raze/source/games/duke/src/game_main.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
#include "demo.h"
#include "screens.h"
#include "baselayer.h"
#include "m_argv.h"
#include "mapinfo.h"
#include "texturemanager.h"
BEGIN_DUKE_NS
FFont* IndexFont;
FFont* DigiFont;
//---------------------------------------------------------------------------
//
// game specific command line args go here.
//
//---------------------------------------------------------------------------
void checkcommandline()
{
auto val = Args->CheckValue("-skill");
if (!val) val = Args->CheckValue("-s");
if (val)
{
ud.m_player_skill = ud.player_skill = clamp((int)strtol(val, nullptr, 0), 0, 5);
if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1;
}
val = Args->CheckValue("-respawn");
if (!val) val = Args->CheckValue("-t");
if (val)
{
if (*val == '1') ud.m_respawn_monsters = 1;
else if (*val == '2') ud.m_respawn_items = 1;
else if (*val == '3') ud.m_respawn_inventory = 1;
else
{
ud.m_respawn_monsters = 1;
ud.m_respawn_items = 1;
ud.m_respawn_inventory = 1;
}
Printf("Respawn on.\n");
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void genspriteremaps(void)
{
int j;
auto fr = fileSystem.OpenFileReader("lookup.dat");
if (!fr.isOpen())
return;
j = lookups.loadTable(fr);
if (j < 0)
{
if (j == -1)
Printf("ERROR loading \"lookup.dat\": failed reading enough data.\n");
return;
}
uint8_t paldata[768];
for (j=1; j<=5; j++)
{
if (fr.Read(paldata, 768) != 768)
return;
for (int k = 0; k < 768; k++) // Build uses 6 bit VGA palettes.
paldata[k] = (paldata[k] << 2) | (paldata[k] >> 6);
paletteSetColorTable(j, paldata, j == DREALMSPAL || j == ENDINGPAL, j < DREALMSPAL);
}
for (int i = 0; i < 256; i++)
{
// swap red and blue channels.
paldata[i * 3] = GPalette.BaseColors[i].b;
paldata[i * 3+1] = GPalette.BaseColors[i].g;
paldata[i * 3+2] = GPalette.BaseColors[i].r;
}
paletteSetColorTable(DRUGPAL, paldata, false, false); // todo: implement this as a shader effect (swap R and B in postprocessing.)
if (isRR())
{
uint8_t table[256];
for (j = 0; j < 256; j++)
table[j] = j;
for (j = 0; j < 32; j++)
table[j] = j + 32;
lookups.makeTable(7, table, 0, 0, 0, 0);
for (j = 0; j < 256; j++)
table[j] = j;
lookups.makeTable(30, table, 0, 0, 0, 0);
lookups.makeTable(31, table, 0, 0, 0, 0);
lookups.makeTable(32, table, 0, 0, 0, 0);
lookups.makeTable(33, table, 0, 0, 0, 0);
if (isRRRA())
lookups.makeTable(105, table, 0, 0, 0, 0);
int unk = 63;
for (j = 64; j < 80; j++)
{
unk--;
table[j] = unk;
table[j + 16] = j - 24;
}
table[80] = 80;
table[81] = 81;
for (j = 0; j < 32; j++)
{
table[j] = j + 32;
}
lookups.makeTable(34, table, 0, 0, 0, 0);
for (j = 0; j < 256; j++)
table[j] = j;
for (j = 0; j < 16; j++)
table[j] = j + 129;
for (j = 16; j < 32; j++)
table[j] = j + 192;
lookups.makeTable(35, table, 0, 0, 0, 0);
if (isRRRA())
{
lookups.makeTable(50, nullptr, 12 * 4, 12 * 4, 12 * 4, 0);
lookups.makeTable(51, nullptr, 12 * 4, 12 * 4, 12 * 4, 0);
lookups.makeTable(54, lookups.getTable(8), 32 * 4, 32 * 4, 32 * 4, 0);
}
}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void FTA(int q, struct player_struct* p)
{
if (hud_messages == 0 || q < 0 || !(p->gm & MODE_GAME))
return;
if (p->ftq != q)
{
if (q == 13) p->ftq = q;
auto qu = quoteMgr.GetQuote(q);
if (p == g_player[screenpeek].ps && qu[0] != '\0')
{
if (q >= 70 && q <= 72 && hud_messages == 2)
{
// Todo: redirect this to a centered message (these are "need a key" messages)
}
else
{
int printlevel = hud_messages == 1 ? PRINT_MEDIUM : PRINT_MEDIUM | PRINT_NOTIFY;
Printf(printlevel, "%s\n", qu);
}
}
}
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}
//==========================================================================
//
// Draws the background
// todo: split up to have dedicated functions for both cases.
