2020-06-11 07:22:16 +00:00
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//-------------------------------------------------------------------------
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/*
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2020-06-23 19:56:42 +00:00
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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2020-06-28 07:03:31 +00:00
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Copyright (C) 2020 - Christoph Oelckers
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2020-06-11 07:22:16 +00:00
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2020-06-23 19:56:42 +00:00
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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2020-06-11 07:22:16 +00:00
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2020-06-23 19:56:42 +00:00
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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2020-06-11 07:22:16 +00:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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2020-06-23 19:56:42 +00:00
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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2020-06-11 07:22:16 +00:00
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*/
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2020-06-23 19:56:42 +00:00
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//-------------------------------------------------------------------------
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2020-06-11 07:22:16 +00:00
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2020-07-05 14:49:00 +00:00
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// This file collects several functions from the original game.c
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// that do not fit any particular category.
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2020-06-11 07:22:16 +00:00
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#include "ns.h" // Must come before everything else!
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2020-06-21 20:18:12 +00:00
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#include "duke3d.h"
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2020-06-11 07:22:16 +00:00
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#include "m_argv.h"
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2020-06-23 22:40:22 +00:00
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#include "mapinfo.h"
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#include "texturemanager.h"
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2020-07-02 21:56:22 +00:00
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#include "statusbar.h"
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2020-07-03 22:32:09 +00:00
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#include "st_start.h"
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#include "i_interface.h"
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2020-07-07 02:54:12 +00:00
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#include "prediction.h"
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2020-08-19 20:16:57 +00:00
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#include "sbar.h"
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2020-07-07 15:56:20 +00:00
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#include "glbackend/glbackend.h"
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2020-09-03 21:10:28 +00:00
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#include "gamestate.h"
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2020-06-11 07:22:16 +00:00
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BEGIN_DUKE_NS
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2020-08-19 20:16:57 +00:00
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2020-06-23 22:40:22 +00:00
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FFont* IndexFont;
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FFont* DigiFont;
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2020-07-03 19:44:57 +00:00
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//---------------------------------------------------------------------------
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//
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// debug output
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//
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//---------------------------------------------------------------------------
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FString GameInterface::GetCoordString()
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{
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int snum = screenpeek;
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FString out;
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out.Format("pos= %d, %d, %d - angle = %2.3f - sector = %d, lotag = %d, hitag = %d",
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ps[snum].posx, ps[snum].posy, ps[snum].posz, ps[snum].q16ang / 65536., ps[snum].cursectnum,
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sector[ps[snum].cursectnum].lotag, sector[ps[snum].cursectnum].hitag);
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return out;
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}
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GameStats GameInterface::getStats()
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{
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struct player_struct* p = &ps[myconnectindex];
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return { p->actors_killed, p->max_actors_killed, p->secret_rooms, p->max_secret_rooms, p->player_par / REALGAMETICSPERSEC, p->frag };
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}
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2020-07-03 22:32:09 +00:00
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//---------------------------------------------------------------------------
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//
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2020-07-24 18:21:51 +00:00
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//
