raze/source/duke3d/src/osdcmds.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "osdcmds.h"
#include "cheats.h"
#include "cmdline.h"
#include "demo.h" // g_firstDemoFile[]
#include "duke3d.h"
#include "menus.h"
#include "savegame.h"
#include "sbar.h"
#include "mapinfo.h"
BEGIN_DUKE_NS
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 };
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static int osdcmd_levelwarp(CCmdFuncPtr parm)
{
if (parm->numparms != 2)
return OSDCMD_SHOWHELP;
int e = atoi(parm->parms[0]);
int m = atoi(parm->parms[1]);
if (e == 0 || m == 0)
{
Printf(TEXTCOLOR_RED "Invalid level!: E%sL%s\n", parm->parms[0], parm->parms[1]);
return OSDCMD_OK;
}
osdcmd_cheatsinfo_stat.cheatnum = -1;
ud.m_volume_number = e - 1;
m_level_number = m - 1;
ud.m_monsters_off = ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill);
g_player[myconnectindex].ps->gm = MODE_RESTART;
}
else G_NewGame_EnterLevel();
return OSDCMD_OK;
}
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static int osdcmd_map(CCmdFuncPtr parm)
{
if (parm->numparms != 1)
{
return OSDCMD_SHOWHELP;
}
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FString mapname = parm->parms[0];
if (!fileSystem.Lookup(mapname, "MAP"))
{
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars());
return OSDCMD_OK;
}
// Check if the map is already defined.
for (int i = 0; i < 512; i++)
{
if (mapList[i].labelName.CompareNoCase(mapname) == 0)
{
ud.m_volume_number = i / MAXLEVELS;
m_level_number = i % MAXLEVELS;
goto foundone;
}
}
if (VOLUMEONE)
{
Printf(TEXTCOLOR_RED "Cannot use user maps in shareware.\n");
return OSDCMD_OK;
}
// Treat as user map
boardfilename[0] = '/';
boardfilename[1] = 0;
ud.m_volume_number = 0;
m_level_number = 7;
DefaultExtension(mapname, ".map");
strcat(boardfilename, mapname);
foundone:
if (numplayers > 1)
{
return OSDCMD_OK;
}
osdcmd_cheatsinfo_stat.cheatnum = -1;
ud.m_monsters_off = ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill);
g_player[myconnectindex].ps->gm = MODE_RESTART;
}
else G_NewGame_EnterLevel();
return OSDCMD_OK;
}
// demo <demonum or demofn> [<prof>]
//
// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8,
// which will start to replay it as fast as possible, rendering <prof> frames
// for each gametic.
//
// Notes:
// * The demos should be recorded with demorec_diffs set to 0, so that the
// game state updates are actually computed.
// * Currently, the profiling can only be aborted on SDL 1.2 builds by
// pressing any key.
// * With <prof> greater than 1, interpolation should be calculated properly,
// though this has not been verified by looking at the frames.
// * When testing whether a change in the source has an effect on performance,
// the variance of the run times MUST be taken into account (that is, the
// replaying must be performed multiple times for the old and new versions,
// etc.)
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static int osdcmd_demo(CCmdFuncPtr parm)
{
if (numplayers > 1)
{
Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
Printf("demo: Must not be in a game.\n");
return OSDCMD_OK;
}
if (parm->numparms != 1 && parm->numparms != 2)
return OSDCMD_SHOWHELP;
{
int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1;
Demo_SetFirst(parm->parms[0]);
Demo_PlayFirst(clamp(prof, -1, 8)+1, 0);
}
return OSDCMD_OK;
}
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static int osdcmd_activatecheat(CCmdFuncPtr parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
osdcmd_cheatsinfo_stat.cheatnum = Batoi(parm->parms[0]);
else
Printf("activatecheat: Not in a single-player game.\n");
return OSDCMD_OK;
}
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static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO;
else
Printf("god: Not in a single-player game.\n");
return OSDCMD_OK;
}
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static int osdcmd_maxhealth(CCmdFuncPtr parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
auto pPlayer = g_player[myconnectindex].ps;
if (numplayers == 1 && pPlayer->gm & MODE_GAME)
{
int const newHealth = Batoi(parm->parms[0]);
pPlayer->max_player_health = newHealth;
sprite[pPlayer->i].extra = newHealth;
}
else
Printf("maxhealth: Not in a single-player game.\n");
return OSDCMD_OK;
}
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static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP;
}
else
{
Printf("noclip: Not in a single-player game.\n");
}
return OSDCMD_OK;
}
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int osdcmd_restartmap(CCmdFuncPtr UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (g_player[myconnectindex].ps->gm & MODE_GAME && ud.multimode == 1)
