:00 |
|
Christoph Oelckers
|
a5afbce59d
|
- fixed fxSpawnActor calls
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
d41e370aad
|
- angular cleanup.
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
65a5394cf0
|
- only have one version of fxSpawnActor
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
10144b0436
|
- floatified tesla missile offset.
This was the last use of inttoworld outside of clipmove.
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
c0a628dc7f
|
- floatified SpawnBulletEject and SpawnShellEject
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
d525d41ed2
|
- floatified smaller stuff
|
2022-10-25 07:07:13 +02:00 |
|
Christoph Oelckers
|
f3bae2b0b8
|
- deleted several unused functions.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
7684b64b28
|
- floatified GENDUDEEXTRA::fireDist and all related things.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
47dff8e656
|
- added clean handling for the one case where a custom range needs to be passed to actFireVector.
This removes one godawful hack that forced an otherwise constant data table to be non-const.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
e52c311592
|
- added a wrapper for VECTORDATA::maxDist
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
f0b9509503
|
- deleted integer actFireThing version.
|
2022-10-25 07:07:12 +02:00 |
|
Christoph Oelckers
|
b30c6137d5
|
- used maptoworld in Quake code.
|
2022-10-25 07:07:12 +02:00 |
|