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2020-07-03 22:32:09 +00:00
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//
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//---------------------------------------------------------------------------
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2020-07-19 09:57:00 +00:00
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template<class func>
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void runbonus(func completion)
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2020-07-03 22:32:09 +00:00
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{
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// MP scoreboard
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2020-09-03 21:10:28 +00:00
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if (playerswhenstarted > 1 && !ud.coop)
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2020-07-03 22:32:09 +00:00
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{
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2020-07-18 19:28:57 +00:00
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dobonus(1, completion);
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2020-07-03 22:32:09 +00:00
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}
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2020-07-19 09:57:00 +00:00
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else completion(false);
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2020-07-03 22:32:09 +00:00
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2020-07-18 19:28:57 +00:00
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}
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2020-07-19 09:57:00 +00:00
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template <class func>
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void runtwoscreens(func completion)
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2020-07-18 19:28:57 +00:00
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{
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2020-07-03 22:32:09 +00:00
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// shareware and TEN screens
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2020-07-06 11:26:26 +00:00
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if (!VOLUMEALL && !isRR())
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2020-07-18 19:28:57 +00:00
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showtwoscreens(completion);
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2020-07-19 09:57:00 +00:00
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else completion(false);
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2020-07-18 19:28:57 +00:00
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}
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2020-07-03 22:32:09 +00:00
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2020-07-18 19:28:57 +00:00
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static void endthegame(bool)
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{
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2020-07-06 11:26:26 +00:00
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endoomName = isRR() ? "redneck.bin" : VOLUMEALL ? "duke3d.bin" : "dukesw.bin";
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2020-07-03 22:32:09 +00:00
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ST_Endoom();
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}
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2020-07-18 19:28:57 +00:00
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void gameexitfrommenu()
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{
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runbonus([](bool aborted) { runtwoscreens(endthegame); });
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}
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void GameInterface::ExitFromMenu()
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{
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gameexitfrommenu();
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}
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2020-06-30 20:53:15 +00:00
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//---------------------------------------------------------------------------
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//
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2020-08-23 20:46:53 +00:00
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// This now redirects the messages to the console's notification display
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2020-07-03 19:44:57 +00:00
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// which has all the features to reasonably do this in Duke style.
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2020-06-30 20:53:15 +00:00
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//
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//---------------------------------------------------------------------------
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void FTA(int q, struct player_struct* p)
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{
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2020-09-03 21:10:28 +00:00
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if (q < 0 || gamestate != GS_LEVEL)
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2020-07-02 18:58:56 +00:00
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return;
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2020-08-30 22:33:41 +00:00
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if (p->ftq != q || (ud.levelclock - p->ftt > TICRATE && q != QUOTE_DEAD))
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2020-07-02 18:58:56 +00:00
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{
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2020-07-30 19:09:11 +00:00
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p->ftq = q;
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2020-07-02 18:58:56 +00:00
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auto qu = quoteMgr.GetQuote(q);
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2020-07-07 21:01:34 +00:00
