Commit graph

265 commits

Author SHA1 Message Date
Mitchell Richters
0bc26e78ba - Duke: Replace player_struct loogiey[64] with loogie[64].Y calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
e196a4daa3 - Duke: Replace player_struct loogiex[64] with loogie[64].X calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
8a94022f5d - Duke: - Duke: Replace FireProj position and velocity variables with vectors. 2021-12-30 23:00:42 +11:00
Mitchell Richters
fd8c7bfa52 - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
b2023efb44 - Duke: Replace player_struct posyv with vel.Y calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
31ed257f39 - Duke: Replace player_struct posxv with vel.X calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
f9cea2b1db - turning one check in hitradius into a flag. 2021-12-30 09:58:48 +01:00
Christoph Oelckers
16635e53fc - renamed DDukeActor::picnum to attackertype.
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
059412b75e - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
34f14aa4c3 - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
Christoph Oelckers
7bbd4343a8 - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
9b932b2d91 - t[] replacement in actors_d.cpp and actors_r.cpp. 2021-12-30 09:57:22 +01:00
Mitchell Richters
3adf81e4f9 - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
111aa16e64 - Duke: Replace player_struct oposy with opos.Y calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
0e897c29b0 - Duke: Replace player_struct oposx with opos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
dd0ff465b0 - Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union. 2021-12-30 09:57:07 +01:00
Mitchell Richters
a79b4b5ffc - Replace spritetypebase oy with opos.Y calls. 2021-12-30 09:57:06 +01:00
Mitchell Richters
e0fb92bb01 - Replace spritetypebase ox with opos.X calls. 2021-12-30 09:57:06 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
8ff53eae7d - second half of actors_d.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
f1e608685e - more parts of actor_d.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
b7a4c484e9 - large block of s = actor->s; in actors_d.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
8dcc128697 - deal with 'spri = actor->s;' 2021-12-30 09:56:56 +01:00
Christoph Oelckers
55cb5aaac6 - global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
8b427e35c2 - stuff that needs FromInt 2021-12-30 09:56:51 +01:00
Christoph Oelckers
8e0b9f7ce6 - some automatic, some manual sprite flag replacements 2021-12-30 09:56:49 +01:00
Christoph Oelckers
ace01d02bc - alignment flags and a few leftovers. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
82fb03e399 - another batch of search&replace, with smaller results. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207 - another big batch of automatic replacements. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
5b65e214e0 - global search & replace of the more frequent sprite flag patterns. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
d0a06ae961 - deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE 2021-12-30 09:56:45 +01:00
Christoph Oelckers
98f0886b3d -Duke/RR: Automatic replacement for CSTAT_SPRITE_INVISIBLE and CSTAT_SPRITE_BLOCK_ALL 2021-12-30 09:56:45 +01:00
Christoph Oelckers
138690d34e - do not use auto to make local copies of TObjPtr's.
This will just copy the object without performing the read barrier on the source data which is not what we want here.
For these assignments the type must be explicit.
2021-12-26 23:09:59 +01:00
Christoph Oelckers
382689e0a7 - moved the FireProj struct into DDukeActor to avoid the rather expensive TMap code.
Later this can be moved to a dedicated subclass.
2021-12-26 23:09:58 +01:00
Christoph Oelckers
8606045689 - Duke: made gamevars type safe and capable of managing actor pointers.
Also a few unrelated changes needed to make it compile again.
2021-12-26 23:09:56 +01:00
Christoph Oelckers
122a1f009d - moved gamevar storage to player and actor objects respectively.
For actors this eliminates the need to for sprite indices which was the intended goal. It also properly associates the gamevars with their owners.
2021-12-26 23:09:56 +01:00
Christoph Oelckers
b7a5ea8ef6 - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
Christoph Oelckers
4788c7ba5e - made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
33c707c708 - Duke: getangle simplification 2021-12-26 23:08:40 +01:00
Christoph Oelckers
714b5ac872 - movesprite handled 2021-12-25 21:28:56 +01:00
Christoph Oelckers
3bd1272e08 - sectnum removal step 2021-12-25 21:28:56 +01:00
Christoph Oelckers
6aac952658 - started eliminating sectnum 2021-12-25 21:28:56 +01:00