g_player[myconnectindex].ps->gm = MODE_RESTART;
return OSDCMD_OK;
}
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static int osdcmd_spawn(CCmdFuncPtr parm)
{
int32_t picnum = 0;
uint16_t cstat=0;
char pal=0;
int16_t ang=0;
int16_t set=0, idx;
vec3_t vect;
if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
{
Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
return OSDCMD_OK;
}
switch (parm->numparms)
{
case 7: // x,y,z
vect.x = Batol(parm->parms[4]);
vect.y = Batol(parm->parms[5]);
vect.z = Batol(parm->parms[6]);
set |= 8;
fallthrough__;
case 4: // ang
ang = Batol(parm->parms[3]) & 2047;
set |= 4;
fallthrough__;
case 3: // cstat
cstat = (uint16_t)Batol(parm->parms[2]);
set |= 2;
fallthrough__;
case 2: // pal
pal = (uint8_t)Batol(parm->parms[1]);
set |= 1;
fallthrough__;
case 1: // tile number
if (isdigit(parm->parms[0][0]))
{
picnum = Batol(parm->parms[0]);
}
else
{
int32_t i, j;
for (j=0; j<2; j++)
{
for (i=0; i<g_labelCnt; i++)
{
if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])))
{
picnum = labelcode[i];
break;
}
}
if (i < g_labelCnt)
break;
}
if (i==g_labelCnt)
{
Printf("spawn: Invalid tile label given\n");
return OSDCMD_OK;
}
}
if ((uint32_t)picnum >= MAXUSERTILES)
{
Printf("spawn: Invalid tile number\n");
return OSDCMD_OK;
}
break;
default:
return OSDCMD_SHOWHELP;
}
idx = A_Spawn(g_player[myconnectindex].ps->i, picnum);
if (set & 1) sprite[idx].pal = (uint8_t)pal;
if (set & 2) sprite[idx].cstat = (int16_t)cstat;
if (set & 4) sprite[idx].ang = ang;
if (set & 8)
{
if (setsprite(idx, &vect) < 0)
{
Printf("spawn: Sprite can't be spawned into null space\n");
A_DeleteSprite(idx);
}
}
return OSDCMD_OK;
}
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static int osdcmd_setvar(CCmdFuncPtr parm)
{
if (numplayers > 1)
{
Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (parm->numparms != 2)
return OSDCMD_SHOWHELP;
int i = hash_find(&h_gamevars, parm->parms[1]);
int const newValue = (i == -1) ? Batol(parm->parms[1]) : Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex);
if ((i = hash_find(&h_gamevars, parm->parms[0])) >= 0)
{
Gv_SetVar(i, newValue, g_player[myconnectindex].ps->i, myconnectindex);
Printf("Variable \"%s\" now has value %d (input: %d)\n", aGameVars[i].szLabel,
Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue);
}
else
{
Printf("setvar: \"%s\" is not a game variable!\n", parm->parms[0]);
return OSDCMD_SHOWHELP;
}
return OSDCMD_OK;
}
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static int osdcmd_addlogvar(CCmdFuncPtr parm)
{
if (numplayers > 1)
{
Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
int const i = hash_find(&h_gamevars, parm->parms[0]);
if (i >= 0)
Printf("Variable \"%s\" has value %d, default %d\n", parm->parms[0], Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek), (int)aGameVars[i].defaultValue);
else
{
Printf("addlogvar: %s is not a game variable!\n", parm->parms[0]);
return OSDCMD_SHOWHELP;
}
return OSDCMD_OK;
}
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static int osdcmd_setactorvar(CCmdFuncPtr parm)
{
if (numplayers > 1)
{
Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (parm->numparms != 3)
return OSDCMD_SHOWHELP;
int16_t const spriteNum = Batol(parm->parms[0]);
if ((unsigned)spriteNum >= MAXSPRITES)
{
Printf("setactorvar: Invalid sprite number!\n");
return OSDCMD_OK;
}
// get value to set
int i = hash_find(&h_gamevars, parm->parms[2]);
int const newValue = (i >= 0) ? Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex) : Batol(parm->parms[2]);
if ((i = hash_find(&h_gamevars, parm->parms[1])) >= 0)
{
Gv_SetVar(i, newValue, spriteNum, myconnectindex);
Printf("Variable \"%s\" for sprite %d value is now %d (input: %d)\n", aGameVars[i].szLabel, spriteNum,
Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue);
}
else
{
Printf("setactorvar: %s is not a game variable!\n", parm->parms[1]);
return OSDCMD_SHOWHELP;
}
return OSDCMD_OK;
}
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static int osdcmd_give(CCmdFuncPtr parm)
{
int32_t i;
if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 ||
g_player[myconnectindex].ps->dead_flag != 0)
{
Printf("give: Cannot give while dead or not in a single-player game.\n");
return OSDCMD_OK;
}
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if (!Bstrcasecmp(parm->parms[0], "all"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "health"))
{
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
{
for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--)
P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "armor"))
{
g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "keys"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY;
