terminx
ba1dd663dd
Fix Duke3D underwater movement speed
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git-svn-id: https://svn.eduke32.com/eduke32@7449 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:14 +02:00
terminx
b65bfefd0f
Revert change to enemy step heights that wasn't working out
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git-svn-id: https://svn.eduke32.com/eduke32@7448 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:13 +02:00
terminx
5fbc429503
Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()
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git-svn-id: https://svn.eduke32.com/eduke32@7445 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:23:46 +02:00
terminx
36d848c09d
Group stuff affected by NETCODE_DISABLE together in osdcmds.cpp--no functional changes
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git-svn-id: https://svn.eduke32.com/eduke32@7444 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:23:45 +02:00
hendricks266
ac8dabb0fb
Rename net.* to network.*
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git-svn-id: https://svn.eduke32.com/eduke32@7443 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:20:45 +02:00
terminx
3b271fb7bb
Fix issue where controls intentionally bound to no keys would be reset to default at startup
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git-svn-id: https://svn.eduke32.com/eduke32@7442 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:50 +02:00
terminx
1a9944a260
Fix Duke's head bouncing off the ceiling when jumping
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git-svn-id: https://svn.eduke32.com/eduke32@7439 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:29 +02:00
terminx
e77332db32
Work around issue where player sticks to the ceiling after jumping
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git-svn-id: https://svn.eduke32.com/eduke32@7438 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:28 +02:00
terminx
d48ca24079
This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting
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git-svn-id: https://svn.eduke32.com/eduke32@7436 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:26 +02:00
terminx
42363fd73a
Replace hard-coded literal "777" for player crack_time member with preprocessor define
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git-svn-id: https://svn.eduke32.com/eduke32@7430 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:41 +02:00
terminx
c9719e4aa0
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@7429 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:40 +02:00
terminx
eb5cade7de
Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites
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This also fixes getting through floor gaps that are too small by pressing jump while holding crouch.
These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.
git-svn-id: https://svn.eduke32.com/eduke32@7428 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
terminx
bafc3b45a2
Fix "findnearactor" family of CON functions
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git-svn-id: https://svn.eduke32.com/eduke32@7423 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:49:00 +02:00
Christoph Oelckers
8f6f979fa5
- do not force the tile shades mode for now without re_adding the removed variable.
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Much of this needs to be abstracted out but until that part is done this still needs to work properly.
2019-09-19 11:02:05 +02:00
terminx
a5965e2562
Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.
git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers
d63cf04e06
- removed the compressed texture cache.
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This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
terminx
21217585c9
Fix crash when starting E2L1
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git-svn-id: https://svn.eduke32.com/eduke32@7440 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
d869e612e4
Fix stupid typo in hardcoded Duke3D actor
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git-svn-id: https://svn.eduke32.com/eduke32@7426 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
120332c562
Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value
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git-svn-id: https://svn.eduke32.com/eduke32@7425 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
95fa4e04f9
Allow lowering fov to 60 from the console
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git-svn-id: https://svn.eduke32.com/eduke32@7416 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:54 +00:00
terminx
b819b298ee
ifdef EDUKE32_STANDALONE something for hardcoded Duke projectiles
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git-svn-id: https://svn.eduke32.com/eduke32@7410 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:31 +00:00
terminx
da6b01bf8e
Improve collision for projectiles
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This does a few things:
-projectiles now use clipmovex() instead of clipmove() (this is like CON_CLIPMOVENOSLIDE)
-the z distances passed to clipmove() are now calculated from the sprite's size instead of being hard-coded
-projectiles now move as if they had SFLAG_NOCLIP applied for the first tic after spawning
git-svn-id: https://svn.eduke32.com/eduke32@7409 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:27 +00:00
terminx
2ec041b10e
Use correct type in range-based loop
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git-svn-id: https://svn.eduke32.com/eduke32@7407 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:19 +00:00
terminx
c7f003a1a9
Remove a couple of blocks in A_MoveSpriteClipdist() from standalone builds and call setsprite() unconditionally before doing any movement
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git-svn-id: https://svn.eduke32.com/eduke32@7406 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:16 +00:00
terminx
729f83761a
Rename "player speech" menu option in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7402 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:00 +00:00
terminx
92c52d7e60
Formatting
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git-svn-id: https://svn.eduke32.com/eduke32@7399 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:48 +00:00
terminx
e33fed3bf8
Add Nuke.YKT to thanks section in credits and move pogokeen to active developers
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This also cleans up the code for MENU_CREDITS4 so that it's significantly easier to alter in the future if needed.
