raze/source/duke3d
terminx da6b01bf8e Improve collision for projectiles
This does a few things:

-projectiles now use clipmovex() instead of clipmove() (this is like CON_CLIPMOVENOSLIDE)
-the z distances passed to clipmove() are now calculated from the sprite's size instead of being hard-coded
-projectiles now move as if they had SFLAG_NOCLIP applied for the first tic after spawning

git-svn-id: https://svn.eduke32.com/eduke32@7409 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:27 +00:00
..
rsrc Fix whitespace in gameres.rc 2018-11-18 18:12:54 +00:00
src Improve collision for projectiles 2019-03-19 17:08:27 +00:00
Dependencies.mak Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
gpl-2.0.txt