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if (p == &ps[screenpeek] && qu[0] != '\0')
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2020-07-02 18:58:56 +00:00
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{
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2020-07-26 08:31:12 +00:00
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#if 0
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2020-08-23 20:46:53 +00:00
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if (q >= 70 && q <= 72)
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2020-07-02 18:58:56 +00:00
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{
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// Todo: redirect this to a centered message (these are "need a key" messages)
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}
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else
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2020-07-26 08:31:12 +00:00
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#endif
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2020-07-02 18:58:56 +00:00
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{
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2020-07-27 15:56:55 +00:00
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Printf(PRINT_MEDIUM | PRINT_NOTIFY, "%s\n", qu);
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2020-07-02 18:58:56 +00:00
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}
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}
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}
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2020-08-30 22:33:41 +00:00
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p->ftt = ud.levelclock;
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2020-06-30 20:53:15 +00:00
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}
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2020-07-02 18:17:29 +00:00
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//==========================================================================
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//
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// Draws the background
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//
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//==========================================================================
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2020-08-30 10:02:32 +00:00
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void GameInterface::DrawBackground()
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2020-07-02 18:17:29 +00:00
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{
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2020-07-21 20:46:26 +00:00
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twod->ClearScreen();
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auto tex = tileGetTexture(TILE_MENUSCREEN);
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PalEntry color = 0xff808080;
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if (!hud_bgstretch)
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2020-08-14 19:01:27 +00:00
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, color, TAG_DONE);
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2020-07-21 20:46:26 +00:00
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else
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DrawTexture(twod, tex, 0, 0, DTA_VirtualWidth, twod->GetWidth(), DTA_VirtualHeight, twod->GetHeight(), DTA_KeepRatio, true, DTA_Color, color, TAG_DONE);
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2020-07-02 18:58:56 +00:00
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}
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2020-07-07 02:54:12 +00:00
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//---------------------------------------------------------------------------
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//
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// this is from ZDoom
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//
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//---------------------------------------------------------------------------
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void V_AddBlend (float r, float g, float b, float a, float v_blend[4])
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{
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r = clamp(r/255.f, 0.f, 0.25f);
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2020-07-24 18:21:51 +00:00
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g = clamp(g/255.f, 0.f, 0.25f);
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b = clamp(b/255.f, 0.f, 0.25f);
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2020-07-07 02:54:12 +00:00
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a = clamp(a/255.f, 0.f, 0.25f);
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float a2, a3;
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if (a <= 0)
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return;
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a2 = v_blend[3] + (1-v_blend[3])*a; // new total alpha
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a3 = v_blend[3]/a2; // fraction of color from old
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v_blend[0] = v_blend[0]*a3 + r*(1-a3);
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v_blend[1] = v_blend[1]*a3 + g*(1-a3);
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v_blend[2] = v_blend[2]*a3 + b*(1-a3);
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v_blend[3] = a2;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void setgamepalette(int palid)
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{
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2020-07-20 21:21:27 +00:00
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if (palid >= MAXBASEPALS || palid < 0) palid = 0;
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2020-07-07 02:54:12 +00:00
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auto& fstint = lookups.tables[MAXPALOOKUPS - 1];
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if (palid == WATERPAL) fstint.tintColor = PalEntry(224, 192, 255);
