Commit graph

317 commits

Author SHA1 Message Date
Christoph Oelckers
a63ee8079a - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
Christoph Oelckers
9e3318a2fb - moved spawnclasses and breakwall definitions from .def to RMAPINFO.
.def is not the right place for this - it needs to run very early in the process, before scripted actors are loaded, so doing this stuff there means that half the initialization has to be postponed and error reporting is sub-par.
These are now part of RMAPINFO which gets parsed as one of the very last things - it is also where GZDoom is doing some of these things.

The better error reporting also allowed fixing some errors in these definitions.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
5b34917f62 - split the sprite animation code for CON-based actors into a separate function.
Like the shadow code this is virtually identical for Duke and RR.
2022-12-11 19:43:55 +01:00
Christoph Oelckers
0d7288c543 - moved the shadow creation code out of animatesprites into a common subfunction.
Also removing several checks for non-enemy actors for which shadows are generally not being created.
2022-12-11 19:43:55 +01:00
Christoph Oelckers
6fb263d61b - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
Christoph Oelckers
3ee28eb600 - use tickstat for all thinker loops that have no more special cases. 2022-12-11 19:43:54 +01:00
Christoph Oelckers
6de147b77f - moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors. 2022-12-11 19:43:54 +01:00
Christoph Oelckers
bdc474d04f - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
cbb3b0ebfb - preparations for the next script exports. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
0dc526899b - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
Christoph Oelckers
0bc9023e17 - scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
5358b3d98c - added a new sprite flag for those types which can trigger respawn actions. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
f89ccec829 - scriptified Duke's reactor. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
403141807f - scriptified all simple and explosive RR projectiles. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
fcd05e38c9 - scriptified the freezer projectile. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
a756b71647 - scriptified the firelaser projectile.
This also fixes the animation of the RR variant, which used a bad value with '&'.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
15fb7dab35 - virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
8a921c98bd - scriptified ooz. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
6d9a8bfaa5 - scriptified the pool balls. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
f138798e26 - scriptified the rat. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
9e29c3970d - generic destructibles 2022-12-11 19:43:45 +01:00
Christoph Oelckers
93ef4b34d7 - scriptified the guts spawning function. 2022-12-11 18:46:40 +01:00
Christoph Oelckers
3ac8bd02f5 - scriptified the jibs 2022-12-11 18:46:40 +01:00
Christoph Oelckers
1b3f551216 - use a flag for outer space textures. 2022-12-11 18:42:02 +01:00
Christoph Oelckers
7188956702 - minor cleanup. 2022-12-11 18:41:50 +01:00
Mitchell Richters
9972c65842 - Duke: Back up all sprites as soon as possible.
* The player's input is processed before the sprites were backed up, causing interpolation issues with the player's Z.
2022-12-11 18:41:41 +01:00
Christoph Oelckers
a76d166966 - scriptified tongue actor.
This seems to be develpment garbage. No proper sprites exist for this.
2022-11-20 20:40:46 +01:00
Christoph Oelckers
5528725985 - got rid of deletesprite, plus one new flag. 2022-11-20 19:25:23 +01:00
Christoph Oelckers
b069904be1 - scriptified the remaining controller sprites. 2022-11-20 13:57:51 +01:00
Christoph Oelckers
9fa2fb75cf - scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
f515939fde - scriptified the sound controller. 2022-11-20 08:46:49 +01:00
Christoph Oelckers
dee33ba4dd - scriptified viewscreen and camera. 2022-11-19 17:35:04 +01:00
Christoph Oelckers
046ba1ae0c - scriptified touchplate 2022-11-19 15:40:35 +01:00
Christoph Oelckers
63a8c3148c - scriptified doorshock 2022-11-19 15:40:21 +01:00
Christoph Oelckers
15cd80cad3 - scriptified the waterdrip 2022-11-19 15:40:09 +01:00
Christoph Oelckers
11acb92553 - scriptified the bolts. 2022-11-19 12:54:50 +01:00
Christoph Oelckers
5ae7011e41 - converted the masterswitch. 2022-11-19 11:24:39 +01:00
Christoph Oelckers
b106fb693a - scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
c23db8ea35 - wrapped all reads of sectortype::wallnum and renamed all other wallnum variables. 2022-11-15 12:21:21 +01:00
Christoph Oelckers
a2683559ce - refactored Duke's cactus. 2022-11-15 10:44:06 +01:00
Christoph Oelckers
d253468b22 - scriptified the scraps.
A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
5fea500f92 - flammable actors scriptified. 2022-11-14 16:31:45 +01:00
Christoph Oelckers
190fd1827e - scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
2022-11-14 12:10:13 +01:00
Christoph Oelckers
f23ddc28f0 - Duke: scriptified the crane 2022-11-13 18:55:32 +01:00
Mitchell Richters
65acafc2bd - Duke: Move new blood spat code into function for use in RR code as well. 2022-10-30 16:51:39 +01:00
Christoph Oelckers
5a045a6232 - deleted deprecated zrand variant 2022-10-30 16:51:35 +01:00
Christoph Oelckers
bc26f16ed5 - refactoring CreateActor - part 2 2022-10-30 16:51:26 +01:00
Christoph Oelckers
1a22127123 - refactoring CreateActor - part 1 2022-10-30 16:51:26 +01:00
Christoph Oelckers
94b91f6ec3 - build.h cleanup
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
9a4c699f53 - floatify all 3 operateweapon functions. 2022-10-22 12:09:44 +02:00
Christoph Oelckers