git-svn-id: https://svn.eduke32.com/eduke32@7389 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:59 +00:00
terminx
ac87b8c945
I forgot to remove this comment in r7376
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git-svn-id: https://svn.eduke32.com/eduke32@7384 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:12 +00:00
terminx
3c0a38d47a
Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs
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However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.
git-svn-id: https://svn.eduke32.com/eduke32@7382 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:01 +00:00
terminx
35b208eeab
Fix saving to %APPDATA% on Windows...
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git-svn-id: https://svn.eduke32.com/eduke32@7381 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:52:50 +00:00
terminx
e61831ad5d
Fix CON issues introduced in r7357 and r7358
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git-svn-id: https://svn.eduke32.com/eduke32@7378 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:08 +00:00
terminx
dbcd3968ee
Am I missing something here?
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git-svn-id: https://svn.eduke32.com/eduke32@7377 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:04 +00:00
terminx
8b7d099cbd
Remove reference pointing to vm.pPlayer because it seems incompatible with the new dispatch method
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git-svn-id: https://svn.eduke32.com/eduke32@7376 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:00 +00:00
terminx
6a251fca16
Free inthash tables used by the CON compiler using the contents of inttables[] instead of listing them explicitly in C_Compile()
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git-svn-id: https://svn.eduke32.com/eduke32@7371 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:41 +00:00
terminx
6d9ecbcfb7
Marginally less sucky version of a function that completely sucks
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git-svn-id: https://svn.eduke32.com/eduke32@7367 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:25 +00:00
terminx
db51740d3d
Clean up a few uses of the hash table functions to account for hash_findcase() working properly now
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git-svn-id: https://svn.eduke32.com/eduke32@7366 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:21 +00:00
terminx
0de543ca2b
This was slightly faster here
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git-svn-id: https://svn.eduke32.com/eduke32@7363 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:09 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
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Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
hendricks266
5c9b921285
CON: Implement a new VM dispatch method using an explicit jump table
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Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7358 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:49 +00:00
hendricks266
12bfbd5a06
CON: Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp
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Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7357 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:43 +00:00
hendricks266
b7e9cd0791
CON: Move five missed opcodeless keywords down in gamedef.h
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git-svn-id: https://svn.eduke32.com/eduke32@7356 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:40 +00:00
hendricks266
328e771636
CON: #ifdef out deactivated stuff that should not be half-in, half-out
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git-svn-id: https://svn.eduke32.com/eduke32@7355 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:37 +00:00
hendricks266
f84cbd9a1a
Clean up unused warnings
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git-svn-id: https://svn.eduke32.com/eduke32@7354 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:33 +00:00
hendricks266
94504ee0c3
Fix net.cpp compilation failure under clang
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git-svn-id: https://svn.eduke32.com/eduke32@7353 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:30 +00:00
terminx
b7e524d5d1
Fix autoaim bug introduced in r6942
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git-svn-id: https://svn.eduke32.com/eduke32@7352 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-23 05:10:59 +00:00
terminx
766fb93191
Fix a crash when accessing SECTOR_WALLPTR with CON_SETSECTOR
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git-svn-id: https://svn.eduke32.com/eduke32@7351 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 20:26:38 +00:00
terminx
4b1d268908
Use existing viewingrange and yxaspect for showview so it matches that of the main view
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This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.
git-svn-id: https://svn.eduke32.com/eduke32@7350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:37 +00:00
terminx
e0b5e32be2
Clean up a little bit of yxaspect and viewingrange variable cruft in G_DrawRooms()
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git-svn-id: https://svn.eduke32.com/eduke32@7349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:33 +00:00
terminx
934f1e9ec6
Display value next to FOV slider and allow dropping FOV to 70
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git-svn-id: https://svn.eduke32.com/eduke32@7348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:28 +00:00
terminx
5eb007396d
Round computed horiz instead of potentially truncating
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git-svn-id: https://svn.eduke32.com/eduke32@7345 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-21 00:58:33 +00:00
terminx
e513ad21d1
Scale both mouse axes the same in CONTROL_GetMouseDelta()
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git-svn-id: https://svn.eduke32.com/eduke32@7344 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-21 00:58:28 +00:00
terminx
10757aa836
PI -> fPI
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git-svn-id: https://svn.eduke32.com/eduke32@7343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:33:04 +00:00
terminx
a3f49b4584
Improve vertical mouse aim
...