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else if (palid == SLIMEPAL) fstint.tintColor = PalEntry(208, 255, 192);
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else fstint.tintColor = 0xffffff;
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2020-07-20 21:21:27 +00:00
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videoSetPalette(palid);
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2020-07-07 02:54:12 +00:00
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}
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//---------------------------------------------------------------------------
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//
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// 'rest' in this case means everything not part of the 3D scene and its weapon sprite.
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//
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//---------------------------------------------------------------------------
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2020-08-29 19:20:10 +00:00
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void drawoverlays(double smoothratio)
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2020-07-07 02:54:12 +00:00
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{
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int i, j;
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unsigned char fader = 0, fadeg = 0, fadeb = 0, fadef = 0, tintr = 0, tintg = 0, tintb = 0, tintf = 0, dotint = 0;
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struct player_struct* pp;
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walltype* wal;
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int cposx, cposy, cang;
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pp = &ps[screenpeek];
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float blend[4] = {};
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// this does pain tinting etc from the CON
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V_AddBlend(pp->pals.r, pp->pals.g, pp->pals.b, pp->pals.a, blend);
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// loogies courtesy of being snotted on
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if (pp->loogcnt > 0)
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{
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V_AddBlend(0, 63, 0, (pp->loogcnt >> 1), blend);
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}
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if (blend[3])
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{
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// result must be multiplied by 4 and normalised to 255. (4*255 = 1020)
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2020-08-07 20:00:43 +00:00
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auto comp = [&](int i, int maxv=255) { return clamp(int(blend[i] * 1020), 0, maxv); };
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videoFadePalette(comp(0), comp(1), comp(2), comp(3, 192)); // Never fully saturate the alpha channel
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2020-07-07 02:54:12 +00:00
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}
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else
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videoclearFade();
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i = pp->cursectnum;
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2020-07-07 08:17:02 +00:00
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if (i >= 0) show2dsector.Set(i);
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2020-07-07 02:54:12 +00:00
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wal = &wall[sector[i].wallptr];
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for (j = sector[i].wallnum; j > 0; j--, wal++)
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{
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i = wal->nextsector;
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if (i < 0) continue;
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if (wal->cstat & 0x0071) continue;
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if (wall[wal->nextwall].cstat & 0x0071) continue;
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if (sector[i].lotag == 32767) continue;
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if (sector[i].ceilingz >= sector[i].floorz) continue;
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show2dsector.Set(i);
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}
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if (ud.camerasprite == -1)
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{
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2020-08-24 17:31:43 +00:00
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if (automapMode != am_full)
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2020-07-07 02:54:12 +00:00
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{
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if (!isRR() && pp->newowner >= 0)
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cameratext(pp->newowner);
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else
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{
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2020-08-02 03:43:45 +00:00
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fi.displayweapon(screenpeek, smoothratio);
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2020-07-07 02:54:12 +00:00
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if (pp->over_shoulder_on == 0)
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2020-08-31 17:06:53 +00:00
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fi.displaymasks(screenpeek, smoothratio);
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2020-07-07 02:54:12 +00:00
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}
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if (!isRR())
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2020-08-31 17:27:22 +00:00
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moveclouds(smoothratio);
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2020-07-07 02:54:12 +00:00
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}
