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- preparations for the next script exports.
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parent
10e4c90d37
commit
cbb3b0ebfb
10 changed files with 26 additions and 12 deletions
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@ -25,6 +25,7 @@ xx(DukeGlassPieces1)
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xx(DukeGlassPieces2)
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xx(DukeNaturalLightning)
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xx(RedneckBowlingPin)
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xx(DukeReactor)
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xx(spawnstate)
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xx(brokenstate)
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@ -1841,7 +1841,7 @@ void handle_se15(DDukeActor* actor)
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//
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//---------------------------------------------------------------------------
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void handle_se16(DDukeActor* actor, int REACTOR, int REACTOR2)
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void handle_se16(DDukeActor* actor)
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{
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auto sc = actor->sector();
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@ -1860,7 +1860,7 @@ void handle_se16(DDukeActor* actor, int REACTOR, int REACTOR2)
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DDukeActor* a2;
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while ((a2 = it.Next()))
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{
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if (a2->spr.picnum == REACTOR || a2->spr.picnum == REACTOR2)
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if (a2->IsKindOf(NAME_DukeReactor) && a2->spritesetindex == 0)
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return;
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}
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if (a2 == nullptr)
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@ -1540,7 +1540,7 @@ void moveeffectors_d(void) //STATNUM 3
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break;
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case SE_16_REACTOR:
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handle_se16(act, REACTOR, REACTOR2);
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handle_se16(act);
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break;
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case SE_17_WARP_ELEVATOR:
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@ -1460,7 +1460,7 @@ void moveeffectors_r(void) //STATNUM 3
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break;
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case SE_16_REACTOR:
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handle_se16(act, REACTOR, REACTOR2);
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handle_se16(act);
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break;
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case SE_17_WARP_ELEVATOR:
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@ -127,6 +127,7 @@ bool CallAnimate(DDukeActor* actor, tspritetype* hitter);
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bool CallShootThis(DDukeActor* clsdef, DDukeActor* actor, int pn, const DVector3& spos, DAngle sang);
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void CallStaticSetup(DDukeActor* actor);
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void CallPlayFTASound(DDukeActor* actor);
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void CallStandingOn(DDukeActor* actor, player_struct* p);
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END_DUKE_NS
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@ -59,7 +59,7 @@ void handle_se11(DDukeActor* i);
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void handle_se12(DDukeActor* i, int planeonly = 0);
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void handle_se13(DDukeActor* i);
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void handle_se15(DDukeActor* i);
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void handle_se16(DDukeActor* i, int REACTOR, int REACTOR2);
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void handle_se16(DDukeActor* i);
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void handle_se17(DDukeActor* i);
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void handle_se18(DDukeActor* i, bool morecheck);
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void handle_se19(DDukeActor* i, int BIGFORCE);
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@ -528,5 +528,14 @@ void CallPlayFTASound(DDukeActor* actor)
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}
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}
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void CallStandingOn(DDukeActor* actor, player_struct* p)
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{
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IFVIRTUALPTR(actor, DDukeActor, StandingOn)
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{
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VMValue val[] = { actor, p };
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VMCall(func, val, 2, nullptr, 0);
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}
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}
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END_DUKE_NS
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@ -2759,6 +2759,7 @@ void processinput_d(int snum)
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auto ang = (clz.actor()->spr.pos.XY() - p->GetActor()->spr.pos.XY()).Angle();
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p->vel.XY() -= ang.ToVector();
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}
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CallStandingOn(clz.actor(), p);
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}
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@ -684,13 +684,13 @@ static void shootwhip(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int at
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if (actor->spr.extra >= 0) actor->spr.shade = -96;
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scount = 1;
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if (atwith == 3471)
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if (atwith == OWHIP)
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{
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vel = 300/16.;
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pos.Z -= 15;
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scount = 1;
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}
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else if (atwith == 3475)
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else if (atwith == UWHIP)
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{
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vel = 300/16;
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pos.Z += 4;
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@ -3361,12 +3361,13 @@ void processinput_r(int snum)
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{
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if ((actions & SB_CROUCH) && !p->OnMotorcycle)
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//if (Sound[436].num == 0)
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{
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S_PlayActorSound(436, pact);
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p->last_pissed_time = 4000;
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p->eat = 0;
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}
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{
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S_PlayActorSound(436, pact);
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p->last_pissed_time = 4000;
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p->eat = 0;
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}
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}
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else CallStandingOn(clz.actor(), p);
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}
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@ -196,6 +196,7 @@ class DukeActor : CoreActor native
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virtual bool animate(tspritetype tspr) { return false; }
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virtual void RunState() {} // this is the CON function.
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virtual void PlayFTASound() {}
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virtual void StandingOn(DukePlayer p) {}
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virtual bool shootthis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const // this gets called on the defaults.
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{
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return false;
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