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Work around issue where player sticks to the ceiling after jumping
git-svn-id: https://svn.eduke32.com/eduke32@7438 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -5132,7 +5132,7 @@ void P_ProcessInput(int playerNum)
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pPlayer->jumping_counter = 0;
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if (pPlayer->vel.z < 0)
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pPlayer->vel.x = pPlayer->vel.y = 0;
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pPlayer->vel.z = 128;
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pPlayer->vel.z = 256;
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}
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}
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