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2020-08-24 17:31:43 +00:00
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if (automapMode != am_off)
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2020-07-07 02:54:12 +00:00
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{
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dointerpolations(smoothratio);
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2020-09-06 08:08:47 +00:00
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if (pp->newowner == -1 && playrunning())
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2020-07-07 02:54:12 +00:00
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{
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2020-09-06 08:08:47 +00:00
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if (screenpeek == myconnectindex && numplayers > 1)
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2020-07-07 02:54:12 +00:00
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{
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2020-09-06 08:08:47 +00:00
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cposx = omyx + mulscale16(myx - omyx, smoothratio);
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cposy = omyy + mulscale16(myy - omyy, smoothratio);
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cang = FixedToInt(oq16myang + mulscale16(((q16myang + IntToFixed(1024) - oq16myang) & 0x7FFFFFF) - IntToFixed(1024), smoothratio));
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2020-07-07 02:54:12 +00:00
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}
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else
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{
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2020-09-06 08:08:47 +00:00
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cposx = pp->oposx + mulscale16(pp->posx - pp->oposx, smoothratio);
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cposy = pp->oposy + mulscale16(pp->posy - pp->oposy, smoothratio);
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cang = pp->getoang() + mulscale16(((pp->getang() + 1024 - pp->getoang()) & 2047) - 1024, smoothratio);
|
2020-07-07 02:54:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2020-09-06 08:08:47 +00:00
|
|
|
cposx = pp->oposx;
|
|
|
|
cposy = pp->oposy;
|
|
|
|
cang = pp->getoang();
|
2020-07-07 02:54:12 +00:00
|
|
|
}
|
2020-09-06 08:08:47 +00:00
|
|
|
DrawOverheadMap(cposx, cposy, cang);
|
2020-07-07 02:54:12 +00:00
|
|
|
restoreinterpolations();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-08-19 20:16:57 +00:00
|
|
|
DrawBorder();
|
2020-07-07 02:54:12 +00:00
|
|
|
if (isRR()) drawstatusbar_r(screenpeek);
|
|
|
|
else drawstatusbar_d(screenpeek);
|
|
|
|
|
2020-09-05 11:57:26 +00:00
|
|
|
if (ps[myconnectindex].newowner == -1 && ud.camerasprite == -1)
|
2020-07-07 02:54:12 +00:00
|
|
|
{
|
2020-09-05 11:57:26 +00:00
|
|
|
DrawCrosshair(TILE_CROSSHAIR, ps[screenpeek].last_extra, -getHalfLookAng(screenpeek, cl_syncinput, smoothratio), isRR() ? 0.5 : 1);
|
2020-07-07 02:54:12 +00:00
|
|
|
}
|
|
|
|
|
2020-07-21 20:46:26 +00:00
|
|
|
if (paused == 2)
|
2020-07-07 02:54:12 +00:00
|
|
|
fi.PrintPaused();
|
|
|
|
}
|
|
|
|
|
2020-07-02 18:58:56 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2020-07-03 21:16:12 +00:00
|
|
|
void cameratext(int i)
|
|
|
|
{
|
|
|
|
auto drawitem = [=](int tile, double x, double y, bool flipx, bool flipy)
|
|
|
|
{
|
2020-07-16 11:23:26 +00:00
|
|
|
DrawTexture(twod, tileGetTexture(tile), x, y, DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.x - windowxy1.x + 1, DTA_CenterOffsetRel, true,
|
2020-08-24 18:25:53 +00:00
|
|
|
DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, DTA_FlipX, flipx, DTA_FlipY, flipy, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE);
|
2020-07-03 21:16:12 +00:00
|
|
|
};
|
|
|
|
if (!hittype[i].temp_data[0])
|
|
|
|
{
|
|
|
|
drawitem(TILE_CAMCORNER, 24, 33, false, false);
|
|
|
|
drawitem(TILE_CAMCORNER + 1, 320 - 26, 33, false, false);
|
|
|
|
drawitem(TILE_CAMCORNER + 1, 24, 163, true, true);
|
|
|
|
drawitem(TILE_CAMCORNER + 1, 320 - 26, 163, false, true);
|
|
|
|
|
2020-08-31 17:20:04 +00:00
|
|
|
if (ud.levelclock & 16)
|
2020-07-03 21:16:12 +00:00
|
|
|
drawitem(TILE_CAMLIGHT, 46, 32, false, false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2020-08-31 17:20:04 +00:00
|
|
|
int flipbits = (ud.levelclock << 1) & 48;
|
2020-07-03 21:16:12 +00:00
|
|
|
|
|
|
|
for (int x = -64; x < 394; x += 64)
|
|
|
|
for (int y = 0; y < 200; y += 64)
|
2020-08-31 17:20:04 +00:00
|
|
|
drawitem(TILE_STATIC, x, y, !!(ud.levelclock & 8), !!(ud.levelclock & 16));
|
2020-07-03 21:16:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-07-06 01:00:52 +00:00
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2020-07-19 09:57:00 +00:00
|
|
|
void dobonus(int bonusonly, const CompletionFunc& completion)
|
2020-07-07 02:54:12 +00:00
|
|
|
{
|
2020-08-14 20:31:54 +00:00
|
|
|
if (isRR()) dobonus_r(bonusonly, completion);
|
2020-07-20 21:21:27 +00:00
|
|
|
else dobonus_d(bonusonly, completion);
|
2020-07-07 02:54:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2020-07-06 06:55:56 +00:00
|
|
|
int startrts(int lumpNum, int localPlayer)
|
2020-07-06 01:00:52 +00:00
|
|
|
{
|
|
|
|
if (SoundEnabled() &&
|
|
|
|
RTS_IsInitialized() && rtsplaying == 0 && (snd_speech & (localPlayer ? 1 : 4)))
|
|
|
|
{
|
|
|
|
auto sid = RTS_GetSoundID(lumpNum - 1);
|
|
|
|
if (sid != -1)
|
|
|
|
{
|
|
|
|
S_PlaySound(sid, CHAN_AUTO, CHANF_UI);
|
|
|
|
rtsplaying = 7;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
2020-07-03 21:16:12 +00:00
|
|
|
|
2020-08-16 00:55:50 +00:00
|
|
|
ReservedSpace GameInterface::GetReservedScreenSpace(int viewsize)
|
|
|
|
{
|
|
|
|
// todo: factor in the frag bar: tilesiz[TILE_FRAGBAR].y
|
|
|
|
int sbar = tilesiz[TILE_BOTTOMSTATUSBAR].y;
|
|
|
|
if (isRR())
|
|
|
|
{
|
|
|
|
sbar >>= 1;
|
|
|
|
}
|
|
|
|
return { 0, sbar };
|
|
|
|
}
|
2020-07-03 21:16:12 +00:00
|
|
|
|
2020-07-18 09:56:49 +00:00
|
|
|
::GameInterface* CreateInterface()
|
|
|
|
{
|
|
|
|
return new GameInterface;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-07-14 22:06:19 +00:00
|
|
|
|
2020-06-11 07:22:16 +00:00
|
|
|
END_DUKE_NS
|
2020-06-23 19:56:42 +00:00
|
|
|
|