//
//==========================================================================
void drawbackground(void)
{
if ((g_player[myconnectindex].ps->gm & MODE_GAME) == 0 && ud.recstat != 2)
{
twod->ClearScreen();
auto tex = tileGetTexture(TILE_MENUSCREEN);
PalEntry color = 0xff808080;
if (!hud_bgstretch)
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_Color, color, TAG_DONE);
else
DrawTexture(twod, tex, 0, 0, DTA_VirtualWidth, twod->GetWidth(), DTA_VirtualHeight, twod->GetHeight(), DTA_KeepRatio, true, DTA_Color, color, TAG_DONE);
return;
}
auto tex = tileGetTexture(isRRRA() ? /*TILE_RRTILE*/7629 : TILE_BIGHOLE);
if (tex != nullptr && tex->isValid())
{
if (windowxy1.y > 0)
{
twod->AddFlatFill(0, 0, twod->GetWidth(), windowxy1.y, tex, false, 1);
}
if (windowxy2.y + 1 < twod->GetHeight())
{
twod->AddFlatFill(0, windowxy2.y + 1, twod->GetWidth(), twod->GetHeight(), tex, false, 1);
}
if (windowxy1.x > 0)
{
twod->AddFlatFill(0, windowxy1.y, windowxy1.x, windowxy2.y + 1, tex, false, 1);
}
if (windowxy2.x + 1 < twod->GetWidth())
{
twod->AddFlatFill(windowxy2.x + 1, windowxy1.y, twod->GetWidth(), windowxy2.y + 1, tex, false, 1);
}
auto vb = tileGetTexture(TILE_VIEWBORDER);
auto ve = tileGetTexture(TILE_VIEWBORDER + 1);
int x1 = windowxy1.x - 4;
int y1 = windowxy1.y - 4;
int x2 = windowxy2.x + 5;
int y2 = windowxy2.y + 5;
twod->AddFlatFill(x1, y1, x2, y1 + 4, vb, 5);
twod->AddFlatFill(x1, y2 - 4, x2, y2, vb, 6);
twod->AddFlatFill(x1, y1, x1 + 4, y2, vb, 1);
twod->AddFlatFill(x2 - 4, y1, x2, y2, vb, 3);
twod->AddFlatFill(x1, y1, x1 + 4, y1 + 4, ve, 1);
twod->AddFlatFill(x2 - 4, y1, x2, y1 + 4, ve, 3);
twod->AddFlatFill(x1, y2 - 4, x1 + 4, y2, ve, 2);
twod->AddFlatFill(x2 - 4, y2 - 4, x2, y2, ve, 4);
}
else
{
// If we got no frame just clear the screen.
twod->ClearScreen();
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void drawoverheadmap(int cposx, int cposy, int czoom, int cang)
{
int i, j, k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff;
int dax, day, cosang, sinang, xspan, yspan, sprx, spry;
int xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
int xvect, yvect, xvect2, yvect2;
int p;
PalEntry col;
walltype* wal, * wal2;
spritetype* spr;
renderSetAspect(65536, 65536);
xvect = sintable[(-cang) & 2047] * czoom;
yvect = sintable[(1536 - cang) & 2047] * czoom;
xvect2 = mulscale16(xvect, yxaspect);
yvect2 = mulscale16(yvect, yxaspect);
//Draw red lines
for (i = 0; i < numsectors; i++)
{
if (!gFullMap && !show2dsector[i]) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z1 = sector[i].ceilingz;
z2 = sector[i].floorz;
for (j = startwall, wal = &wall[startwall]; j < endwall; j++, wal++)
{
k = wal->nextwall;
if (k < 0) continue;
if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2)
if (((wal->cstat | wall[wal->nextwall].cstat) & (16 + 32)) == 0) continue;
if (!gFullMap && !show2dsector[wal->nextsector])
{
col = PalEntry(170, 170, 170);
ox = wal->x - cposx;
oy = wal->y - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11);
y1 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11);
wal2 = &wall[wal->point2];
ox = wal2->x - cposx;
oy = wal2->y - cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11);
y2 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11);
drawlinergb(x1, y1, x2, y2, col);
}
}
}
//Draw sprites
k = ps[screenpeek].i;
for (i = 0; i < numsectors; i++)
{
if (!gFullMap || !show2dsector[i]) continue;
for (j = headspritesect[i]; j >= 0; j = nextspritesect[j])
{
spr = &sprite[j];
if (j == k || (spr->cstat & 0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
col = PalEntry(0, 170, 170);
if (spr->cstat & 1) col = PalEntry(170, 0, 170);
sprx = spr->x;
spry = spr->y;
if ((spr->cstat & 257) != 0) switch (spr->cstat & 48)
{
case 0:
// break;
ox = sprx - cposx;
oy = spry - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = (sintable[(spr->ang + 512) & 2047] >> 7);
oy = (sintable[(spr->ang) & 2047] >> 7);
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect, ox, yvect);
x3 = mulscale16(x2, yxaspect);
y3 = mulscale16(y2, yxaspect);
drawlinergb(x1 - x2 + (xdim << 11), y1 - y3 + (ydim << 11),
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
drawlinergb(x1 - y2 + (xdim << 11), y1 + x3 + (ydim << 11),
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
drawlinergb(x1 + y2 + (xdim << 11), y1 - x3 + (ydim << 11),