e42036d43b - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Christoph Oelckers
1fdfe4635b - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Christoph Oelckers
848d7fc16e - VM interface cleanup 2022-10-22 11:33:14 +02:00
Christoph Oelckers
b712315ec3 - floatified playerJump 2022-10-22 11:33:14 +02:00
Christoph Oelckers
583a5bd0e3 - floatified playerisdead 2022-10-22 11:33:13 +02:00
Christoph Oelckers
5ccefcb77b - first round of CreateActor calls. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
7ee620628d - floatified handle_se24 2022-10-22 09:34:13 +02:00
Christoph Oelckers
b176d94ede - floatified hitasprite 2022-10-22 09:34:13 +02:00
Christoph Oelckers
062e533b81 - floatified hitasprite's callers. 2022-10-22 09:34:13 +02:00
Christoph Oelckers
9591325876 - floatified return value of hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
cb7c5dc3ac - floatified tracers 2022-10-21 00:00:07 +02:00
Christoph Oelckers
9deb1dfa69 - floatified shootbloodsplat. 2022-10-21 00:00:05 +02:00
Christoph Oelckers
3c1970e9e0 - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
e3ea4cd55c - floatified animation code. 2022-10-20 23:08:22 +02:00
Christoph Oelckers
13fc658c1f -floatified findplayer and findotherplayer. 2022-10-20 22:25:09 +02:00
Christoph Oelckers
4196195b89 - floatified handle_se25 2022-10-20 22:25:09 +02:00
Christoph Oelckers
03a0eb7284 - floatified and consolidated handle_se29. 2022-10-20 00:19:56 +02:00
Christoph Oelckers
845287a7ba - floatified handle_se05 2022-10-18 20:02:30 +02:00
Christoph Oelckers
b5b159f45b - unlimited and floatified the movesector position array. 2022-10-18 20:02:00 +02:00
Mitchell Richters
ecd880ad6c - Duke: Floatify displayrooms() and flatten smoothratio back out to float. 2022-10-16 10:59:04 +02:00
Mitchell Richters
45d4d3e41a - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
Christoph Oelckers
a5a3669238 - eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
8a86cc26b6 - floatified Recon. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
113980ca8e - cansee in Duke 2022-10-11 18:05:15 +02:00
Christoph Oelckers
89816f4582 - dumped broken and useless xyrand function.
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
2022-10-06 20:44:52 +02:00
Christoph Oelckers
87ef58c07e - DVector3 version of EGS. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
9392e31b33 - remove C-style struct parameters. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
1df66f4971 - clear all collision flags from generic controller sprites
Taken from EDuke32 - there seem to be a few maps which need this.
Also consolidate a bit of setup code between Duke and RR.
2022-07-26 00:13:11 +02:00
Christoph Oelckers
59e834fdad - Duke: changed animation storage to be independent of the animated values' types. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
82898e42a6 - fix the camera.
- camera flag added
2022-01-27 01:05:12 +01:00
Christoph Oelckers
fba8f54bb3 - two more flags to get sprite indices out of movecrack.
# Conflicts:
#	source/games/duke/src/constants.h
2022-01-27 00:48:39 +01:00
Christoph Oelckers
3d0c794224 - two more flags for LASERLINE. 2022-01-27 00:46:24 +01:00
Christoph Oelckers
a776e5c56e - turned the exclude lists for initspriteforspawn into a flag. 2022-01-27 00:45:55 +01:00
Christoph Oelckers
0574da7cd4 - SE24 cleanup using flags.
The whole setup is actually very simple, once all the mess got removed from the code.
2022-01-27 00:42:49 +01:00
Christoph Oelckers
125c3e8004 - flammable flags. 2022-01-27 00:41:33 +01:00
Christoph Oelckers
5bc8b1c2d3 - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
Christoph Oelckers
3c54495c58 - Duke: hardened the sound controller a bit by flagging the callsound call from doanimations as most likely terminating.
This allows avoiding unnecessary sound repeats on some doors.
A real fix is not possible with the broken setup here - the sound controller can only implicitly toggle its state so it is likely that improper use is frequent.
2022-01-09 23:03:11 +01:00
Christoph Oelckers
0f925d4cc0 - Duke: fixed monster sight sounds not being played. 2022-01-09 21:25:02 +01:00
Christoph Oelckers
70087ebc12 - fixed: The new renderer still called the Polymost screen finish function.
This led to a second, redundant postprocessing step with incorrect matrix values.
It now calls screen->Update() directly without the unneeded stuff, but this required a bit of reordering in the game code to ensure that the renderer receives the weapon data to display.
2022-01-08 13:50:47 +01:00
Christoph Oelckers
1d091ae395 - merged both movefta functions, using the already defined flags instead of explicit picnum checks. 2022-01-02 15:59:24 +01:00
Christoph Oelckers
edf3fd0f82 - premap_r.cpp + dependencies. 2021-12-30 09:56:59 +01:00
Christoph Oelckers
4a5de6f56e - make sure that all changes of wall coordinates invalidate associated data.
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
2021-12-30 09:53:11 +01:00
Christoph Oelckers
8c298de114 - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
Christoph Oelckers
3ce2375a3e - LocateTheLocator + related sector storage in temp_data 2021-12-25 21:28:39 +01:00
Christoph Oelckers
64f1029416 - Duke: pass a sector pointer to callsound. 2021-12-25 21:28:39 +01:00
Christoph Oelckers
d5a6be3d96 - cleaned up Duke's spawn code.
The paths for initializing a map placed sprite and spawning a new actor at run time are now fully separate aside from the actual initialization of the actor.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
5e66a3331d - getanimationgoal. 2021-11-29 00:56:30 +01:00
Christoph Oelckers
baf36a321b - inside, haskey and removed unused processmove functions. 2021-11-29 00:56:30 +01:00
Christoph Oelckers
3970c9a757 - use sector pointers in actors_lava.cpp 2021-11-29 00:56:30 +01:00