This improves vertical mouse aim in two ways: the Y axis is normalized to match the sensitivity of the X axis, and horiz adjustment has been corrected so that the player's pitch is operated on as an angle instead of as the tangent of said angle. Based on a patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@7342 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:33:00 +00:00
terminx
eef6667fbc
Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not
...
This fixes an issue where changing one of these values would result in the value being written to the .cfg, but changing the value back to the default would leave the old value in the .cfg.
git-svn-id: https://svn.eduke32.com/eduke32@7341 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:56 +00:00
terminx
e74cad12ad
Increase MAXANGVEL for player input per tic from 512 to 1024
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git-svn-id: https://svn.eduke32.com/eduke32@7340 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:52 +00:00
terminx
523121a995
Don't crash when attempting to define quotes at indexes that exceed MAXQUOTES
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git-svn-id: https://svn.eduke32.com/eduke32@7337 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:39 +00:00
hendricks266
cf86f63121
Fix a mistake in r7322
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@7335 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-19 05:26:53 +00:00
hendricks266
f349dfdabf
Menus: Fix the cursor being affected by viewport-annexing status bar sizes
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git-svn-id: https://svn.eduke32.com/eduke32@7334 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-19 05:26:49 +00:00
terminx
af83ff0675
Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar
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git-svn-id: https://svn.eduke32.com/eduke32@7332 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:46 +00:00
terminx
180c73d8ca
Fix the automap glitch in the region around the full status bar in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7331 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:42 +00:00
terminx
e5c8c8c4fc
Fix the direction which the shadow is cast in "modern" status bar ammo icon
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git-svn-id: https://svn.eduke32.com/eduke32@7330 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:38 +00:00
terminx
8433d133b4
Patch from Fox:
...
Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90.
New userdef "fov". Equals the FOV in 360 degrees.
Update Polymost projection hack, so it compensates for the FOV or height of the game view.
Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.
git-svn-id: https://svn.eduke32.com/eduke32@7329 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:33 +00:00
terminx
464e32d712
Remove read only bit from SPRITE_SECTNUM and SPRITE_STATNUM in m32script
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git-svn-id: https://svn.eduke32.com/eduke32@7327 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:22 +00:00
terminx
38ff5e1c89
Add mousebits gamevar to m32script for querying mouse button states
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git-svn-id: https://svn.eduke32.com/eduke32@7324 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 09:36:56 +00:00
terminx
c4753af497
Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand
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git-svn-id: https://svn.eduke32.com/eduke32@7323 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 09:36:52 +00:00
terminx
1245799e6b
screentext alignment patch from Fox
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git-svn-id: https://svn.eduke32.com/eduke32@7322 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 09:36:47 +00:00
terminx
8e50f47aa4
rotatesprite hack from Fox
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git-svn-id: https://svn.eduke32.com/eduke32@7321 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:19:56 +00:00
terminx
7a8e368197
CON access to raw q16 values for player horiz and ang etc
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git-svn-id: https://svn.eduke32.com/eduke32@7320 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:13:05 +00:00
terminx
d52151c2e8
Fix issue with definegamefuncname and undefinegamefunc
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git-svn-id: https://svn.eduke32.com/eduke32@7317 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-23 00:21:52 +00:00
terminx
8098d04875
Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.
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git-svn-id: https://svn.eduke32.com/eduke32@7315 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 22:51:04 +00:00
hendricks266
9b17be7f3e
CON: Add EVENT_DISPLAYROOMSCAMERATILE
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git-svn-id: https://svn.eduke32.com/eduke32@7313 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:34 +00:00
hendricks266
a91391fdec
Menus: Make the gamma slider move in increments of 0.05 instead of 0.1
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git-svn-id: https://svn.eduke32.com/eduke32@7312 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:30 +00:00
terminx
5882d9546c
Add mutex to protect against S_Callback() being called from more than one thread at the same time
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git-svn-id: https://svn.eduke32.com/eduke32@7310 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-13 23:26:50 +00:00
terminx
5f141ed8d6
Make the time period between averaging the min and max values shown with r_showfps 2+ user configurable with r_showfpsperiod
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git-svn-id: https://svn.eduke32.com/eduke32@7308 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:10 +00:00
terminx
97c2271b92
Fix an infinite loop in S_StopEnvSound() that could occur if the audio thread happened to finish playing a voice in between checking if g_sounds[].voices[].id > FX_Ok and calling FX_StopSound(), exacerbated by improper std::atomic usage
...