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
break;
case 16:
if (spr->picnum == TILE_LASERLINE)
{
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = tileLeftOffset(tilenum) + spr->xoffset;
if ((spr->cstat & 4) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
dax = sintable[k & 2047] * l;
day = sintable[(k + 1536) & 2047] * l;
l = tilesiz[tilenum].x;
k = (l >> 1) + xoff;
x1 -= mulscale16(dax, k);
x2 = x1 + mulscale16(dax, l);
y1 -= mulscale16(day, k);
y2 = y1 + mulscale16(day, l);
ox = x1 - cposx;
oy = y1 - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2 - cposx;
oy = y2 - cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11),
x2 + (xdim << 11), y2 + (ydim << 11), col);
}
break;
case 32:
tilenum = spr->picnum;
xoff = tileLeftOffset(tilenum) + spr->xoffset;
yoff = tileTopOffset(tilenum) + spr->yoffset;
if ((spr->cstat & 4) > 0) xoff = -xoff;
if ((spr->cstat & 8) > 0) yoff = -yoff;
k = spr->ang;
cosang = sintable[(k + 512) & 2047];
sinang = sintable[k & 2047];
xspan = tilesiz[tilenum].x;
xrepeat = spr->xrepeat;
yspan = tilesiz[tilenum].y;
yrepeat = spr->yrepeat;
dax = ((xspan >> 1) + xoff) * xrepeat;
day = ((yspan >> 1) + yoff) * yrepeat;
x1 = sprx + dmulscale16(sinang, dax, cosang, day);
y1 = spry + dmulscale16(sinang, day, -cosang, dax);
l = xspan * xrepeat;
x2 = x1 - mulscale16(sinang, l);
y2 = y1 + mulscale16(cosang, l);
l = yspan * yrepeat;
k = -mulscale16(cosang, l);
x3 = x2 + k;
x4 = x1 + k;
k = -mulscale16(sinang, l);
y3 = y2 + k;
y4 = y1 + k;
ox = x1 - cposx;
oy = y1 - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2 - cposx;
oy = y2 - cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x3 - cposx;
oy = y3 - cposy;
x3 = dmulscale16(ox, xvect, -oy, yvect);
y3 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x4 - cposx;
oy = y4 - cposy;
x4 = dmulscale16(ox, xvect, -oy, yvect);
y4 = dmulscale16(oy, xvect2, ox, yvect2);
drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11),
x2 + (xdim << 11), y2 + (ydim << 11), col);
drawlinergb(x2 + (xdim << 11), y2 + (ydim << 11),
x3 + (xdim << 11), y3 + (ydim << 11), col);
drawlinergb(x3 + (xdim << 11), y3 + (ydim << 11),
x4 + (xdim << 11), y4 + (ydim << 11), col);
drawlinergb(x4 + (xdim << 11), y4 + (ydim << 11),
x1 + (xdim << 11), y1 + (ydim << 11), col);
break;
}
}
}
//Draw white lines
for (i = numsectors - 1; i >= 0; i--)
{
if (!gFullMap && !show2dsector[i]) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
k = -1;
for (j = startwall, wal = &wall[startwall]; j < endwall; j++, wal++)
{
if (wal->nextwall >= 0) continue;
if (tilesiz[wal->picnum].x == 0) continue;
if (tilesiz[wal->picnum].y == 0) continue;
if (j == k)
{
x1 = x2;
y1 = y2;
}
else
{
ox = wal->x - cposx;
oy = wal->y - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11);
y1 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11);
}
k = wal->point2;
wal2 = &wall[k];
ox = wal2->x - cposx;
oy = wal2->y - cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11);
y2 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11);
drawlinergb(x1, y1, x2, y2, PalEntry(170, 170, 170));
}
}
videoSetCorrectedAspect();
for (p = connecthead; p >= 0; p = connectpoint2[p])
{
if (ud.scrollmode && p == screenpeek) continue;
ox = sprite[ps[p].i].x - cposx;
oy = sprite[ps[p].i].y - cposy;
daang = (sprite[ps[p].i].ang - cang) & 2047;
if (p == screenpeek)
{
ox = 0;
oy = 0;
daang = 0;
}
x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
if (p == screenpeek || ud.coop == 1)
{
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auto& pp = ps[p];
if (sprite[pp.i].xvel > 16 && pp.on_ground)
i = TILE_APLAYERTOP + (((int)totalclock >> 4) & 3);
else
i = TILE_APLAYERTOP;
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j = klabs(pp.truefz - pp.posz) >> 8;
j = mulscale(czoom * (sprite[pp.i].yrepeat + j), yxaspect, 16);
if (j < 22000) j = 22000;
else if (j > (65536 << 1)) j = (65536 << 1);
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int light = Scale(numshades - sprite[pp.i].shade, 255, numshades);
PalEntry pe(255, light, light, light);
DrawTexture(twod, tileGetTexture(i), xdim / 2. + x1 / 4096., ydim / 2. + y1 / 4096., DTA_TranslationIndex, TRANSLATION(Translation_Remap + pp.palette, sprite[pp.i].pal),
DTA_Color, pe, DTA_ScaleX, j / 65536., DTA_ScaleY, j/65536., TAG_DONE);
}
}
}
END_DUKE_NS