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
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static int osdcmd_dumpmapstate(CCmdFuncParm const * const)
{
// this command takes no parameters
DumpMapStateHistory();
return OSDCMD_OK;
}
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static int osdcmd_playerinfo(CCmdFuncParm const * const)
{
Printf("Your player index is %d.\n", myconnectindex);
for(int32_t playerIndex = 0; playerIndex < MAXPLAYERS; playerIndex++)
{
if(g_player[playerIndex].ps == nullptr)
{
Printf("g_player[%d]: ps unallocated.\n", playerIndex);
}
else
{
Printf("g_player[%d]: ps->i is %d.\n", playerIndex, g_player[playerIndex].ps->i);
}
}
return OSDCMD_OK;
}
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static int osdcmd_disconnect(CCmdFuncPtr UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
g_netDisconnect = 1;
return OSDCMD_OK;
}
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static int osdcmd_connect(CCmdFuncPtr parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
Net_Connect(parm->parms[0]);
G_BackToMenu();
return OSDCMD_OK;
}
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static int osdcmd_password(CCmdFuncPtr parm)
{
if (parm->numparms < 1)
{
Bmemset(g_netPassword, 0, sizeof(g_netPassword));
return OSDCMD_OK;
}
Bstrncpy(g_netPassword, (parm->raw) + 9, sizeof(g_netPassword)-1);
return OSDCMD_OK;
}
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int osdcmd_listplayers(CCmdFuncPtr parm);
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static int osdcmd_printtimes(CCmdFuncPtr UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
char buf[32];
int32_t maxlen = 0;
int32_t haveev=0, haveac=0;
static char const s_event_[] = "EVENT_";
int constexpr strlen_event_ = ARRAY_SIZE(s_event_) - 1;
for (auto & EventName : EventNames)
{
int const len = Bstrlen(EventName+strlen_event_);
Bassert(len < ARRAY_SSIZE(buf));
maxlen = max(len, maxlen);
}
for (int i=0; i<MAXEVENTS; i++)
if (g_eventCalls[i])
{
int32_t n=Bsprintf(buf, "%s", EventNames[i]+strlen_event_);
if (!haveev)
{
haveev = 1;
Printf("\nevent times: event, total calls, total time [ms], mean time/call [us]\n");
}
buf[n] = 0;
Printf("%17s, %8d, %10.3f, %10.3f,\n",
buf, g_eventCalls[i], g_eventTotalMs[i],
1000*g_eventTotalMs[i]/g_eventCalls[i]);
}
for (int i=0; i<MAXTILES; i++)
if (g_actorCalls[i])
{
if (!haveac)
{
haveac = 1;
Printf("\nactor times: tile, total calls, total time [ms], {min,mean,max} time/call [us]\n");
}
buf[0] = 0;
for (int ii=0; ii<g_labelCnt; ii++)
{
if (labelcode[ii] == i && labeltype[ii] & LABEL_ACTOR)
{
Bstrcpy(buf, label+(ii<<6));
break;
}
}
if (!buf[0]) Bsprintf(buf, "%d", i);
Printf("%17s, %8d, %9.3f, %9.3f, %9.3f, %9.3f,\n",
buf, g_actorCalls[i], g_actorTotalMs[i],
1000*g_actorMinMs[i],
1000*g_actorTotalMs[i]/g_actorCalls[i],
1000*g_actorMaxMs[i]);
}
return OSDCMD_OK;
}
int32_t registerosdcommands(void)
{
#if !defined NETCODE_DISABLE
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C_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
C_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
C_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
#if 0
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C_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
C_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
#endif
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C_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
C_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
C_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
#endif
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C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
if (!VOLUMEONE)
{
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C_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
}
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
C_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
C_RegisterFunction("maxhealth", "maxhealth <amount>: sets the player's maximum health", osdcmd_maxhealth);
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C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
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C_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
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C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
C_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
C_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
C_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
C_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
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C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
return 0;
}
END_DUKE_NS