git-svn-id: https://svn.eduke32.com/eduke32@7305 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:58 +00:00
terminx
6ca492918e
Slightly revise framerate limiter and r_showfps 2 display
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git-svn-id: https://svn.eduke32.com/eduke32@7304 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:53 +00:00
terminx
c9390f1845
Fix buffer overrun
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git-svn-id: https://svn.eduke32.com/eduke32@7302 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:44 +00:00
terminx
a401dfed47
Enable undo/redo in Mapster32 3d mode. Not incredibly well tested.
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git-svn-id: https://svn.eduke32.com/eduke32@7301 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:40 +00:00
terminx
a8c613c995
Add 75, 100, and 240 as options for the FPS limiter
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git-svn-id: https://svn.eduke32.com/eduke32@7300 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:36 +00:00
terminx
5ff83a5f5f
Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset
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git-svn-id: https://svn.eduke32.com/eduke32@7298 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-23 23:23:46 +00:00
terminx
a24c720e11
MSVC build fix
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git-svn-id: https://svn.eduke32.com/eduke32@7296 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-16 23:28:09 +00:00
terminx
8447e3392d
Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.
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git-svn-id: https://svn.eduke32.com/eduke32@7295 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 22:33:15 +00:00
terminx
22ad4221d9
Fix loading screen tile
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git-svn-id: https://svn.eduke32.com/eduke32@7294 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 22:33:09 +00:00
terminx
1c369d4978
Fix issue where the option to enable or disable Polymer wasn't being saved properly
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git-svn-id: https://svn.eduke32.com/eduke32@7293 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 21:35:03 +00:00
terminx
cae791ffa4
Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA
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git-svn-id: https://svn.eduke32.com/eduke32@7292 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 21:34:57 +00:00
terminx
acf8384d11
macOS build fix. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@7291 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 20:17:03 +00:00
terminx
650672717d
Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled
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git-svn-id: https://svn.eduke32.com/eduke32@7289 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:26 +00:00
terminx
89df4950d4
This should fix the too many sprites spawned issue in single player
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git-svn-id: https://svn.eduke32.com/eduke32@7288 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:20 +00:00
terminx
9a23ea148e
Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
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git-svn-id: https://svn.eduke32.com/eduke32@7287 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:14 +00:00
terminx
33b9dafe8f
Fix net.cpp line endings
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git-svn-id: https://svn.eduke32.com/eduke32@7286 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:08 +00:00
terminx
91096d2415
Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
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git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:51 +00:00
terminx
30cc6a35e8
I don't see a reason for these operations to be separated
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git-svn-id: https://svn.eduke32.com/eduke32@7281 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:36 +00:00
terminx
06ac4f88b9
This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
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git-svn-id: https://svn.eduke32.com/eduke32@7279 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:25 +00:00
terminx
5102281e0e
This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.
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git-svn-id: https://svn.eduke32.com/eduke32@7278 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:19 +00:00
terminx
ef91435120
Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed.
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git-svn-id: https://svn.eduke32.com/eduke32@7277 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:14 +00:00
terminx
c287866954
Fix CON compiler line number accounting problem introduced with the optimization that transforms CON_SETVARVAR -> CON_SETVAR if the second parameter is a constant
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git-svn-id: https://svn.eduke32.com/eduke32@7276 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:08 +00:00
terminx
b4404978d6
Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.
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git-svn-id: https://svn.eduke32.com/eduke32@7275 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:03 +00:00
terminx
49f77b0a21
This is never going to work. When it was first programmed, it was done under the assumption that dividing an integer by a power of 2 was always the same as shifting it. It turns out that this isn't the case and I'm a dumbass. :D
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git-svn-id: https://svn.eduke32.com/eduke32@7274 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:58 +00:00
terminx
cad5a5b8c5
Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().
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git-svn-id: https://svn.eduke32.com/eduke32@7273 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:53 +00:00
terminx
8f7e842beb
After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.
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git-svn-id: https://svn.eduke32.com/eduke32@7271 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:43 +00:00